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[Unity 2018.2.5f1] Network updates #5

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jackdracon opened this issue Aug 22, 2018 · 4 comments
Open

[Unity 2018.2.5f1] Network updates #5

jackdracon opened this issue Aug 22, 2018 · 4 comments

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@jackdracon
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Hi guys,

I am trying to use the project to learn about Firebase structure for Unity, but I am using now the latest Unity version.
And so, as expected from the latest Unity Report, the Network used until 2018 version was completely removed.

The issues appeared on 'WaitingForDBLoad.cs' class, those is trying to access and check for connection to prevent bad function.

On Unity Console, is suggesting to use Unity Multiplayer and NetworkIdentity instead. But, how I can do this changes without change the code structure?

Best regards,
Vinícius

@chkuang-g
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Seems like Network.TestConnection() is removed from Unity 2018.

For evaluation/learning purpose, you can just remove the code related to the test and result check, before we push the fix.

Thank you for reporting. I'll update after the fix is ready.

@jackdracon
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Hey @chkuang-g thanks for your reply.

I will do that!

Thanks again and I will wait for update.

@madhureddy619
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This is not yet Fixed ...

@chkuang-g
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@madhureddy619

We are working on minor upgrades for Mecha Hamster Github project now.
What we are gonna do about this is just to use a simple timeout here.

If you are just trying out the code, you can simply remove this part of code for now.

Shawn

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3 participants