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This repository has been archived by the owner on Feb 4, 2023. It is now read-only.
I am trying to use the project to learn about Firebase structure for Unity, but I am using now the latest Unity version.
And so, as expected from the latest Unity Report, the Network used until 2018 version was completely removed.
The issues appeared on 'WaitingForDBLoad.cs' class, those is trying to access and check for connection to prevent bad function.
On Unity Console, is suggesting to use Unity Multiplayer and NetworkIdentity instead. But, how I can do this changes without change the code structure?
Best regards,
Vinícius
The text was updated successfully, but these errors were encountered:
Hi guys,
I am trying to use the project to learn about Firebase structure for Unity, but I am using now the latest Unity version.
And so, as expected from the latest Unity Report, the Network used until 2018 version was completely removed.
The issues appeared on 'WaitingForDBLoad.cs' class, those is trying to access and check for connection to prevent bad function.
On Unity Console, is suggesting to use Unity Multiplayer and NetworkIdentity instead. But, how I can do this changes without change the code structure?
Best regards,
Vinícius
The text was updated successfully, but these errors were encountered: