Scene-Viewer making opaque material transparent #4694
danilokrulj
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@elalish Have you seen something like this happen before? |
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I noticed there are new instructions in Scene-Viewer AR, so I guessed it has been updated, but it started showing my model (which is solid/opaque white) as transparent, kind of foggy transparent.
The model was exported from a three.js scene but it looks ok to me, also checked in the MV Editor and everything is ok with it also.
After opening the model in blender I saw there was a node added - "gltf material output", which I didn't add. After deleting it and reexporting the model I saw that the node was added again. Only when I changed the specular component from 0.4 to 0.5 did it stop adding the node, once the node was gone the model worked as expected and was opaque once again. Not sure what was going on, hope someone here has the answers.
WebXR:
Scene-Viewer:
The added node:
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