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eras.cfg
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eras.cfg
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#textdomain wesnoth-GambCiv
#define GC_SETTLERS_SIDE
[multiplayer_side]
id = settlers
name = _ "Settlers"
image = "units/human-peasants/peasant.png"
type = Peasant
leader = Peasant
random_leader = Peasant
recruit = Peasant
{MAGENTA_IS_THE_TEAM_COLOR}
[/multiplayer_side]
#enddef
#define GC_BARBARIANS_SIDE
[multiplayer_side]
id = barbarians
name = _ "Barbarians"
image = "units/orcs/warlord.png"
type = Orcish Warlord
leader = Orcish Warlord
random_leader = Orcish Warlord
recruit = Orcish Archer,Orcish Grunt,Troll Whelp,Vampire Bat,Saurian Skirmisher,Saurian Augur,Ogre
{MAGENTA_IS_THE_TEAM_COLOR}
[/multiplayer_side]
#enddef
#ifdef MULTIPLAYER
[era]
id = GambCiv
name = _ "GambCiv"
require_era = no
{GC_SETTLERS_SIDE}
{GC_BARBARIANS_SIDE}
[/era]
[modification]
id = GambCiv
name = _ "GambCiv"
[options]
[checkbox]
id = GambCiv_seasons_enabled
name = "Enable seasons"
description = "Turn on seasonal weather effects that alter the map."
default = yes
[/checkbox]
[checkbox]
id = GambCiv_new_leaders_enabled
name = "Players can create new leaders"
description = "Allow players to choose a new leader after theirs dies."
default = no
[/checkbox]
[slider]
id = GambCiv_bonus_gold
name = "Bonus gold"
description = "Players will receive this much extra gold at the start of the game."
default = "0"
min = "0"
max = "1000"
step = "100"
[/slider]
[slider]
id = GambCiv_bonus_food
name = "Bonus food"
description = "Players will receive this much extra food at the start of the game."
default = "0"
min = "0"
max = "100"
step = "10"
[/slider]
[slider]
id = GambCiv_bonus_material
name = "Bonus material"
description = "Players will receive this much extra material at the start of the game."
default = "0"
min = "0"
max = "300"
step = "30"
[/slider]
[/options]
{~add-ons/GambCiv/core_utils.cfg}
[/modification]
#endif