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I'm not sure how solvable this is, Go doesn't strictly support dlclose when compiled to a shared library, so you get these weird inconsistent issues when you reload the extension. In my case, it works sometimes, other times, Godot will crash.
System information
Godot Engine v4.2.2.stable.official.15073afe3
Microsoft Windows NT 10.0.19045.0
Issue description
Godot editor crashes with error while recompiling library.
Steps to reproduce:
gd
command).Add a new object "NewLabel" in the Godot editor via "Add Chid Node".
With the editor running, recompile the library.
gd build
or
go build -o ./graphics/windows_amd64.dll -buildmode=c-shared
Then Godot editor crashes with error:
The text was updated successfully, but these errors were encountered: