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BaseGesture.h
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BaseGesture.h
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/*
* Copyright (c) 2011-2013, Xuzz Productions, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "iPhonePrivate.h"
@interface ZephyrBaseGesture : NSObject {
NSMutableArray *gestureRecognizers;
BOOL isActive;
}
@property (nonatomic, readonly) BOOL isActive;
@property (nonatomic, readonly) NSMutableArray *gestureRecognizers;
- (void)addOffscreenEdge:(SBOffscreenEdge)edge minimumTouchCount:(int)count edgeMargin:(CGFloat)edgeMargin;
- (BOOL)currentOrientationIsSupported;
- (BOOL)shouldActivateAtEdge:(SBOffscreenEdge)edge;
- (BOOL)shouldActivateAtEdge:(SBOffscreenEdge)edge atPoint:(CGPoint)point; // only if shouldActivateAtEdge: too.
- (BOOL)shouldUseGrabberAtEdge:(SBOffscreenEdge)edge;
- (void)handleGestureBegan:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location;
- (void)handleGestureChanged:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location velocity:(CGPoint)velocity;
- (void)handleGestureEnded:(SBGestureRecognizer *)recognizer withLocation:(CGFloat)location velocity:(CGPoint)velocity completionType:(int)type;
- (void)handleGestureCanceled:(SBGestureRecognizer *)recognizer;
- (void)cancelGesture;
@end