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bitmaps.c
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bitmaps.c
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#include "bitmaps.h"
// all these images are on their right sides
// turn your monitor 90-deg anti-clockwise to see the images
const uint8_t BITMAP_POWERSAVE[8] =
{
#if 0
// "S"
0b00000000,
0b00100110,
0b01001001,
0b01001001,
0b01001001,
0b01001001,
0b01001001,
0b00110010
#else
// "PS"
0b00000000,
0b01111111,
0b00010001,
0b00001110,
0b00000000,
0b01000110,
0b01001001,
0b00110001
#endif
};
const uint8_t BITMAP_TX[8] =
{ // "TX"
0b00000000,
0b00000001,
0b00000001,
0b01111111,
0b00000001,
0b00000001,
0b00000000,
0b00000000
};
const uint8_t BITMAP_RX[8] =
{ // "RX"
0b00000000,
0b01111111,
0b00001001,
0b00011001,
0b01100110,
0b00000000,
0b00000000,
0b00000000
};
const uint8_t BITMAP_BatteryLevel[2] =
{
0b01011101,
0b01011101
};
#ifndef ENABLE_REVERSE_BAT_SYMBOL
// Quansheng way (+ pole to the left)
const uint8_t BITMAP_BatteryLevel1[17] =
{
0b00000000,
0b00111110,
0b00100010,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01111111
};
#else
// reversed (+ pole to the right)
const uint8_t BITMAP_BatteryLevel1[17] =
{
0b00000000,
0b01111111,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b01000001,
0b00100010,
0b00111110
};
#endif
const uint8_t BITMAP_KeyLock[6] =
{ // teeny padlock symbol
0b00000000,
0b01111100,
0b01000110,
0b01000101,
0b01000110,
0b01111100
};
const uint8_t BITMAP_F_Key[6] =
{ // F-Key symbol
0b00000000,
0b01011111,
0b01000101,
0b01000101,
0b01000101,
0b01000001
};
#ifdef ENABLE_VOX
const uint8_t BITMAP_VOX[18] =
{ // "VOX"
0b00000000,
0b00011111,
0b00100000,
0b01000000,
0b00100000,
0b00011111,
0b00000000,
0b00111110,
0b01000001,
0b01000001,
0b01000001,
0b00111110,
0b00000000,
0b01100011,
0b00010100,
0b00001000,
0b00010100,
0b01100011
};
#endif
#if 0
const uint8_t BITMAP_WX[12] =
{ // "WX"
0b00000000,
0b01111111,
0b00100000,
0b00011000,
0b00100000,
0b01111111,
0b00000000,
0b01100011,
0b00010100,
0b00001000,
0b00010100,
0b01100011
};
#else
// 'XB' (cross-band/cross-VFO)
const uint8_t BITMAP_XB[12] =
{ // "XB"
0b00000000,
0b01100011,
0b00010100,
0b00001000,
0b00010100,
0b01100011,
0b00000000,
0b01111111,
0b01001001,
0b01001001,
0b01001001,
0b00110110
};
#endif
const uint8_t BITMAP_TDR1[15] =
{ // "DWR"
0b01111111,
0b01000001,
0b01000001,
0b00111110,
0b00000000,
0b01111111,
0b00100000,
0b00011000,
0b00100000,
0b01111111,
0b00000000,
0b01111111,
0b00011001,
0b00101001,
0b01000110
};
const uint8_t BITMAP_TDR2[9] =
{ // "><" .. DW on hold
0b00100010,
0b00110110,
0b00011100,
0b00001000,
0b00000000,
0b00001000,
0b00011100,
0b00110110,
0b00100010,
};
#ifdef ENABLE_VOICE
const uint8_t BITMAP_VoicePrompt[9] =
{
0b00000000,
0b00011000,
0b00011000,
0b00100100,
0b00100100,
0b01000010,
0b01000010,
0b11111111,
0b00011000
};
#endif
#ifdef ENABLE_NOAA
const uint8_t BITMAP_NOAA[11] =
{ // "NS"
0b00000000,
0b01111111,
0b00000100,
0b00001000,
0b00010000,
0b01111111,
0b00000000,
0b01000110,
0b01001001,
0b01001001,
0b00110001
};
#endif
const uint8_t BITMAP_Antenna[5] =
{
0b00000011,
0b00000101,
0b01111111,
0b00000101,
0b00000011
};
const uint8_t BITMAP_MARKER[8] =
{
0b11111111,
0b11111111,
0b01111110,
0b01111110,
0b00111100,
0b00111100,
0b00011000,
0b00011000
};
const uint8_t BITMAP_VFO_Default[8] =
{
0b00000000,
0b01111111,
0b01111111,
0b00111110,
0b00111110,
0b00011100,
0b00011100,
0b00001000
};
const uint8_t BITMAP_VFO_NotDefault[8] =
{
0b00000000,
0b01000001,
0b01000001,
0b00100010,
0b00100010,
0b00010100,
0b00010100,
0b00001000
};
const uint8_t BITMAP_ScanList1[6] =
{ // 'I' symbol
0b00000000,
0b00000000,
0b01000010,
0b01111110,
0b01000010,
0b00000000
};
const uint8_t BITMAP_ScanList2[6] =
{ // 'II' symbol
0b00000000,
0b01000010,
0b01111110,
0b01000010,
0b01111110,
0b01000010
};
const uint8_t BITMAP_compand[6] =
{
0b00000000,
0b00111100,
0b01000010,
0b01000010,
0b01000010,
0b00100100
};
#ifdef ENABLE_MESSENGER
const uint8_t BITMAP_NEWMSG[8] =
{ // message icon
0b00000000,
0b01111110,
0b01000110,
0b01001010,
0b01010010,
0b01001010,
0b01000110,
0b01111110,
};
#endif