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The unity API Application.dataPath return the splited apk filename like this:
/data/app/~~3CG-FFhALRftRfz3SRlP5w==/com.xxx.xxx.android-_teRGWyYbrKiCvOn6kdK4g==/split_UnityDataAssetPack.config.other_countries.apk。
so the GetStreamingAssetsInfoFromJar function gathering the files in the splited apk files, the master asset file is not collected.
use bundletool extract-apks will get the splited apks of device specified apks:
The UnityDataAssetPack is the name of install-time asset pack name.
The other_countries can be countries set name if specificed, so the UnityDataAssetPack-other_countries.apk
can be other name like: UnityDataAssetPack-countries_latam.apk or UnityDataAssetPack-countries_na.apk
I use adb shell ls command to list the files in the install directory of devices:
BTW install-time asset pack can more than one.
The text was updated successfully, but these errors were encountered:
The unity API Application.dataPath return the splited apk filename like this:
/data/app/~~3CG-FFhALRftRfz3SRlP5w==/com.xxx.xxx.android-_teRGWyYbrKiCvOn6kdK4g==/split_UnityDataAssetPack.config.other_countries.apk。
so the GetStreamingAssetsInfoFromJar function gathering the files in the splited apk files, the master asset file is not collected.
use bundletool extract-apks will get the splited apks of device specified apks:
The UnityDataAssetPack is the name of install-time asset pack name.
The other_countries can be countries set name if specificed, so the UnityDataAssetPack-other_countries.apk
can be other name like: UnityDataAssetPack-countries_latam.apk or UnityDataAssetPack-countries_na.apk
I use adb shell ls command to list the files in the install directory of devices:


BTW install-time asset pack can more than one.
The text was updated successfully, but these errors were encountered: