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server.go
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server.go
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package tcp
import (
"bufio"
"context"
"errors"
"fmt"
"io"
"net"
"sync"
"sync/atomic"
"time"
)
var (
// ErrServerClosed is returned when a connection is
// attempted on a closed server.
ErrServerClosed = errors.New("tcp: server closed")
)
// SetWriteDeadline is a function that sets the write deadline on a connection.
type SetWriteDeadline func(time.Time)
// ServerCodec represents a handler of TCP requests.
//
// Handle should read the TCP request and write the response to the connection,
// returning a bool indicating if the connection should be closed.
// If a write deadline is needed, it can be set with the SetWriteDeadline
// function.
type ServerCodec interface {
// Handle handles a TCP request.
Handle(context.Context, SetWriteDeadline) (close bool)
}
// ServerCodecFactory is a function that creates a ServerCodec.
type ServerCodecFactory func(conn io.ReadWriter) ServerCodec
var (
bufioReaderPool sync.Pool
bufioWriterPool sync.Pool
)
func newBufioReader(r io.Reader) *bufio.Reader {
if v := bufioReaderPool.Get(); v != nil {
br := v.(*bufio.Reader)
br.Reset(r)
return br
}
return bufio.NewReader(r)
}
func putBufioReader(r *bufio.Reader) {
r.Reset(nil)
bufioReaderPool.Put(r)
}
func newBufioWriter(w io.Writer) *bufio.Writer {
if v := bufioWriterPool.Get(); v != nil {
br := v.(*bufio.Writer)
br.Reset(w)
return br
}
return bufio.NewWriter(w)
}
func putBufioWriter(w *bufio.Writer) {
w.Reset(nil)
bufioWriterPool.Put(w)
}
type connState int
const (
stateNew connState = iota
stateActive
stateIdle
stateClosed
)
type conn struct {
server *Server
codec ServerCodec
rwc net.Conn
bufr *bufio.Reader
bufw *bufio.Writer
state uint32
}
func (c *conn) setState(state connState) {
atomic.StoreUint32(&c.state, uint32(state))
srv := c.server
switch state {
case stateNew:
srv.addConn(c)
case stateClosed:
srv.removeConn(c)
}
}
func (c *conn) getState() connState {
return connState(atomic.LoadUint32(&c.state))
}
type readWriter struct {
r io.Reader
w io.Writer
}
func (rw *readWriter) Read(p []byte) (n int, err error) {
return rw.r.Read(p)
}
func (rw *readWriter) Write(p []byte) (n int, err error) {
return rw.w.Write(p)
}
func (c *conn) serve(ctx context.Context) {
defer func() {
if err := recover(); err != nil {
c.server.logf("tcp: panic serving %v: %v", c.rwc.RemoteAddr(), err)
}
c.setState(stateClosed)
c.close()
}()
ctx, cancelCtx := context.WithCancel(ctx)
defer cancelCtx()
c.bufr = newBufioReader(c.rwc)
c.bufw = newBufioWriter(c.rwc)
c.codec = c.server.fac(&readWriter{r: c.bufr, w: c.rwc})
for {
if d := c.server.readTimeout; d != 0 {
_ = c.rwc.SetReadDeadline(time.Now().Add(d))
}
c.setState(stateActive)
closing := c.codec.Handle(ctx, func(t time.Time) {
_ = c.rwc.SetWriteDeadline(t)
})
_ = c.bufw.Flush()
if closing {
return
}
c.setState(stateIdle)
if d := c.server.idleTimeout; d != 0 {
_ = c.rwc.SetReadDeadline(time.Now().Add(d))
if _, err := c.bufr.Peek(1); err != nil {
return
}
}
_ = c.rwc.SetReadDeadline(time.Time{})
}
}
func (c *conn) close() {
if c.bufr != nil {
putBufioReader(c.bufr)
c.bufr = nil
}
if c.bufw != nil {
_ = c.bufw.Flush()
putBufioWriter(c.bufw)
c.bufw = nil
}
if closer, ok := c.codec.(io.Closer); ok {
_ = closer.Close()
}
_ = c.rwc.Close()
}
// ServerOpts configure the server.
type ServerOpts struct {
// ReadTimeout is the maximum duration to start reading a request.
ReadTimeout time.Duration
// IdleTimeout is the maximum duration to wait for the next request.
// If IdleTimeout is zero, the value of ReadTimeout is used.
IdleTimeout time.Duration
// ErrorLog is an optional function that errors are written to. If
// nil, errors are written to stdout. Calls to the function may be
// concurrent.
ErrorLog func(string)
}
// Server is a TCP server.
type Server struct {
fac ServerCodecFactory
readTimeout time.Duration
idleTimeout time.Duration
errLog func(string)
inShutdown atomicBool
mu sync.Mutex
listeners map[*net.Listener]struct{}
activeConn map[*conn]struct{}
}
// NewServer returns a Server configured with the given parameters.
func NewServer(fac ServerCodecFactory, opts ServerOpts) (*Server, error) {
if fac == nil {
return nil, errors.New("tcp: fac cannot be nil")
}
idleTimeout := opts.IdleTimeout
if idleTimeout == 0 {
idleTimeout = opts.ReadTimeout
}
return &Server{
fac: fac,
readTimeout: opts.ReadTimeout,
idleTimeout: idleTimeout,
errLog: opts.ErrorLog,
listeners: map[*net.Listener]struct{}{},
activeConn: map[*conn]struct{}{},
}, nil
}
func (s *Server) logf(format string, args ...interface{}) {
if s.errLog != nil {
s.errLog(fmt.Sprintf(format, args...))
return
}
fmt.Printf(format, args...)
}
func (s *Server) addListener(ln *net.Listener) bool {
s.mu.Lock()
defer s.mu.Unlock()
if s.inShutdown.isSet() {
return false
}
s.listeners[ln] = struct{}{}
return true
}
func (s *Server) removeListener(ln *net.Listener) {
s.mu.Lock()
delete(s.listeners, ln)
s.mu.Unlock()
}
// caller must hold s.mu
func (s *Server) closeListeners() error {
var err error
for ln := range s.listeners {
if cerr := (*ln).Close(); cerr != nil && err == nil {
err = cerr
}
delete(s.listeners, ln)
}
return err
}
func (s *Server) addConn(c *conn) {
s.mu.Lock()
s.activeConn[c] = struct{}{}
s.mu.Unlock()
}
func (s *Server) removeConn(c *conn) {
s.mu.Lock()
delete(s.activeConn, c)
s.mu.Unlock()
}
func (s *Server) closeIdleConns() bool {
s.mu.Lock()
quiescent := true
for c := range s.activeConn {
state := c.getState()
if state != stateIdle {
quiescent = false
continue
}
_ = c.rwc.Close()
delete(s.activeConn, c)
}
s.mu.Unlock()
return quiescent
}
type onceCloseListener struct {
net.Listener
once sync.Once
err error
}
func (l *onceCloseListener) close() {
l.err = l.Listener.Close()
}
func (l *onceCloseListener) Close() error {
l.once.Do(l.close)
return l.err
}
// Serve serves connections on the given listener.
func (s *Server) Serve(ln net.Listener) error {
ln = &onceCloseListener{Listener: ln}
defer ln.Close()
if !s.addListener(&ln) {
return ErrServerClosed
}
defer s.removeListener(&ln)
for {
rwc, err := ln.Accept()
if err != nil {
if s.inShutdown.isSet() {
return ErrServerClosed
}
if ne, ok := err.(net.Error); ok && ne.Temporary() {
s.logf("tcp: Accept error: %v", err)
time.Sleep(100 * time.Millisecond)
continue
}
return err
}
c := &conn{
server: s,
rwc: rwc,
}
c.setState(stateNew)
go c.serve(context.Background())
}
}
var shutdownPollInterval = 100 * time.Millisecond
// Shutdown gracefully shuts the server down, waiting from
// connections to be idle before closing them.
func (s *Server) Shutdown(ctx context.Context) error {
s.inShutdown.set()
s.mu.Lock()
err := s.closeListeners()
s.mu.Unlock()
ticker := time.NewTicker(shutdownPollInterval)
defer ticker.Stop()
for {
if s.closeIdleConns() {
return err
}
select {
case <-ctx.Done():
return ctx.Err()
case <-ticker.C:
}
}
}
// Close closes the server, forcefully closing all connections.
func (s *Server) Close() error {
s.inShutdown.set()
s.mu.Lock()
defer s.mu.Unlock()
err := s.closeListeners()
for c := range s.activeConn {
_ = c.rwc.Close()
delete(s.activeConn, c)
}
return err
}