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Util.lua
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Util.lua
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local Util = WarpDeplete.Util
local L = WarpDeplete.L
--NOTE(happens): functions with the _OnUpdate suffix are
-- called in the frame update loop and should not use any local vars.
function Util.formatForcesText(
completedColor,
forcesFormat, customForcesFormat, unclampForcesPercent,
currentPullFormat, customCurrentPullFormat,
pullCount, currentCount, totalCount, completedTime
)
local currentPercent = Util.calcForcesPercent((currentCount / totalCount) * 100, unclampForcesPercent)
local percentText = ("%.2f"):format(currentPercent)
local countText = ("%d"):format(currentCount)
local totalCountText = ("%d"):format(totalCount)
local remainingCountText = ("%d"):format(totalCount-currentCount)
local remainingPercentText = ("%.2f"):format(100-currentPercent)
local result = forcesFormat ~= ":custom:" and forcesFormat or customForcesFormat
result = gsub(result, ":count:", countText)
result = gsub(result, ":percent:", percentText .. "%%")
result = gsub(result, ":totalcount:", totalCountText)
result = gsub(result, ":remainingcount:", remainingCountText)
result = gsub(result, ":remainingpercent:", remainingPercentText .. "%%")
if pullCount > 0 then
local pullText = currentPullFormat ~= ":custom:" and currentPullFormat or customCurrentPullFormat
local pullPercent = (pullCount / totalCount) * 100
local pullPercentText = ("%.2f"):format(pullPercent)
local pullCountText = ("%d"):format(pullCount)
local countAfterPull = currentCount + pullCount
local countAfterPullText = ("%d"):format(countAfterPull)
local remainingCountAfterPull = totalCount - countAfterPull
if remainingCountAfterPull < 0 then remainingCountAfterPull = 0 end
local remainingCountAfterPullText = ("%d"):format(remainingCountAfterPull)
local remainingPercentAfterPull = 100-currentPercent-pullPercent
if remainingPercentAfterPull < 0 then remainingPercentAfterPull = 0 end
local remainingPercentAfterPullText = ("%.2f"):format(remainingPercentAfterPull)
local percentAfterPull = Util.calcForcesPercent(pullPercent + currentPercent, unclampForcesPercent)
local pulledPercentText = ("%.2f"):format(percentAfterPull)
pullText = gsub(pullText, ":count:", pullCountText)
pullText = gsub(pullText, ":percent:", pullPercentText .. "%%")
pullText = gsub(pullText, ":countafterpull:", countAfterPullText)
pullText = gsub(pullText, ":remainingcountafterpull:", remainingCountAfterPullText)
pullText = gsub(pullText, ":percentafterpull:", pulledPercentText .. "%%")
pullText = gsub(pullText, ":remainingpercentafterpull:", remainingPercentAfterPullText .. "%%")
result = gsub(result, ":countafterpull:", countAfterPullText)
result = gsub(result, ":remainingcountafterpull:", remainingCountAfterPullText)
result = gsub(result, ":percentafterpull:", pulledPercentText .. "%%")
result = gsub(result, ":remainingpercentafterpull:", remainingPercentAfterPullText .. "%%")
if pullText and #pullText > 0 then
result = pullText .. " " .. result
end
else
result = gsub(result, ":countafterpull:", countText)
result = gsub(result, ":remainingcountafterpull:", remainingCountText)
result = gsub(result, ":percentafterpull:", percentText .. "%%")
result = gsub(result, ":remainingpercentafterpull:", remainingPercentText .. "%%")
end
if completedTime and result then
local completedText = ("[%s] "):format(Util.formatTime(completedTime))
result = "|c" .. completedColor .. completedText .. result .. "|r"
end
return result or ""
end
function Util.getBarPercent_OnUpdate(bar, percent)
if bar == 3 then
return (percent >= 0.6 and 1.0) or (percent * (10 / 6))
elseif bar == 2 then
return (percent >= 0.8 and 1.0) or (percent < 0.6 and 0) or ((percent - 0.6) * 5)
elseif bar == 1 then
return (percent < 0.8 and 0) or ((percent - 0.8) * 5)
end
end
function Util.formatDeathText(deaths)
if not deaths then return "" end
local timeAdded = deaths * WarpDeplete.keyDetailsState.deathPenalty
local deathText = "" .. deaths
if deaths == 1 then deathText = deathText .. " " .. L["Deaths"] .. " "
else deathText = deathText .. " " .. L["Deaths"] .. " " end
local timeAddedText = (
(timeAdded == 0 and "") or
(timeAdded < 60 and "(+" .. timeAdded .. "s)") or
"(+" .. Util.formatDeathTimeMinutes(timeAdded) .. ")"
)
return deathText .. timeAddedText
end
function Util.formatTime(time, sign)
sign = sign or false
local absTime = math.abs(time)
local timeMin = math.floor(absTime / 60)
local timeSec = math.floor(absTime - (timeMin * 60))
local formatted = ("%d:%02d"):format(timeMin, timeSec)
if sign then
if time < 0 then
return "-" .. formatted
elseif time == 0 then
return "±" .. formatted
else
return "+" .. formatted
end
end
return formatted
end
function Util.formatTimeMilliseconds(time)
local timeMin = math.floor(time / 60000)
local timeSec = math.floor(time / 1000 - (timeMin * 60))
local timeMilliseconds = math.floor(time - (timeMin * 60000) - (timeSec * 1000))
return ("%d:%02d.%03d"):format(timeMin, timeSec, timeMilliseconds)
end
local formatTime_OnUpdate_state = {}
function Util.formatTime_OnUpdate(time)
formatTime_OnUpdate_state.timeMin = math.floor(time / 60)
formatTime_OnUpdate_state.timeSec = math.floor(time - (formatTime_OnUpdate_state.timeMin * 60))
return ("%d:%02d"):format(formatTime_OnUpdate_state.timeMin, formatTime_OnUpdate_state.timeSec)
end
function Util.formatDeathTimeMinutes(time)
local timeMin = math.floor(time / 60)
local timeSec = math.floor(time - (timeMin * 60))
return ("%d:%02d"):format(timeMin, timeSec)
end
function Util.hexToRGB(hex)
if string.len(hex) == 8 then
return tonumber("0x" .. hex:sub(3, 4)) / 255,
tonumber("0x" .. hex:sub(5, 6)) / 255,
tonumber("0x" .. hex:sub(7, 8)) / 255,
tonumber("0x" .. hex:sub(1, 2)) / 255
end
return tonumber("0x" .. hex:sub(1, 2)) / 255,
tonumber("0x" .. hex:sub(3, 4)) / 255,
tonumber("0x" .. hex:sub(5, 6)) / 255
end
function Util.rgbToHex(r, g, b, a)
r = math.ceil(255 * r)
g = math.ceil(255 * g)
b = math.ceil(255 * b)
if not a then
return string.format("FF%02x%02x%02x", r, g, b)
end
a = math.ceil(255 * a)
return string.format("%02x%02x%02x%02x", a, r, g, b)
end
function Util.copy(obj, seen)
if type(obj) ~= 'table' then return obj end
if seen and seen[obj] then return seen[obj] end
local s = seen or {}
local res = setmetatable({}, getmetatable(obj))
s[obj] = res
for k, v in pairs(obj) do res[Util.copy(k, s)] = Util.copy(v, s) end
return res
end
function Util.colorText(text, color)
return "|c" .. color .. text .. "|r"
end
function Util.reverseList(list)
table.sort(list, function(a, b) return a > b end)
end
-- Expects a table of guids to count values, as well as the total count value
-- Returns count, percent
function Util.calcPullCount(pull, total)
local totalPull = 0
for _, c in pairs(pull) do
if c ~= "DEAD" then
totalPull = totalPull + c
end
end
local percent = total > 0 and totalPull / total or 0
return totalPull, percent
end
function Util.calcForcesPercent(forcesPercent, unclampForcesPercent)
-- Returned forces percent will be floored to 100 if unclampForcesPercent is falsy
if unclampForcesPercent then
return forcesPercent
end
return math.min(forcesPercent, 100.0)
end
function Util.joinStrings(strings, delim)
local result = ""
for i, s in ipairs(strings) do
result = result .. s
if i < #strings then
result = result .. delim
end
end
return result
end
function Util.showAlert(key, message, okMessage)
StaticPopupDialogs[key] = {
text = message,
button1 = okMessage or "OK",
timeout = 0,
whileDead = true,
hideOnEscape = true,
preferredIndex = 3
}
StaticPopup_Show(key)
end
Util.MapIDToInstanceID = {
[1677] = 1188, -- De Other Side
[1678] = 1188, -- De Other Side
[1679] = 1188, -- De Other Side
[1680] = 1188, -- De Other Side
[1669] = 1184, -- Mists of Tirna Scithe
[1697] = 1183, -- Plaguefall
[1675] = 1189, -- Sanguine Depths
[1676] = 1189, -- Sanguine Depths
[1692] = 1186, -- Spires of Ascension
[1693] = 1186, -- Spires of Ascension
[1694] = 1186, -- Spires of Ascension
[1695] = 1186, -- Spires of Ascension
[1666] = 1182, -- The Necrotic Wake
[1667] = 1182, -- The Necrotic Wake
[1668] = 1182, -- The Necrotic Wake
[1683] = 1187, -- Theater of Pain
[1684] = 1187, -- Theater of Pain
[1685] = 1187, -- Theater of Pain
[1686] = 1187, -- Theater of Pain
[1687] = 1187, -- Theater of Pain
[1663] = 1185, -- Halls of Atonement
[1664] = 1185, -- Halls of Atonement
[1665] = 1185, -- Halls of Atonement
}
function WarpDeplete:PrintDebug(str)
if not self.db.global.DEBUG then return end
self:Print("|cFF479AEDDEBUG|r " .. str)
end
function WarpDeplete:PrintDebugGlobalEvent(ev)
self:PrintDebug("|cFFA134EBG_EVENT|r " .. ev)
end
function WarpDeplete:PrintDebugEvent(ev)
self:PrintDebug("|cFFA134EBEVENT|r " .. ev)
end