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Creating the project from the template like this haxelib run haxeui-core create flixel gives a minimal working project. I then ran it for the Flash target using:
lime test flash
But when I hover over any of the buttons I get a runtime error:
Negative offsets aren't supported for native cursors.
at haxe::Exception$/thrown()
at flixel.input.mouse::FlxMouse/load()
at haxe.ui.backend::ScreenImpl/setCursor()
at haxe.ui.backend::ScreenImpl/checkResetCursor()
at haxe.ui.backend.flixel::MouseHelper$/onMouse()
at haxe.ui.backend.flixel::MouseHelper$/onMouseMove()
Running for other platforms does not seem to cause the error. I have not tried with other templates. I could also not get it to happen when creating a simple OpenFL (non-flixel) project using the openfl haxeui guide.
By "simple OpenFL (non-flixel) project", I just meant that I ran through the OpenFL project setup here: https://haxeui.org/getting-started/haxeui-openfl/ . But I see that I did say I didn't try any other templates. So that is confusing. Sorry about that.
So that is basically running haxelib install haxeui-openfl, and that project worked fine, with no errors.
My end target is actually iPad (using Flash/AIR), but for testing I just use windows desktop with the mouse. So it is on windows where I am seeing this issue.
I ran through the basic minimal project setup for Flixel and HaxeUI here: https://haxeui.org/getting-started/haxeui-flixel/
Creating the project from the template like this
haxelib run haxeui-core create flixel
gives a minimal working project. I then ran it for the Flash target using:lime test flash
But when I hover over any of the buttons I get a runtime error:
Running for other platforms does not seem to cause the error. I have not tried with other templates. I could also not get it to happen when creating a simple OpenFL (non-flixel) project using the openfl haxeui guide.
Environment
Not sure if these matter, but I will record them just incase
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