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3200.jdebug
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3200.jdebug
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/*********************************************************************
*
* OnProjectLoad
*
* Function description
* Project load routine. Required.
*
**********************************************************************
*/
void OnProjectLoad (void) {
Project.SetOSPlugin("FreeRTOSPlugin.dll");
Project.SetDevice ("Cortex-M4");
Project.SetHostIF ("USB", "");
Project.SetTargetIF ("SWD");
Project.SetTIFSpeed ("50 MHz");
File.Open ("C:/kitsune/kitsune/main/ccs/exe/kitsune.out");
}
/*********************************************************************
*
* TargetReset
*
* Function description
* Replaces the default target device reset routine. Optional.
*
* Notes
* This example demonstrates the usage when
* debugging a RAM program on a Cortex-M target device
*
**********************************************************************
*/
/*
void TargetReset (void) {
unsigned int SP;
unsigned int PC;
unsigned int VectorTableAddr;
Util.Log("Resetting Program.");
Exec.Reset();
VectorTableAddr = Elf.GetBaseAddr();
SP = Target.ReadU32(VectorTableAddr);
Target.SetReg("SP", SP);
PC = Target.ReadU32(VectorTableAddr + 4);
Target.SetReg("PC", PC);
}
*/
/*********************************************************************
*
* BeforeTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void BeforeTargetReset (void) {
}
*/
/*********************************************************************
*
* AfterTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void AfterTargetReset (void) {
}
*/
/*********************************************************************
*
* DebugStart
*
* Function description
* Replaces the default debug session startup routine. Optional.
*
**********************************************************************
*/
/*
void DebugStart (void) {
}
*/
/*********************************************************************
*
* TargetConnect
*
* Function description
* Replaces the default target device connect routine. Optional.
*
**********************************************************************
*/
/*
void TargetConnect (void) {
}
*/
/*********************************************************************
*
* BeforeTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void BeforeTargetConnect (void) {
}
*/
/*********************************************************************
*
* AfterTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void AfterTargetConnect (void) {
}
*/
/*********************************************************************
*
* TargetDownload
*
* Function description
* Replaces the default program download routine. Optional.
*
**********************************************************************
*/
/*
void TargetDownload (void) {
}
*/
/*********************************************************************
*
* BeforeTargetDownload
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void BeforeTargetDownload (void) {
}
*/
/*********************************************************************
*
* AfterTargetDownload
*
* Function description
* Event handler routine.
*
* Notes
* This sample implementation demonstrates the application
* initialization on a Cortex-M target.
* If no initialization can be done, Target.Reset() may be called.
*
**********************************************************************
*/
/*
void AfterTargetDownload (void) {
unsigned int SP;
unsigned int PC;
unsigned int VectorTableAddr;
Util.Log("Initializing PC and SP.");
VectorTableAddr = Elf.GetBaseAddr();
SP = Target.ReadU32(VectorTableAddr);
Target.SetReg("SP", SP);
PC = Target.ReadU32(VectorTableAddr + 4);
Target.SetReg("PC", PC);
}
*/
/*********************************************************************
*
* BeforeTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void BeforeTargetDisconnect (void) {
}
*/
/*********************************************************************
*
* AfterTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void AfterTargetDisconnect (void) {
}
*/
/*********************************************************************
*
* AfterTargetHalt
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void AfterTargetHalt (void) {
}
*/
/*********************************************************************
*
* BeforeTargetResume
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
/*
void BeforeTargetResume (void) {
}
*/