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Crashe while running on Unity 2019 #13
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Can you post a full crash log? The crash in this line only means something went wrong with the parser module. Maybe try to switch the API compatibility level in File -> Build Settings -> Player Settings -> Configuration Unfortunately, I don't have a Windows system to test this anymore. |
Editor.log |
Why did you close the issue? Did you resolve it yourself or just pressed the wrong button? |
SORRY!!!, I just pressed the wrong button |
No problem. IFCEngine is crashing when trying to load the IFC version in the IFC file to determine which schema to use. My wild guess is that it has something to do with asset handling (I think asset bundles changed from 2018 to 2019.4) and the necessary files (IFC2X3_TC1.exp) aren't there when the engine tries to load them. You could try creating a 2018 project and then opening and converting that in 2019.4, which should default to the asset pipeline v1, instead of using the asset pipeline v2. I'm working on an alternative that should be platform-independent, instead of only compatible with Windows, but the progress is rather slow atm, sorry 😞 |
I tried to create a 2018 project and opening it in 2019, using the asset pipeline v1, but still crashed. |
Thanks for your talent work!
It works perfectly on unity 2018, But but when I use Unity2019.4.23, the editor crashes.
The crashed code is
bool result = util.ParseIFCFile(file);
So. Can you help me to solve the problem, Thank you!
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