From 8da916cc2760281c996301e9a48f077f4bd9c505 Mon Sep 17 00:00:00 2001 From: Sad Date: Thu, 15 Aug 2024 03:49:38 +0800 Subject: [PATCH] v12.330 --- module.json | 7 +- zh-tw.json | 576 +++++++++++++++++++++++++++++++++++++++++++++------- 2 files changed, 512 insertions(+), 71 deletions(-) diff --git a/module.json b/module.json index cb54b77..84d28d5 100644 --- a/module.json +++ b/module.json @@ -2,11 +2,12 @@ "id": "foundry_zh-tw", "name": "foundry_zh-tw", "title": "Translation: 正體中文 [Core]", - "description": "為 FVTT V11 核心系统提供正體中文翻譯。Discord : https://discord.gg/vx4kcm7

", - "version": "1.12.315.0", + "description": "為 FVTT V12 核心系统提供正體中文翻譯。Discord頻道

", + "version": "1.12.330.0", "compatibility": { "minimum": "10", - "verified": "11" + "verified": "12", + "maximum": "12" }, "coreTranslation": true, "authors": [ diff --git a/zh-tw.json b/zh-tw.json index 166e469..ae2763e 100644 --- a/zh-tw.json +++ b/zh-tw.json @@ -617,10 +617,10 @@ "WARNING.GridConfigNoBG": "你正在爲沒有背景圖片的場景使用網格設定工具。目前不建議這樣做,可能會産生未預期結果。", "WARNING.ForegroundDimensionsMismatch": "你設定的前景層圖片的大小與此場景的背景層圖片的大小不一致。前景圖片已調整大小,這可能會產生未預期行為。", "WARNING.ObjectDoesNotExist": "不存在 {name} \"{identifier}\"。", - "EULA.Acknowledge": "同意協議", + "EULA.Acknowledge": "確認協議", "EULA.Agree": "同意", - "EULA.AgreeHint": "我同意這些條款", - "EULA.Decline": "不同意", + "EULA.AgreeHint": "我同意以上條款", + "EULA.Decline": "拒絕", "EDITOR.Format": "格式", "EDITOR.Font": "字體", "EDITOR.Inline": "內聯(Inline)", @@ -938,7 +938,7 @@ "MODMANAGE.Submit": "儲存MOD設定", "MODMANAGE.Dependencies": "依賴項目", "MODMANAGE.DepEnable": "這Module有 {number} 個不活動的依賴項目,這些依賴項目是正常運行所必需的:", - "MODMANAGE.DepEnableCheck": "啓用此模組及其依賴項目?", + "MODMANAGE.DepEnableCheck": "啓用此Module及其依賴項目?", "MODMANAGE.DepDisable": "這Module 有 {number} 個可能不再需要的依賴項目:", "MODMANAGE.DepDisableCheck": "你希望也禁用它們嗎?", "MODMANAGE.DepNotInstalled": "未安裝依賴項目 {missing}!", @@ -1389,11 +1389,11 @@ "JOIN.NextSession": "下一場集會", "JOIN.SelectUser": "選擇用戶", "JOIN.UserKey": "用戶密碼", - "JOIN.AuthAdmin": "你已被認證為服務器管理員.", - "JOIN.ErrorUserDoesNotExist": "請求的用戶 \"{user}\" 並不存在!", - "JOIN.ErrorInvalidPassword": "為 {user} 輸入的密碼無效!", - "JOIN.ErrorBanned": "{user} 無權訪問此世界!", - "JOIN.LoginSuccess": "以{user}身份登錄成功,正在進入遊戲!", + "JOIN.AuthAdmin": "您已作為服務器管理員用戶進行身份驗證。", + "JOIN.ErrorUserDoesNotExist": "請求的用戶“{user}”不存在!", + "JOIN.ErrorInvalidPassword": "為{user}提供的密碼無效!", + "JOIN.ErrorBanned": "{user}無權訪問此世界!", + "JOIN.LoginSuccess": "作為{user}成功登錄,加入遊戲!", "SHEETS.ThisSheet": "該卡", "SHEETS.DefaultSheet": "預設卡", "SHEETS.DefaultDocumentSheet": "預設的{document}工作表", @@ -1402,18 +1402,18 @@ "SHEETS.DocumentSheetPrivate": "你沒有足夠的權限來查看這個文件表。", "SHEETS.Save": "儲存設定", "SHEETS.FormNavLabel": "表單標籤導航", - "SOUND.ConfigTitle": "環境音設定", + "SOUND.ConfigTitle": "環境音效設定", "SOUND.ConfigHint": "設定Token移動到半徑內時,播放音訊文件的環境音。", "SOUND.Create": "新增環境音", "SOUND.Update": "更新環境音", "SOUND.SourcePath": "來源文件位置", - "SOUND.PathPlaceholder": "path/to/audio.mp3", + "SOUND.PathPlaceholder": "路徑/到/音頻.mp3", "SOUND.Radius": "效果半徑", "SOUND.Easing": "音量緩動", "SOUND.EasingHint": "隨著Token接近聲源,調整聲音的音量水平。", "SOUND.MaxVol": "最大音量", "SOUND.MaxVolHint": "設定該聲音位於原點處(如使用緩動)或該區域內所有位置的最大音量。", - "SOUND.New": "新的聲音", + "SOUND.New": "新音效", "SOUND.DarknessRange": "黑暗有效範圍", "SOUND.DarknessRangeHint": "你可以指定範圍的黑暗級數,在此範圍內可以聽到這種環境聲音.", "SOUND.Walls": "受牆體限制", @@ -1697,10 +1697,10 @@ "USER.RoleNone": "無", "USER.RolePlayer": "玩家", "USER.RoleTrusted": "受信玩家", - "USER.RoleAssistant": "GM助手", - "USER.RoleGamemaster": "GM", + "USER.RoleAssistant": "助理GM", + "USER.RoleGamemaster": "遊戲主持人GM", "USERS.AccessKey": "密碼", - "USERS.Role": "用戶組", + "USERS.Role": "用戶身份組", "USERS.UserName": "用戶名", "USERS.KeyShow": "顯示密碼", "USERS.Create": "新增用戶", @@ -1895,13 +1895,13 @@ "CONTROLS.MakeDayH": "白天", "CONTROLS.MakeDayP": "將場景的黑暗程度平滑過渡至 0。", "CONTROLS.AutoLightToggleH": "自動燈光切換", - "CONTROLS.AutoLightToggleP": "燈光可以配置為僅在特定的黑暗等級中啟用,並自動開啟/關閉。", + "CONTROLS.AutoLightToggleP": "燈光可以設定為僅在特定的黑暗等級中啟用,並自動開啟/關閉。", "CONTROLS.MakeNightH": "黑夜", "CONTROLS.MakeNightP": "將場景的黑暗程度平滑過渡至 1。", "CONTROLS.SoundPreviewP": "當啟用時,將滑鼠懸停在環境音效上,您將能聽到該音效,就像您的角色Token位於該位置一樣。", "CONTROLS.ChainCtrlClick": "按住 CTRL 然後 點擊", "CONTROLS.DoubleClick": "雙擊", - "CONTROLS.ShiftScroll": "SHIFT + 滾動", + "CONTROLS.ShiftScroll": "SHIFT + 捲動", "CONTROLS.ShiftDrag": "SHIFT + 拖曳", "CONTROLS.Spacebar": "空格鍵", "CONTROLS.Delete": "刪除", @@ -1948,21 +1948,21 @@ "GAME.ReturnSetupActiveUsers": "目前有 {number} 位其他使用者正在這個世界中活動,他們將被斷開連接。您是否要繼續?", "LIGHT.AnimationRevolving": "旋轉燈", "LIGHT.AnimationSiren": "警報燈", - "MACRO.Error": "您的宏語法中有錯誤。請查看控制台(F12)以獲取詳細信息。", + "MACRO.Error": "您的Macro語法中有錯誤。請查看控制台(F12)以獲取詳細信息。", "MACRO.LockBar": "鎖定快捷列", "MACRO.UnlockBar": "解鎖快捷列", - "MACRO.CannotOverwrite": "無法覆蓋此宏,因為快捷列已鎖定。", + "MACRO.CannotOverwrite": "無法覆蓋此Macro,因為快捷列已鎖定。", "MODMANAGE.RequiredDependencies": "所需依賴項", "MODMANAGE.RecommendedDependencies": "建議依賴項", - "MODMANAGE.DepRequiredEnable": "此模組有 {number} 個未激活的依賴項,這些依賴項對其正常運行是必需的:", - "MODMANAGE.DepOptionalEnable": "此模組有 {number} 個未激活的依賴項,可以選擇性地啟用它們以增強其功能:", + "MODMANAGE.DepRequiredEnable": "此Module有 {number} 個未激活的依賴項,這些依賴項對其正常運行是必需的:", + "MODMANAGE.DepOptionalEnable": "此Module有 {number} 個未激活的依賴項,可以選擇性地啟用它們以增強其功能:", "PLAYLIST.VolumeTooltip": "音量:{volume}%", - "SETTINGS.CombatConfigL": "配置戰鬥追踪器", - "MODMANAGE.SystemCompatibilityIssueMinimum": "此模組要求最低系統版本為 {minimum},但您的版本為 {version}。請更新系統。", - "MODMANAGE.SystemCompatibilityIssueMaximum": "此模組需要的最高系統版本為 {maximum},但您的版本為 {version}。", - "MODMANAGE.UpstreamPackages": "有 {number} 個套件需要此套件處於啟用狀態。禁用此套件將同時禁用那些套件。", + "SETTINGS.CombatConfigL": "設定戰鬥追踪器", + "MODMANAGE.SystemCompatibilityIssueMinimum": "此Module要求最低系統版本為 {minimum},但您的版本為 {version}。請更新系統。", + "MODMANAGE.SystemCompatibilityIssueMaximum": "此Module需要的最高系統版本為 {maximum},但您的版本為 {version}。", + "MODMANAGE.UpstreamPackages": "有 {number} 個Package需要此Package處於啟用狀態。禁用此Package將同時禁用那些Package。", "MODMANAGE.UnavailableDocuments": "無法使用的文件", - "MODMANAGE.UnavailableDocumentsConfirm": "如果禁用此模組,將使多個文件無法使用,您確定要繼續嗎?", + "MODMANAGE.UnavailableDocumentsConfirm": "如果禁用此Module,將使多個文件無法使用,您確定要繼續嗎?", "PLAYERS.PlayerPronouns": "玩家代詞", "PLAYLIST.PlaylistVolumeTooltip": "調整所有播放列表的音量,如戰鬥音樂、背景音樂和音效板。", "PLAYLIST.AmbientVolumeTooltip": "調整場景中放置的所有環境聲音的音量,例如噼啪作響的火或瀑布。", @@ -1978,42 +1978,42 @@ "SETTINGS.CombatConfigH": "戰鬥和追踪器相關設置。", "SETTINGS.Issues": "問題", "SETTINGS.ShowToolclips": "懸停顯示工具提示", - "SETTINGS.ShowToolclipsH": "配置是否在側邊欄工具上懸停時顯示工具提示。", + "SETTINGS.ShowToolclipsH": "設定是否在側邊欄工具上懸停時顯示工具提示。", "SETTINGS.DefaultSheetsN": "默認文檔表格", - "SETTINGS.DefaultSheetsL": "配置默認表格", - "SETTINGS.DefaultSheetsH": "配置世界中所有可用文檔類型的默認表格", + "SETTINGS.DefaultSheetsL": "設定默認表格", + "SETTINGS.DefaultSheetsH": "設定世界中所有可用文檔類型的默認表格", "SETTINGS.EnableHighlightDocumentMatches": "啟用內容鏈接匹配", "SETTINGS.EnableHighlightDocumentMatchesH": "在 ProseMirror 編輯器中啟用文本高亮時,啟用內容連結匹配。啟用後,將檢查高亮文本在世界或資料片中是否與文件匹配,並提供替換連結。", - "SETUP.PackagesNoResultsSearch": "搜索可安裝的模組", + "SETUP.PackagesNoResultsSearch": "搜索可安裝的Module", "SETUP.MissingRequirements": "缺少所需的 {type} \"{id}\"", "SETUP.Reinstall": "重新安裝", - "SETUP.ReinstallPackageNotFound": "無法在中央模組存儲庫中找到具有該 ID 的模組,因此模組重新安裝失敗。您需要通過其清單鏈接手動重新安裝它。", + "SETUP.ReinstallPackageNotFound": "無法在中央Module存儲庫中找到具有該 ID 的Module,因此Module重新安裝失敗。您需要通過其清單鏈接手動重新安裝它。", "SETUP.WorldLaunchFailure": "世界啟動失敗:{message}。有關詳細信息,請參閱控制台(F12)。", "SETUP.IncompatibleDep": "不兼容的依賴項:{dependencies}", "SETUP.FavoritePackage": "收藏", - "SETUP.Verified": "該模組已驗證適用於此版本的 Foundry", + "SETUP.Verified": "該Module已驗證適用於此版本的 Foundry", "SETUP.CSSTheme": "設置主題", - "SETUP.CSSThemeHint": "從多個視覺主題中選擇,配置應用程序設置菜單的外觀。", + "SETUP.CSSThemeHint": "從多個視覺主題中選擇,設定應用程序設置菜單的外觀。", "SETUP.ErrorTimeout": "對 {url} 的請求在 {timeout} 秒後超時", - "SETUP.WarningsTitle": "模組警告", + "SETUP.WarningsTitle": "Module警告", "SETUP.WarningsNone": "您沒有警告!", - "SETUP.WarningsManage": "管理模組", - "SETUP.ConfigTitle": "應用程式配置", - "SETUP.PackageRequiredDependencies": "這些依賴項是必需的,沒有它們,該套件將無法運行:", - "SETUP.PackageOptionalDependencies": "這些依賴項是可選的,但如果安裝,可能會增強套件的功能:", + "SETUP.WarningsManage": "管理Module", + "SETUP.ConfigTitle": "應用程式設定", + "SETUP.PackageRequiredDependencies": "這些依賴項是必需的,沒有它們,該Package將無法運行:", + "SETUP.PackageOptionalDependencies": "這些依賴項是可選的,但如果安裝,可能會增強Package的功能:", "SETUP.PackageUpdateCoreInsufficient": "有更新可用,但需要舊版核心軟件版本 {vmax} 才能運行。", "SETUP.WorldDeleteConfirmCode": "在下面的框中輸入此確切代碼以繼續: ", "SETUP.WorldDeleteConfirmWarning": "這將永久刪除您的世界及其內容,並且無法撤消。您確定要這樣做嗎?", - "SETUP.PackageDeletePersistent": "此套件已存儲持久文件,通常用於配置或緩存數據之類的內容。如果您繼續,此數據將被刪除。", - "SETUP.RequiredPackageNote": "該依賴項是該套件運行所必需的。", - "SETUP.RecommendedPackageNote": "建議使用此依賴項,因為它可以增強套件的功能。", - "SETUP.PackageProgressDownload": "正在下載套件", - "SETUP.PackageProgressInstall": "正在安裝套件", - "SETUP.PackageProgressCleanup": "套件清理", - "SETUP.PackageProgressComplete": "套件安裝完成", + "SETUP.PackageDeletePersistent": "此Package已存儲持久文件,通常用於設定或緩存數據之類的內容。如果您繼續,此數據將被刪除。", + "SETUP.RequiredPackageNote": "該依賴項是該Package運行所必需的。", + "SETUP.RecommendedPackageNote": "建議使用此依賴項,因為它可以增強Package的功能。", + "SETUP.PackageProgressDownload": "正在下載Package", + "SETUP.PackageProgressInstall": "正在安裝Package", + "SETUP.PackageProgressCleanup": "Package清理", + "SETUP.PackageProgressComplete": "Package安裝完成", "SETUP.PackageProgressError": "錯誤", "SETUP.WorldLaunchConnect": "加載世界數據", - "SETUP.WorldLaunchConnectPackage": "加載套件數據", + "SETUP.WorldLaunchConnectPackage": "加載Package數據", "SETUP.WorldLaunchMigrateCore": "正在執行核心遷移", "SETUP.WorldLaunchMigrateSystem": "正在執行系統遷移", "SETUP.AdminLogIn": "登入", @@ -2023,13 +2023,13 @@ "SETUP.DeleteNEDBHint": "在版本11中,我們的軟件從舊的數據庫技術(NEDB)轉移到了新的技術(LevelDB)。我們自動將您的舊數據庫文件遷移到新格式,並保留舊的NEDB文件以防您需要回滾或診斷某些問題。這項安全措施增加了Foundry Virtual Tabletop在您硬盤上佔用的空間。啟用此功能將在遷移後自動刪除NEDB文件。這將成為版本12中的默認行為。", "SETUP.SSLCert": "SSL證書", "SETUP.Telemetry": "分享使用數據", - "SETUP.TelemetryHint": "允許與我們共享有助於改善 Foundry Virtual Tabletop 的使用數據。如果啟用此選項,收集到的數據將在我們的隱私政策中有所記載,並且不包含任何個人身份信息,也不會與任何其他方共享。共享使用數據有助於我們回答「哪個 Foundry Virtual Tabletop 軟件版本使用最為廣泛」、「哪個遊戲系統最受歡迎」和「哪個模組版本經常安裝」等問題。我們將根據這些數據的洞察來改善軟件兼容性,提供更好的客戶支持,並與社區分享總體見解。如果禁用此選項,將不會分享任何數據。", + "SETUP.TelemetryHint": "允許與我們共享有助於改善 Foundry Virtual Tabletop 的使用數據。如果啟用此選項,收集到的數據將在我們的隱私政策中有所記載,並且不包含任何個人身份信息,也不會與任何其他方共享。共享使用數據有助於我們回答「哪個 Foundry Virtual Tabletop 軟件版本使用最為廣泛」、「哪個遊戲系統最受歡迎」和「哪個Module版本經常安裝」等問題。我們將根據這些數據的洞察來改善軟件兼容性,提供更好的客戶支持,並與社區分享總體見解。如果禁用此選項,將不會分享任何數據。", "SETUP.TelemetryRequestTitle": "允許共享使用數據嗎?", "SETUP.TelemetryRequest1": "Foundry Virtual Tabletop 版本 11 新增了一個功能,只要您同意,我們就可以收集匿名使用數據,以幫助我們改進平台。", - "SETUP.TelemetryRequest2": "此提示只會顯示一次,您可以隨時在應用配置菜單中更改有關共享使用數據的偏好設置,只需點擊此屏幕右上角的圖標。", + "SETUP.TelemetryRequest2": "此提示只會顯示一次,您可以隨時在應用設定菜單中更改有關共享使用數據的偏好設置,只需點擊此屏幕右上角的圖標。", "SETUP.TelemetryAllow": "允許共享", "SETUP.TelemetryDecline": "拒絕共享", - "SETUP.HotReloadLabel": "熱重載套件文件", + "SETUP.HotReloadLabel": "熱重載Package文件", "SETUP.HotReloadHint": "允許Packages在不完全刷新的情況下熱重載某些資源,如CSS,HTML和本地化文件。此設置僅建議開發人員使用。", "SETUP.News": "新聞", "SETUP.FeaturedContent": "精選內容", @@ -2041,8 +2041,8 @@ "PACKAGE.Type.worldPl": "世界們", "PACKAGE.Type.system": "系統", "PACKAGE.Type.systemPl": "系統們", - "PACKAGE.Type.module": "模組", - "PACKAGE.Type.modulePl": "模組們", + "PACKAGE.Type.module": "Module", + "PACKAGE.Type.modulePl": "Module們", "PACKAGE.Id": "PACKAGE識別碼", "PACKAGE.IdHint": "識別碼必須是唯一的字母數字字符串,只允許使用破折號。", "PACKAGE.Title": "PACKAGE名稱", @@ -2052,7 +2052,7 @@ "PACKAGE.Description": "PACKAGE描述", "PACKAGE.DescriptionHint": "解釋此PACKAGE的目的和內容的純文本或HTML描述。", "PACKAGE.URL": "PACKAGE網址", - "PACKAGE.URLHint": "此套件的詳細資訊可在此網址找到。", + "PACKAGE.URLHint": "此Package的詳細資訊可在此網址找到。", "PACKAGE.Author.Name": "作者名稱", "PACKAGE.Author.Discord": "Discord 用戶名", "PACKAGE.Author.Email": "電子郵件地址", @@ -2077,8 +2077,8 @@ "PACKAGE.TabAuthors": "作者", "PACKAGE.TabPacks": "手册包", "PACKAGE.TabRelationships": "關係", - "PACKAGE.Create": "新增套件", - "PACKAGE.CompatibilityHint": "您可以選擇性地表示此套件僅與一定範圍的 Foundry Virtual Tabletop 軟體版本兼容。兼容性可以針對特定的構建版本(如 \"11.294\")或者針對一個廣泛的世代(如 \"11\")。", + "PACKAGE.Create": "新增Package", + "PACKAGE.CompatibilityHint": "您可以選擇性地表示此Package僅與一定範圍的 Foundry Virtual Tabletop 軟體版本兼容。兼容性可以針對特定的構建版本(如 \"11.294\")或者針對一個廣泛的世代(如 \"11\")。", "PACKAGE.Compatibility.Minimum": "最低版本", "PACKAGE.Compatibility.Verified": "已驗證版本", "PACKAGE.Compatibility.Maximum": "最高版本", @@ -2092,17 +2092,17 @@ "PACKAGE.LaunchLocked": "您無法啟動世界 \"{id}\",因為它已被鎖定。", "PACKAGE.AlreadyUpdated": "{name} 已經是最新的。", "PACKAGE.AllUpdated": "所有 {type} 都已更新至最新!", - "PACKAGE.UpdateAllInProgress": "一個 \"全部更新\" 工作流程已在進行中。在更新其他套件類型之前,您必須等待它完成。", - "PACKAGE.ModuleCreate": "新增模組", + "PACKAGE.UpdateAllInProgress": "一個 \"全部更新\" 工作流程已在進行中。在更新其他Package類型之前,您必須等待它完成。", + "PACKAGE.ModuleCreate": "新增Module", "PACKAGE.Relationships.Systems": "遊戲系統", "PACKAGE.Relationship.Remove": "移除關係", - "PACKAGE.ModuleCreateHint": "您可以使用此表單新增一個模組,該模組可以在多個世界之間共享或打包供其他用戶使用。此表單支持一部分可能的套件配置。新增模組後,您可以通過修改其 JSON 清單文件進一步管理和編輯您的套件。", - "PACKAGE.ModuleCreateSuccess": "新增了新模組 \"{id}\",現在可以使用!", - "PACKAGE.ModuleEdit": "編輯模組", - "PACKAGE.ModuleEditHint": "您可以使用此表單更新模組的清單數據屬性。", - "PACKAGE.ModuleEditWarning": "您正在編輯可安裝模組的套件清單數據。對此數據所做的更改可能會破壞功能或使模組無法進一步更新。請謹慎進行。", - "PACKAGE.ModuleEditSuccess": "修改了模組 \"{id}\" 的套件清單數據。", - "PACKAGE.Relationship.Package": "相關套件", + "PACKAGE.ModuleCreateHint": "您可以使用此表單新增一個Module,該Module可以在多個世界之間共享或打包供其他用戶使用。此表單支持一部分可能的Package設定。新增Module後,您可以通過修改其 JSON 清單文件進一步管理和編輯您的Package。", + "PACKAGE.ModuleCreateSuccess": "新增了新Module \"{id}\",現在可以使用!", + "PACKAGE.ModuleEdit": "編輯Module", + "PACKAGE.ModuleEditHint": "您可以使用此表單更新Module的清單數據屬性。", + "PACKAGE.ModuleEditWarning": "您正在編輯可安裝Module的Package清單數據。對此數據所做的更改可能會破壞功能或使Module無法進一步更新。請謹慎進行。", + "PACKAGE.ModuleEditSuccess": "修改了Module \"{id}\" 的Package清單數據。", + "PACKAGE.Relationship.Package": "相關Package", "PACKAGE.Relationship.Category": "關係類別", "PACKAGE.Relationship.Add": "添加關係", "PACKAGE.Relationships.Requires": "需要", @@ -2127,9 +2127,9 @@ "SUPPORT.ReportCopied": "報告已複製", "SUPPORT.DocumentIssues": "文件問題", "SUPPORT.ClientIssues": "客戶端問題", - "SUPPORT.ModuleIssues": "模組問題", - "SUPPORT.ModuleSubTypesUnavailableName": "由於'{name}'模組未激活,{count} {document} 不可用", - "SUPPORT.ModuleSubTypesUnavailableNoName": "{count} {document} 無法使用,因為ID為 '{name}' 的模組處於非活動狀態", + "SUPPORT.ModuleIssues": "Module問題", + "SUPPORT.ModuleSubTypesUnavailableName": "由於'{name}'Module未激活,{count} {document} 不可用", + "SUPPORT.ModuleSubTypesUnavailableNoName": "{count} {document} 無法使用,因為ID為 '{name}' 的Module處於非活動狀態", "SUPPORT.UnavailableDocuments": "{count} 個不可用的 {document} 文件", "TABLE.NoAvailableResults": "此表中沒有可以抽取的結果。", "TOKEN.AppendNumber": "將數字附加到未連結Token的名稱上?", @@ -2309,7 +2309,7 @@ "CONTROLS.AltClick": "ALT+左鍵", "CONTROLS.ShiftClick": "SHIFT+左鍵", "CONTROLS.DoubleRightClick": "雙擊右鍵", - "CONTROLS.ShiftOrCtrlScroll": "SHIFT+滾動CTRL+滾動", + "CONTROLS.ShiftOrCtrlScroll": "SHIFT+捲動CTRL+捲動", "CONTROLS.CommonOpenCloseSilently": "悄悄開啟/關閉", "CONTROLS.CommonLockSilently": "悄悄鎖定", "CONTROLS.CommonSelectMultiple": "選取多個", @@ -2423,5 +2423,445 @@ "PACKAGE.ModuleCreateErrorAlreadyExists": "Module「{id}」已存在!請選擇其他package id。", "FOLDER.ExportExistingFolder": "現有資料夾", "SETUP.BACKUPS.CreateSnapshotComplete": "已新增快照.", - "SETUP.BACKUPS.DeleteBackupCompletePl": "已刪除 {title} 的 {count} 個備份." + "SETUP.BACKUPS.DeleteBackupCompletePl": "已刪除 {title} 的 {count} 個備份.", + "Anchor": "錨點", + "AMBIENT_SOUND.FIELDS.x.label": "X", + "AMBIENT_SOUND.FIELDS.effects.muffled.type.label": "消音效果", + "APPLICATION.TOOLS.ControlsMenu": "應用程式控制", + "APPLICATION.TOOLS.ToggleControls": "切換控制", + "APPLICATION.TOOLS.Close": "關閉視窗", + "CONTROLS.GroupRegion": "區域控制", + "CONTROLS.RegionSnap": "當激活時,使用任何形狀工具在區域上繪製的任何形狀將捕捉到網格。", + "CONTROLS.Ctrl": "控制", + "CONTROLS.ObjectConfigured": "當設定另一個對象時,您無法執行此操作。", + "DOCUMENT.Region": "區域", + "DRAWING.Role": "繪製角色", + "DRAWING.JointValidationErrorUI": "繪圖必須具有可見文本、可見填充或可見線。請檢查默認繪圖設定設置。", + "LIGHT.FIELDS.animation.label": "光線動畫", + "LIGHT.FIELDS.animation.reverse.label": "反向方向", + "LIGHT.FIELDS.angle.label": "發射角度", + "LIGHT.FIELDS.bright.label": "明亮", + "LIGHT.FIELDS.saturation.label": "飽和度", + "LIGHT.FIELDS.shadows.label": "陰影", + "LIGHT.FIELDS.darkness.min.label": "範圍", + "LIGHT.FIELDS.darkness.max.label": "以及", + "SCENES.ENVIRONMENT.LuminosityHint": "控制場景的亮度。較高的亮度使場景明亮如晴天,而較低的亮度使其看起來更暗和陰沉。", + "SCENES.ENVIRONMENT.ShadowsHint": "提高此滑塊會使場景的陰影和較暗元素變得更暗和更深。", + "SCENES.ENVIRONMENT.ResetEnvironment": "重置為默認選項", + "SCENES.ENVIRONMENT.BlendAmbience": "混合氛圍", + "SETTINGS.ColorSchemeDark": "深色", + "SETTINGS.ColorSchemeLight": "淺色", + "REGION.FIELDS.visibility.label": "可見性", + "REGION.ACTIONS.create": "新增區域", + "REGION.EVENTS.tokenExit.label": "Token退出", + "REGION.EVENTS.tokenRoundStart.label": "Token開始回合", + "REGION.LEGEND.elevationBottom": "高度(底部)", + "REGION.LEGEND.elevationTop": "高度(頂部)", + "REGION.SHEET.title": "設定區域", + "BEHAVIOR.SECTIONS.identity": "行為身份", + "BEHAVIOR.ACTIONS.create": "新增區域行為", + "BEHAVIOR.TYPES.base.FIELDS.once.hint": "在觸發一次後禁用該行為。", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.color.label": "顏色", + "BEHAVIOR.TYPES.displayScrollingText.VISIBILITY_MODES.GAMEMASTER.label": "遊戲主持人GM", + "BEHAVIOR.TYPES.teleportToken.FIELDS.choice.label": "允許選擇", + "BEHAVIOR.TYPES.toggleBehavior.FIELDS.disable.label": "禁用行為", + "TABLE.Result": "結果", + "TABLE.RESULT_TYPES.DOCUMENT.label": "文件", + "TABLE.RESULT_TYPES.COMPENDIUM.label": "匯編", + "TOKEN.HEXAGONAL_SHAPE_TRAPEZOID_1": "梯形(變體1)", + "TOKEN.FIELDS.ring.subject.texture.label": "主題紋理", + "TYPES.Base": "基礎", + "TYPES.RegionBehavior.displayScrollingText": "顯示捲動中的文本", + "DETECTION.LightPerception": "光線感知", + "USER.FIELDS.avatar.label": "玩家頭像", + "USER.FIELDS.avatar.hint": "在使用內置音頻/視頻聊天時顯示玩家頭像,或者可能由Module顯示。", + "USER.SHEET.BUTTONS.RELEASE": "釋放角色", + "WALLS.DoorSound.MagicDoor": "魔法門", + "WALLS.DoorSound.MagicWall": "魔法牆", + "Confirm": "確認", + "Coordinates": "座標", + "Deactivate": "停用", + "Sort": "排序", + "AMBIENT_LIGHT.ACTIONS.CREATE": "新增環境光", + "AMBIENT_LIGHT.ACTIONS.UPDATE": "更新環境光", + "AMBIENT_LIGHT.ACTIONS.RESET": "重置高級選項", + "AMBIENT_LIGHT.FIELDS.x.label": "X", + "AMBIENT_LIGHT.FIELDS.y.label": "Y", + "AMBIENT_LIGHT.FIELDS.elevation.label": "高度", + "AMBIENT_LIGHT.FIELDS.rotation.label": "旋轉角度", + "AMBIENT_LIGHT.FIELDS.vision.label": "提供視野", + "AMBIENT_LIGHT.FIELDS.vision.hint": "啟用此選項的光源作為Token的額外視野點。啟用此選項以允許Token始終看到它照亮的區域,即使該區域在牆壁後面或在Token的視野範圍之外。", + "AMBIENT_LIGHT.FIELDS.walls.label": "受牆壁限制", + "AMBIENT_LIGHT.FIELDS.walls.hint": "設定此光源的影響範圍是否受附近牆壁的限制。", + "AMBIENT_LIGHT.LABELS.radius": "光線半徑", + "AMBIENT_LIGHT.LABELS.radiusHint": "設定從此源發出的光線距離,其中明亮光的半徑包含在暗光的半徑內。", + "AMBIENT_LIGHT.LABELS.darknessAdvancedWarning": "高級設定選項僅支持非黑暗源。", + "AMBIENT_LIGHT.SECTIONS.BASIC": "基本設定", + "AMBIENT_LIGHT.SECTIONS.ADVANCED": "高級選項", + "AMBIENT_LIGHT.SECTIONS.ANIMATION": "光線動畫", + "AMBIENT_LIGHT.SECTIONS.APPEARANCE": "光線外觀", + "AMBIENT_LIGHT.SECTIONS.PLACEMENT": "光線放置", + "AMBIENT_SOUND.ACTIONS.CREATE": "新增環境音效", + "AMBIENT_SOUND.ACTIONS.UPDATE": "更新環境音效", + "AMBIENT_SOUND.FIELDS.y.label": "Y", + "AMBIENT_SOUND.FIELDS.elevation.label": "高度", + "AMBIENT_SOUND.FIELDS.path.label": "源文件路徑", + "AMBIENT_SOUND.FIELDS.path.hint": "設定當Token移動到其半徑內時播放音頻文件的環境音效。", + "AMBIENT_SOUND.FIELDS.radius.label": "效果半徑", + "AMBIENT_SOUND.FIELDS.volume.label": "最大音量", + "AMBIENT_SOUND.FIELDS.volume.hint": "定義音源在其原點(如果緩和)或區域中的最大音量。", + "AMBIENT_SOUND.FIELDS.easing.label": "音量緩和", + "AMBIENT_SOUND.FIELDS.easing.hint": "當Token靠近原點時,調整聲音的音量級別。", + "AMBIENT_SOUND.FIELDS.hidden.label": "隱藏", + "AMBIENT_SOUND.FIELDS.hidden.hint": "切換此聲音源是否暫時禁用。", + "AMBIENT_SOUND.FIELDS.walls.label": "受牆壁限制", + "AMBIENT_SOUND.FIELDS.walls.hint": "設定此音頻源的影響範圍是否受附近牆壁的限制。", + "AMBIENT_SOUND.FIELDS.darkness.label": "黑暗激活範圍", + "AMBIENT_SOUND.FIELDS.darkness.hint": "您可以指定在此黑暗音效可聽到的黑暗級別範圍。", + "AMBIENT_SOUND.FIELDS.darkness.min.label": "介於", + "AMBIENT_SOUND.FIELDS.darkness.max.label": "和", + "AMBIENT_SOUND.FIELDS.effects.base.type.label": "基本效果", + "AMBIENT_SOUND.FIELDS.effects.base.intensity.label": "基本效果強度", + "AMBIENT_SOUND.FIELDS.effects.base.hint": "對聲音應用一種過濾或轉換其聲音的音頻效果。", + "AMBIENT_SOUND.FIELDS.effects.muffled.intensity.label": "消音效果強度", + "AMBIENT_SOUND.FIELDS.effects.muffled.hint": "對聲音應用一種效果,當聲音被介入的牆壁消音時,將替換基本效果。只有當聲音不受牆壁限制時,才能消音聲音。", + "AMBIENT_SOUND.SECTIONS.SOURCE": "來源", + "AMBIENT_SOUND.SECTIONS.PLACEMENT": "放置", + "AMBIENT_SOUND.SECTIONS.PLACEMENT_HINT": "設定音頻源的原點位置、高度和半徑。高度目前尚未使用,僅供參考。", + "AMBIENT_SOUND.SECTIONS.VOLUME": "音量", + "AMBIENT_SOUND.SECTIONS.ACTIVATION": "激活", + "AMBIENT_SOUND.SECTIONS.EFFECTS": "特殊效果", + "AUDIO.CHANNELS.MUSIC.label": "音樂", + "AUDIO.CHANNELS.MUSIC.tooltip": "控制被歸類為音樂的播放列表和聲音的本地音量。", + "AUDIO.CHANNELS.ENVIRONMENT.label": "環境", + "AUDIO.CHANNELS.ENVIRONMENT.tooltip": "控制被歸類為環境的播放列表和環境音效的本地音量。", + "AUDIO.CHANNELS.INTERFACE.label": "介面", + "AUDIO.CHANNELS.INTERFACE.tooltip": "控制與用戶界面或用戶交互相關的聲音的本地音量。", + "COMBAT.PanToCombatant": "移動至戰鬥者", + "COMBAT.WarnNonVisibleToken": "此戰鬥者對您不可見。", + "COMBAT.CannotLinkToScene": "您無法將戰鬥連結到不包含所有戰鬥者的場景。", + "COMPENDIUM.ART.CONFIG.Hint": "使用箭頭調整藝術來源的優先級。當單個角色由多個來源提供藝術時,優先級最高的將被使用。", + "COMPENDIUM.ART.CONFIG.Portraits": "肖像", + "COMPENDIUM.ART.CONFIG.PriorityDecrease": "降低優先級", + "COMPENDIUM.ART.CONFIG.PriorityIncrease": "提高優先級", + "COMPENDIUM.ART.CONFIG.Tokens": "Token", + "COMPENDIUM.ART.SETTING.Hint": "設定應使用哪些系統和Module提供的藝術。", + "COMPENDIUM.ART.SETTING.Label": "設定藝術", + "COMPENDIUM.ART.SETTING.Title": "匯總藝術", + "CONTROLS.CommonForceSnap": "強制捕捉到網格頂點", + "CONTROLS.DrawingRole": "切換信息繪製", + "CONTROLS.RegionShape": "向所選區域添加形狀。如果未選擇區域,將新增新區域。同一區域中重疊的形狀將合併。同一區域中的形狀共享相同的顏色。", + "CONTROLS.RegionSelect": "選擇區域", + "CONTROLS.RegionSelectP": "在場景中選擇一個或多個區域。選定的區域是單色的,未選定的區域是有條紋的。", + "CONTROLS.RegionRectangle": "繪製矩形", + "CONTROLS.RegionEllipse": "繪製橢圓", + "CONTROLS.RegionPolygon": "繪製多邊形", + "CONTROLS.RegionHole": "新增孔", + "CONTROLS.RegionHoleP": "當激活時,使用任何形狀工具在區域上繪製的任何形狀將在區域的行為不適用的地方新增一個孔。", + "CONTROLS.RegionClear": "清除區域", + "CONTROLS.RegionPerformance": "性能提示:每個繪圖都是自己的形狀。請勿將多個形狀完全放在彼此內部。與其組合簡單的形狀以新增複雜的形狀,不如考慮使用區域多邊形工具。", + "CONTROLS.CtrlAbbr": "CTRL", + "CONTROLS.Alt": "ALT", + "CONTROLS.AltClickDrag": "{alt} + 點擊 + 拖動", + "CONTROLS.CommonDrawProportional": "按比例繪製", + "CONTROLS.CopiedObjects": "已複製 {count} {type} 對象。", + "CONTROLS.PastedObjects": "已粘貼 {count} {type} 對象。", + "CONTROLS.DeletedObjects": "已刪除 {count} {type} 對象。", + "CONTROLS.UndoCreateObjects": "已還原新增 {count} {type} 對象。", + "CONTROLS.UndoDeleteObjects": "已還原刪除 {count} {type} 對象。", + "CONTROLS.EmptyUndoHistory": "無法再追蹤 {type} 對象的歷史以進行還原。", + "CONTROLS.ObjectIsLocked": "當 {type} 對象被鎖定時,您無法執行此操作。", + "DICE.ManualRoll": "手動擲骰", + "DICE.RollResolution": "擲骰解析", + "DICE.SubmitRoll": "提交擲骰", + "DICE.SubmitRollPl": "提交擲骰", + "DICE.CONFIG.Hint": "設定如何執行擲骰。", + "DICE.CONFIG.Label": "設定擲骰", + "DICE.CONFIG.Title": "擲骰設定", + "DICE.FULFILLMENT.Default": "Foundry VTT數字擲骰", + "DICE.FULFILLMENT.Mersenne": "數字擲骰(Mersenne Twister)", + "DICE.FULFILLMENT.Manual": "手動輸入", + "DOCUMENT.Document": "文件", + "DOCUMENT.Regions": "區域", + "DOCUMENT.RegionBehavior": "區域行為", + "DOCUMENT.RegionBehaviors": "區域行為", + "DRAWING.RoleHint": "代表“物體”的繪圖在主要畫布組中呈現,受到照明和迷霧探索的影響。代表“信息”的繪圖在界面組中呈現,對所有玩家可見,除非隱藏。", + "DRAWING.Object": "物體", + "DRAWING.Information": "信息", + "DRAWING.JointValidationError": "繪圖必須具有可見文本、可見填充或可見線。", + "EFFECT.Image": "效果圖像", + "EFFECT.Tint": "圖標著色", + "EFFECT.StatusHover": "懸停", + "EFFECT.StatusBurrow": "挖洞", + "WARNING.TilingSpriteDeprecation": "某個Module或系統正在使用不再支持的舊版TilingSprite類。", + "EULA.AgreeLabel": "我同意這些條款", + "EULA.Declined": "您已拒絕最終用戶許可協議,無法使用軟件。", + "EULA.ErrorAgreeRequired": "您必須勾選框以確認您接受此協議才能繼續。", + "EDITOR.EmbedFailed": "無法從“{uuid}”嵌入內容。", + "ELEMENTS.DOCUMENT_TAGS.Add": "添加文檔", + "ELEMENTS.DOCUMENT_TAGS.Remove": "刪除文檔", + "ELEMENTS.TAGS.Add": "添加標籤", + "ELEMENTS.TAGS.Remove": "刪除標籤", + "ELEMENTS.TAGS.ErrorBlank": "HTMLStringTagsElement中的標籤不能為空。", + "ELEMENTS.TAGS.ErrorNonUnique": "標籤“{tag}”已設置。", + "FILES.ErrorDisallowedExtension": "文件“{name}”具有無效的擴展名“{ext}”,不允許此FilePicker類型。\n允許的擴展名包括:{allowed}。", + "HUD.Elevation": "高度", + "HUD.OpenConfig": "打開設定", + "HUD.ToggleTargetState": "切換目標狀態", + "HUD.WarningEffectNoActor": "您無法將狀態效果分配給沒有關聯角色的Token。", + "HTMLDocumentTagsElement.PLACEHOLDER": "輸入UUID或拖放{type}", + "KEYBINDINGS.SendToBack": "將對象發送到後面", + "KEYBINDINGS.BringToFront": "將對象帶到前面", + "LIGHT.FIELDS.alpha.label": "顏色強度", + "LIGHT.FIELDS.alpha.hint": "修改此光源發出的顏色強度。", + "LIGHT.FIELDS.animation.type.label": "光線動畫類型", + "LIGHT.FIELDS.animation.speed.label": "動畫速度", + "LIGHT.FIELDS.animation.speed.hint": "增加動畫速度會使動畫播放速度更快。", + "LIGHT.FIELDS.animation.intensity.label": "動畫強度", + "LIGHT.FIELDS.animation.intensity.hint": "增加動畫強度會使動畫更加明顯。", + "LIGHT.FIELDS.angle.hint": "限制此光源的發射角度,並設定其旋轉。", + "LIGHT.FIELDS.attenuation.hint": "暗淡和黑暗之間逐漸過渡。", + "LIGHT.FIELDS.color.label": "光線顏色", + "LIGHT.FIELDS.color.hint": "對此光源應用著色並設定其強度。", + "LIGHT.FIELDS.coloration.label": "著色技術", + "LIGHT.FIELDS.coloration.hint": "應用於光源的著色技術對最終外觀進行附加混合。", + "LIGHT.FIELDS.contrast.label": "對比度", + "LIGHT.FIELDS.contrast.hint": "調整被此光源照亮的表面的對比度。標準光源的默認值為0。", + "LIGHT.FIELDS.dim.label": "暗淡", + "LIGHT.FIELDS.luminosity.label": "亮度", + "LIGHT.FIELDS.luminosity.hint": "調整此光源的亮度。亮度更高的光源受到黑暗的影響較小。標準光源的默認值為0.5。", + "LIGHT.FIELDS.negative.label": "是黑暗源", + "LIGHT.FIELDS.negative.hint": "黑暗源阻擋光線和視野,並抑制位於其影響範圍內的光線或視野源。", + "LIGHT.FIELDS.saturation.hint": "調整被此光源照亮的表面的飽和度。標準光源的默認值為0。", + "LIGHT.FIELDS.shadows.hint": "增強或減弱被此光源照亮的深色的強度。標準光源的默認值為0。", + "LIGHT.FIELDS.darkness.label": "黑暗激活範圍", + "LIGHT.FIELDS.darkness.hint": "您可以指定在此光源可見的黑暗級別範圍。", + "LIGHT.AnimationMagicalGloom": "魔法陰暗", + "MODMANAGE.RequiredDepError": "此Module無法停用,因為它是以下Module所需的:{dependents}", + "PLAYLIST.Channel": "音頻通道", + "PLAYLIST.VOLUME.CONTROLS": "用戶音量控制", + "PLAYLIST.VOLUME.TOOLTIP": "音量:{volume}%", + "SCENES.CaptureInitialViewPosition": "在場景設定表單中捕獲畫布位置作為初始視圖。", + "SCENES.GridStyle": "網格樣式", + "SCENES.GridThickness": "網格厚度", + "SCENES.HeaderAmbienceBasic": "基本選項", + "SCENES.ENVIRONMENT.HeaderLabel": "環境照明", + "SCENES.ENVIRONMENT.Luminosity": "亮度", + "SCENES.ENVIRONMENT.Saturation": "飽和度", + "SCENES.ENVIRONMENT.SaturationHint": "調整場景中顏色的純度。大於0的設置使顏色更飽和(強烈和鮮豔),而負設置使顏色變暗和減弱。", + "SCENES.ENVIRONMENT.Shadows": "陰影", + "SCENES.ENVIRONMENT.Hue": "色調", + "SCENES.ENVIRONMENT.HueHint": "選擇要混合到整個場景中的色調(顏色)。要激活顏色滑塊,必須具有大於0的強度。", + "SCENES.ENVIRONMENT.Intensity": "色調強度", + "SCENES.ENVIRONMENT.IntensityHint": "調整所選色調混合到場景中的強度。高色調強度會使場景飽和該顏色,可能壓倒現有的顏色。較低的色調強度會更加細緻地混合所選顏色。", + "SCENES.ENVIRONMENT.BlendAmbienceHint": "當勾選此選項時,基本氛圍值將根據黑暗氛圍值與黑暗級別相對應地合併。", + "SCENES.ENVIRONMENT.BaseAmbience": "基本氛圍", + "SCENES.ENVIRONMENT.DarkAmbience": "黑暗氛圍", + "SCENES.ENVIRONMENT.DarknessLock": "黑暗級別鎖定", + "SCENES.ENVIRONMENT.DarknessLockHint": "當勾選此選項時,黑暗級別無法更改。", + "GRID.STYLES.SolidLines": "實線", + "GRID.STYLES.DashedLines": "虛線", + "GRID.STYLES.DottedLines": "點線", + "GRID.STYLES.SquarePoints": "方形點", + "GRID.STYLES.DiamondPoints": "菱形點", + "GRID.STYLES.RoundPoints": "圓形點", + "SETTINGS.GridDiagonalsN": "方形網格對角線", + "SETTINGS.GridDiagonalsL": "設定方形網格上的對角線距離如何測量。括號中的數字定義了每個選項下對角線的單位數。", + "SETTINGS.GridDiagonalsEquidistant": "等距(1)", + "SETTINGS.GridDiagonalsExact": "精確(√2)", + "SETTINGS.GridDiagonalsApproximate": "近似(1.5)", + "SETTINGS.GridDiagonalsRectilinear": "直角(2)", + "SETTINGS.GridDiagonalsAlternating1": "交替(1/2/1)", + "SETTINGS.GridDiagonalsAlternating2": "交替(2/1/2)", + "SETTINGS.GridDiagonalsIllegal": "非法(∞)", + "SETTINGS.ColorSchemeN": "首選顏色方案", + "SETTINGS.ColorSchemeH": "指定您希望使用淺色主題還是深色主題呈現用戶界面元並非所有界素都支持此首選項。", + "SETTINGS.ColorSchemeDefault": "瀏覽器默認", + "SETUP.UpdatePerformIfAvailable": "如果可用,執行更新", + "SETUP.PackageIncompatibleSystemsPrompt": "此Module更新與以下已安裝系統不兼容,是否繼續?", + "SETUP.PackageIncompatibleSystemsBulkPrompt": "未更新以下Module,因為這樣做會使它們與一個或多個已安裝系統不兼容。是否要更新它們?", + "SETUP.PackageIncompatibleWithSystems": "{module} {systems} 不兼容", + "SETUP.WorldLaunchMigrate": "遷移世界數據", + "SETUP.WorldLaunchMigratePackage": "遷移包數據", + "JOIN.ErrorMustSelectUser": "您必須選擇一個用戶才能登錄。", + "SHEETS.ConfigureSheet": "設定表單", + "SHEETS.CopyUuid": "複製文檔UUID", + "SOUND.EFFECTS.LOWPASS": "低通濾波器", + "SOUND.EFFECTS.HIGHPASS": "高通濾波器", + "SOUND.EFFECTS.REVERB": "混響", + "OWNERSHIP.ShowGM": "顯示GM用戶", + "PERMISSION.ManualRolls": "進行手動擲骰", + "PERMISSION.ManualRollsHint": "允許具有此角色的用戶選擇手動輸入擲骰。", + "PERMISSION.PlaylistCreate": "新增播放列表", + "PERMISSION.PlaylistCreateHint": "允許具有此角色的用戶在世界中新增新的播放列表。", + "REGION.SECTIONS.identity": "身份", + "REGION.SECTIONS.shapes": "形狀", + "REGION.SECTIONS.behaviors": "行為", + "REGION.FIELDS.color.label": "顏色", + "REGION.FIELDS.color.hint": "應用於區域可視化的顏色。", + "REGION.FIELDS.shapes.label": "形狀", + "REGION.FIELDS.shapes.hint": "區域的形狀。", + "REGION.FIELDS.elevation.label": "高度", + "REGION.FIELDS.elevation.hint": "區域的高度範圍。", + "REGION.FIELDS.elevation.FIELDS.bottom.label": "底部", + "REGION.FIELDS.elevation.FIELDS.bottom.hint": "高度範圍的底部。", + "REGION.FIELDS.elevation.FIELDS.top.label": "頂部", + "REGION.FIELDS.elevation.FIELDS.top.hint": "高度範圍的頂部。", + "REGION.FIELDS.behaviors.label": "行為", + "REGION.FIELDS.behaviors.hint": "區域的行為。", + "REGION.FIELDS.visibility.hint": "設定區域的可見性。", + "REGION.ACTIONS.update": "更新區域", + "REGION.ACTIONS.delete": "刪除區域", + "REGION.ACTIONS.shapeCreateFromWalls": "從受控牆壁新增形狀", + "REGION.ACTIONS.shapeMakeHole": "新增孔", + "REGION.ACTIONS.shapeFillHole": "填補孔", + "REGION.ACTIONS.shapeMoveUp": "向上移動形狀", + "REGION.ACTIONS.shapeMoveDown": "向下移動形狀", + "REGION.ACTIONS.shapeRemove": "移除形狀", + "REGION.ACTIONS.behaviorCreate": "新增區域行為", + "REGION.ACTIONS.behaviorEdit": "編輯區域行為", + "REGION.ACTIONS.behaviorDelete": "刪除區域行為", + "REGION.ACTIONS.behaviorEnable": "啟用行為", + "REGION.ACTIONS.behaviorDisable": "禁用行為", + "REGION.VISIBILITY.LAYER.label": "僅在區域層上", + "REGION.VISIBILITY.GAMEMASTER.label": "始終對遊戲主持人可見", + "REGION.VISIBILITY.ALWAYS.label": "任何人始終可見", + "REGION.EVENTS.regionBoundary.label": "區域邊界更改", + "REGION.EVENTS.behaviorStatus.label": "行為狀態更改", + "REGION.EVENTS.tokenEnter.label": "Token進入", + "REGION.EVENTS.tokenPreMove.label": "Token移動前", + "REGION.EVENTS.tokenMove.label": "Token移動後", + "REGION.EVENTS.tokenMoveIn.label": "Token移入", + "REGION.EVENTS.tokenMoveOut.label": "Token移出", + "REGION.EVENTS.tokenTurnStart.label": "Token開始回合", + "REGION.EVENTS.tokenTurnEnd.label": "Token結束回合", + "REGION.EVENTS.tokenRoundEnd.label": "Token結束回合", + "REGION.SHAPES.rectangle": "矩形", + "REGION.SHAPES.circle": "圓形", + "REGION.SHAPES.ellipse": "橢圓", + "REGION.SHAPES.polygon": "多邊形", + "REGION.Behavior": "行為", + "REGION.Shape": "形狀", + "REGION.LEGEND.control": "控制區域", + "REGION.LEGEND.config": "設定區域", + "REGION.LEGEND.create": "新增區域", + "REGION.LEGEND.delete": "刪除區域", + "REGION.LEGEND.empty": "空", + "REGION.LEGEND.filter": "過濾區域", + "REGION.LEGEND.lock": "鎖定區域", + "REGION.LEGEND.title": "區域圖例", + "REGION.LEGEND.unlock": "解鎖區域", + "REGION.NOTIFICATIONS.ControlWalls": "控制定義所需形狀的一組牆壁。", + "REGION.NOTIFICATIONS.DrawingMultipleRegionsControlled": "當您繪製形狀時,您必須控制一個或沒有區域!", + "REGION.NOTIFICATIONS.EmptyEnclosedArea": "受控牆壁圍成的區域是空的!請確保外部牆壁形成一個封閉的循環並且端點相連。", + "REGION.NOTIFICATIONS.NoControlledWalls": "您未控制任何牆壁!", + "BEHAVIOR.SECTIONS.status": "行為狀態", + "BEHAVIOR.FIELDS.disabled.label": "已停用", + "BEHAVIOR.FIELDS.disabled.hint": "切換此行為是否暫時停用。", + "BEHAVIOR.ACTIONS.update": "更新區域行為", + "BEHAVIOR.ACTIONS.delete": "刪除區域行為", + "BEHAVIOR.TYPES.base.SECTIONS.events": "訂閱事件", + "BEHAVIOR.TYPES.base.FIELDS.events.label": "事件", + "BEHAVIOR.TYPES.base.FIELDS.events.hint": "此行為訂閱的事件。", + "BEHAVIOR.TYPES.base.FIELDS.once.label": "一次", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.mode.label": "模式", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.mode.hint": "在此區域內調整黑暗程度的方式。此行為尊重場景的全局照明閾值。如果區域的總黑暗程度超過閾值,則在該區域內阻止全局照明。", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.modifier.label": "修改器", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.modifier.hint": "根據模式應用於黑暗程度的數值修改器。", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.blur.label": "模糊", + "BEHAVIOR.TYPES.adjustDarknessLevel.FIELDS.blur.hint": "黑暗程度是否應在形狀邊界平滑過渡,或立即改變?", + "BEHAVIOR.TYPES.adjustDarknessLevel.MODES.OVERRIDE.label": "覆蓋", + "BEHAVIOR.TYPES.adjustDarknessLevel.MODES.BRIGHTEN.label": "變亮", + "BEHAVIOR.TYPES.adjustDarknessLevel.MODES.DARKEN.label": "變暗", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.color.hint": "捲動文本的顏色。", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.text.label": "文本", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.text.hint": "觸發行為時顯示的文本。", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.visibility.label": "可見性", + "BEHAVIOR.TYPES.displayScrollingText.FIELDS.visibility.hint": "根據權限級別設定哪些用戶將看到捲動文本。", + "BEHAVIOR.TYPES.displayScrollingText.VISIBILITY_MODES.OBSERVER.label": "觀察者Observer", + "BEHAVIOR.TYPES.displayScrollingText.VISIBILITY_MODES.ANYONE.label": "任何人", + "BEHAVIOR.TYPES.executeMacro.FIELDS.uuid.label": "Macro", + "BEHAVIOR.TYPES.executeMacro.FIELDS.uuid.hint": "當事件發生時執行的Macro。", + "BEHAVIOR.TYPES.executeMacro.FIELDS.everyone.label": "所有人", + "BEHAVIOR.TYPES.executeMacro.FIELDS.everyone.hint": "設定Macro是否由所有連接的用戶執行,而不是具有足夠權限的單個用戶。", + "BEHAVIOR.TYPES.executeScript.FIELDS.source.label": "Script", + "BEHAVIOR.TYPES.executeScript.FIELDS.source.hint": "當事件發生時執行的Script。", + "BEHAVIOR.TYPES.teleportToken.FIELDS.destination.label": "目的地", + "BEHAVIOR.TYPES.teleportToken.FIELDS.destination.hint": "將Token移動到該區域後,Token將被傳送到的目的地區域。", + "BEHAVIOR.TYPES.teleportToken.FIELDS.choice.hint": "允許移動Token的用戶選擇是否傳送它。", + "BEHAVIOR.TYPES.teleportToken.Confirm": "您要傳送 {token} 嗎?", + "BEHAVIOR.TYPES.teleportToken.ConfirmGM": "您要將 {token} 傳送到 {scene} 中的 {region} 嗎?", + "BEHAVIOR.TYPES.toggleBehavior.FIELDS.enable.label": "啟用行為", + "BEHAVIOR.TYPES.toggleBehavior.FIELDS.enable.hint": "當事件發生時啟用的行為。", + "BEHAVIOR.TYPES.toggleBehavior.FIELDS.disable.hint": "當事件發生時禁用的行為。", + "RULER.MovementNoPermission": "您沒有移動此Token的權限。", + "RULER.MovementLocked": "此Token因為被鎖定而無法移動。", + "SUPPORT.LargestTexture": "最大紋理", + "SUPPORT.WorldScripts": "世界Script", + "SUPPORT.GenerateFullReport": "生成完整報告", + "SUPPORT.GenerateFullReportHint": "完整報告包含有關已安裝Module和匯編的更詳細信息,可能需要一些時間來生成。", + "SUPPORT.WorldData": "世界數據", + "SUPPORT.CompendiumData": "匯編數據", + "SUPPORT.ActiveModules": "活動Module", + "TABLE.RESULT_TYPES.TEXT.label": "文本", + "TEMPLATE.GridTemplatesSetting": "基於網格的模板形狀", + "TEMPLATE.GridTemplatesSettingHint": "設定模板的影響範圍是否應基於網格而不是歐幾里德。", + "TILE.RestrictsLight": "限制光線", + "TILE.RestrictsWeather": "限制天氣", + "TILE.RestrictsLightHint": "光源是否根據其相對於此瓦片的高度而被阻擋?", + "TILE.RestrictsWeatherHint": "天氣效應是否根據其相對於此瓦片的高度而被阻擋?", + "TOKEN.HexagonalShape": "六角形形狀", + "TOKEN.HexagonalShapeHint": "在六角形網格上的Token形狀。", + "TOKEN.AnchorHint": "默認錨點(0.5,0.5)是Token圖像的中心。", + "TOKEN.ImageFitMode": "圖像適應模式", + "TOKEN.ImageFitModeHint": "調整圖像適應Token大小的方式。", + "TOKEN.OcclusionRadius": "遮蔽半徑", + "TOKEN.OcclusionRadiusHint": "當此Token位於使用放射遮蔽的瓦片下方時,此值控制在瓦片上切割的孔的大小,以便通過它看到Token。", + "TOKEN.HEXAGONAL_SHAPE_ELLIPSE_1": "橢圓形(變體1)", + "TOKEN.HEXAGONAL_SHAPE_ELLIPSE_2": "橢圓形(變體2)", + "TOKEN.HEXAGONAL_SHAPE_TRAPEZOID_2": "梯形(變體2)", + "TOKEN.HEXAGONAL_SHAPE_RECTANGLE_1": "矩形(變體1)", + "TOKEN.HEXAGONAL_SHAPE_RECTANGLE_2": "矩形(變體2)", + "TOKEN.FIELDS.ring.colors.ring.label": "環形顏色", + "TOKEN.FIELDS.ring.colors.ring.hint": "應用於環形邊框的顏色。", + "TOKEN.FIELDS.ring.colors.background.label": "背景顏色", + "TOKEN.FIELDS.ring.colors.background.hint": "應用於環形背景的顏色。", + "TOKEN.FIELDS.ring.effects.label": "環形效果", + "TOKEN.FIELDS.ring.enabled.label": "環形已啟用", + "TOKEN.FIELDS.ring.subject.scale.label": "主題比例校正", + "TOKEN.FIELDS.ring.subject.scale.hint": "調整主題紋理相對於環形的相對大小。增加此值將使主題紋理相對於環形更大。如果主題紋理看起來太突出,請使用較低的值來減小主題紋理大小。", + "TOKEN.FIELDS.ring.subject.texture.hint": "明確指定放置在動態Token環形上的藝術品的路徑。如果未提供,則環形主題與標準Token紋理相同。", + "TOKEN.RING.EFFECTS.BKG_WAVE": "背景波浪", + "TOKEN.RING.EFFECTS.RING_GRADIENT": "環形漸變", + "TOKEN.RING.EFFECTS.RING_PULSE": "環形脈衝", + "TOKEN.RING.EFFECTS.INVISIBILITY": "光譜脈衝", + "TOKEN.RING.SHEET.legend": "動態Token環形", + "TOKEN.RING.SETTINGS.label": "動態Token環", + "TOKEN.RING.SETTINGS.hint": "選擇可用的動態Token環視覺化。更改它需要重新加載。", + "TOKEN.RING.SETTINGS.coreSteel": "Foundry VTT 鋼環", + "TOKEN.RING.SETTINGS.coreBronze": "Foundry VTT 青銅環", + "TYPES.RegionBehavior.adjustDarknessLevel": "調整黑暗程度", + "TYPES.RegionBehavior.executeMacro": "執行Macro", + "TYPES.RegionBehavior.executeScript": "執行Script", + "TYPES.RegionBehavior.pauseGame": "暫停遊戲", + "TYPES.RegionBehavior.suppressWeather": "抑制天氣", + "TYPES.RegionBehavior.teleportToken": "傳送Token", + "TYPES.RegionBehavior.toggleBehavior": "切換行為", + "TEXTURE_DATA.FIT.fill": "填充", + "TEXTURE_DATA.FIT.contain": "包含", + "TEXTURE_DATA.FIT.cover": "覆蓋", + "TEXTURE_DATA.FIT.width": "完整寬度", + "TEXTURE_DATA.FIT.height": "完整高度", + "USER.FIELDS.name.label": "玩家名稱", + "USER.FIELDS.name.hint": "玩家名稱必須由遊戲主持人GM設定,並可以在用戶管理屏幕上更改。", + "USER.FIELDS.color.label": "玩家顏色", + "USER.FIELDS.color.hint": "玩家顏色用於區分用戶之間的光標、尺規、模板和其他元素。", + "USER.FIELDS.pronouns.label": "玩家代詞", + "USER.FIELDS.pronouns.hint": "這些代詞告訴這位玩家希望在第三人稱中如何稱呼他。", + "USER.FIELDS.character.label": "玩家角色", + "USER.FIELDS.character.hint": "從您至少具有觀察者權限的角色集合中選擇一個代表此用戶的主要角色。", + "USER.SHEET.HEADERS.INFO": "玩家信息", + "USER.SHEET.HEADERS.CHAR": "玩家角色", + "USER.SHEET.BUTTONS.SAVE": "保存玩家設定", + "LIGHT.FIELDS.attenuation.label": "衰減" }