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Pause the action queue when attacking #33
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I agree there's still not enough integration between both APIs (advanced_npc and mobs_redo).
So yes, I will definitely address this. |
I made some adjustments in my project to hide the problem, but I look forward to correcting it. |
Has this problem been fixed? It seems I'm still seeing this occur. |
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If npc is in attack state (
self.state == "attack"
), you must interrompe tasks.The text was updated successfully, but these errors were encountered: