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[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Build Command
python3 build.py build --desktop cpu -vv
Bug Description
Open any of the sample scenes and profile memory use in Unity. Native Reserved Memory constantly allocates until all memory is used and never goes down during play. Stopping play and resuming also does not clear memory the same memory leak issue also occurs in an app built for macOS
Steps to Reproduce the Bug
Open any of the sample scenes and profile memory use in Unity to see constant memory increase.
Log
Asset Pipeline Refresh (id=eacc3623ce8684c2e93a7d9c91da8161): Total: 0.097 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Thread 0x2e83ab000 may have been prematurely finalized
Asset Pipeline Refresh (id=be4a2ee466441459d9e9f2d4d3cdf142): Total: 0.104 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
SpriteAtlasPacking completed in 0.106406 sec
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Attempted to call .Dispose on an already disposed CancellationTokenSource
Begin MonoManager ReloadAssembly
Loaded All Assemblies, in 0.336 seconds
Refreshing native plugins compatible for Editor in 1.32 ms, found 4 plugins.
Native extension for Android target not found
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-MediaPipeUnityPlugin
Mono: successfully reloaded assembly
The memory leak is pretty large about 1 GB a second in all of the sample scenes.
There are also sample scenes under a folder named Tasks, running these scenes also has a memory leak but at a lower rate approx 1GB/10 seconds.
This issue can be tested with the sample files with no other code added that would interfere with or create this issue we initially found this issue on a lower version of this API so it has likely been an issue for a while.
I'm detecting what I think is a memory leak too on linux mint, every time I play unity editor I get like 70mb taken from ram and is not released on stop editor, tried it on windows same project works fine no memory leaks
Plugin Version or Commit ID
v0.12.0
Unity Version
2022.3.9f1
Your Host OS
MacOs
Target Platform
UnityEditor, Mac Standalone
Target Device
Macbook Pro
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
No response
Build Command
python3 build.py build --desktop cpu -vv
Bug Description
Open any of the sample scenes and profile memory use in Unity. Native Reserved Memory constantly allocates until all memory is used and never goes down during play. Stopping play and resuming also does not clear memory the same memory leak issue also occurs in an app built for macOS
Steps to Reproduce the Bug
Open any of the sample scenes and profile memory use in Unity to see constant memory increase.
Log
Asset Pipeline Refresh (id=eacc3623ce8684c2e93a7d9c91da8161): Total: 0.097 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Thread 0x2e83ab000 may have been prematurely finalized
Asset Pipeline Refresh (id=be4a2ee466441459d9e9f2d4d3cdf142): Total: 0.104 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
SpriteAtlasPacking completed in 0.106406 sec
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Attempted to call .Dispose on an already disposed CancellationTokenSource
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 1.32 ms, found 4 plugins.
Native extension for Android target not found
Native extension for OSXStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-MediaPipeUnityPlugin
Mono: successfully reloaded assembly
Domain Reload Profiling: 1361ms
BeginReloadAssembly (269ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (26ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (189ms)
RebuildCommonClasses (21ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (14ms)
LoadAllAssembliesAndSetupDomain (27ms)
LoadAssemblies (42ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (10ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (3ms)
FinalizeReload (1023ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (542ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (34ms)
ProcessInitializeOnLoadAttributes (474ms)
ProcessInitializeOnLoadMethodAttributes (20ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (252ms)
Asset Pipeline Refresh (id=323da023593d54193a289e582e2b3b9a): Total: 1.515 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=133 ms
Asset DB Callback time: managed=7 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1374 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=3935, non-scripts=1636
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.191ms
ApplyChangesToAssetFolders: 0.038ms
Scan: 0.000ms
OnSourceAssetsModified: 0.001ms
GetAllGuidsForCategorization: 0.310ms
CategorizeAssets: 21.131ms
ImportOutOfDateAssets: 1034.364ms (1032.547ms without children)
CompileScripts: 0.013ms
CollectScriptTypesHashes: 0.036ms
ReloadNativeAssets: 0.039ms
UnloadImportedAssets: 0.262ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.926ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.541ms
PostProcessAllAssets: 7.401ms
GatherAllCurrentPrimaryArtifactRevisions: 0.167ms
UnloadStreamsBegin: 0.007ms
PersistCurrentRevisions: 0.139ms
UnloadStreamsEnd: 0.007ms
GenerateScriptTypeHashes: 0.951ms
Untracked: 451.519ms
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1.842 ms
Integration: 135.958 ms
Integration of assets: 0.001 ms
Thread Wait Time: 0.006 ms
Total Operation Time: 137.806 ms
Initializing the Bootstrap GameObject
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:101)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs Line: 101)
The configuration for the sample app can be modified using AppSettings.asset.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.Bootstrap/d__11:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:27)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.Sample.Bootstrap:OnEnable () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:22)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:285)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:102)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs Line: 27)
Setting global flags...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.Bootstrap/d__11:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:36)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.Sample.Bootstrap:OnEnable () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:22)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:285)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:102)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs Line: 36)
Initializing AssetLoader...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.Bootstrap/d__11:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:41)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.Sample.Bootstrap:OnEnable () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:22)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:285)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:102)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs Line: 41)
Current platform does not support GPU inference mode, so falling back to CPU mode
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Mediapipe.Unity.Sample.Bootstrap:DecideInferenceMode () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:96)
Mediapipe.Unity.Sample.Bootstrap/d__11:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:72)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.Sample.Bootstrap:OnEnable () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:22)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:285)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:102)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs Line: 96)
Preparing ImageSource...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.Bootstrap/d__11:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:84)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.Sample.Bootstrap:OnEnable () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs:22)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:285)
Mediapipe.Unity.Sample.Solution:FindBootstrap () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:102)
Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:28)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs Line: 84)
Config Type = CPU
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:116)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs Line: 116)
Running Mode = Async
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:117)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs Line: 117)
Min Detection Confidence (FaceDetectionShortRangeCpu) = 0.5
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph:ConfigureCalculatorGraph (Mediapipe.CalculatorGraphConfig) (at Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs:92)
Mediapipe.Unity.Sample.GraphRunner:InitializeCalculatorGraph () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:239)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:119)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs Line: 92)
Min Detection Confidence (FaceDetectionFullRangeCpu) = 0.5
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph:ConfigureCalculatorGraph (Mediapipe.CalculatorGraphConfig) (at Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs:92)
Mediapipe.Unity.Sample.GraphRunner:InitializeCalculatorGraph () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:239)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:119)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs Line: 92)
Loading dependent assets...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:123)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs Line: 123)
LocalResourceManager: face_detection_short_range.bytes will not be copied to /Users/shanemccartney/Library/Application Support/DefaultCompany/MediaPipeUnityPlugin/face_detection_short_range.bytes because it already exists
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,string,object)
Mediapipe.Unity.Logger/LoggerWrapper:Log (Mediapipe.Unity.Logger/LogLevel,string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:262)
Mediapipe.Unity.Logger:Log (Mediapipe.Unity.Logger/LogLevel,string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:138)
Mediapipe.Unity.Logger:LogInfo (string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:181)
Mediapipe.Unity.LocalResourceManager/d__7:MoveNext () (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/ResourceManager/LocalResourceManager.cs:43)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForAsset (string,string,bool) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:300)
Mediapipe.Unity.Sample.GraphRunner:WaitForAsset (string,bool) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:305)
Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph:RequestDependentAssets () (at Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs:68)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:124)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/ResourceManager/LocalResourceManager.cs Line: 43)
LocalResourceManager: face_detection_full_range_sparse.bytes will not be copied to /Users/shanemccartney/Library/Application Support/DefaultCompany/MediaPipeUnityPlugin/face_detection_full_range_sparse.bytes because it already exists
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,string,object)
Mediapipe.Unity.Logger/LoggerWrapper:Log (Mediapipe.Unity.Logger/LogLevel,string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:262)
Mediapipe.Unity.Logger:Log (Mediapipe.Unity.Logger/LogLevel,string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:138)
Mediapipe.Unity.Logger:LogInfo (string,object) (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Logger.cs:181)
Mediapipe.Unity.LocalResourceManager/d__7:MoveNext () (at ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/ResourceManager/LocalResourceManager.cs:43)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForAsset (string,string,bool) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:300)
Mediapipe.Unity.Sample.GraphRunner:WaitForAsset (string,bool) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:305)
Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph:RequestDependentAssets () (at Assets/MediaPipeUnity/Samples/Scenes/Face Detection/FaceDetectionGraph.cs:68)
Mediapipe.Unity.Sample.GraphRunner/d__39:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:124)
Mediapipe.Unity.WaitForResult/d__20:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:51)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112)
Mediapipe.Unity.WaitForResult:.ctor (UnityEngine.MonoBehaviour,System.Collections.IEnumerator,long) (at Assets/MediaPipeUnity/Samples/Common/Scripts/WaitForResult.cs:34)
Mediapipe.Unity.Sample.GraphRunner:WaitForInit (Mediapipe.Unity.RunningMode) (at Assets/MediaPipeUnity/Samples/Common/Scripts/GraphRunner.cs:109)
Mediapipe.Unity.Sample.ImageSourceSolution
1/<Run>d__12<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:60) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/MonoBehaviour.bindings.cs:112) Mediapipe.Unity.Sample.ImageSourceSolution
1<Mediapipe.Unity.Sample.FaceDetection.FaceDetectionGraph>:Play () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSourceSolution.cs:35)Mediapipe.Unity.Sample.Solution/d__9:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/Solution.cs:31)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: ./Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/ResourceManager/LocalResourceManager.cs Line: 43)
Waiting for WebCamTexture to start
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Mediapipe.Unity.WebCamSource/d__48:MoveNext () (at Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSource/WebCamSource.cs:249)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)
UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/PlayModeView/PlayModeView.cs:248)
UnityEditor.GameView:OnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GameView/GameView.cs:976)
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:512)
UnityEditor.DockArea:DrawView (UnityEngine.Rect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:385)
UnityEditor.DockArea:OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:376)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:676)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint () (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:536)
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:130)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice
1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice
1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderDevice.cs:1003)UnityEngine.UIElements.UIR.RenderChain:Render () (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:501)
UnityEngine.UIElements.UIRRepaintUpdater:Update () (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:111)
UnityEngine.UIElements.Panel:UpdateForRepaint () (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1026)
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1087)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:454)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:205)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
(Filename: Assets/MediaPipeUnity/Samples/Common/Scripts/ImageSource/WebCamSource.cs Line: 249)
Screenshot/Video
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Additional Context
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