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Currently, when using SpawnerBehavior, the resources of spawned nodes are not duplicated. Thus, resources of spawned instances cannot be modified individually. Depending on the use case, this can be undesirable.
System Info:
Godot 4.2.1
nixOS 24.5
The text was updated successfully, but these errors were encountered:
Currently, when using SpawnerBehavior, the resources of spawned nodes are not duplicated. Thus, resources of spawned instances cannot be modified individually. Depending on the use case, this can be undesirable.
System Info:
Godot 4.2.1
nixOS 24.5
The text was updated successfully, but these errors were encountered: