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AStar.h
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AStar.h
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/*
Copyright (c) 2012, Sean Heber. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of Sean Heber nor the names of its contributors may
be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL SEAN HEBER BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AStar_h
#define AStar_h
#include <stdlib.h>
typedef struct __ASNeighborList *ASNeighborList;
typedef struct __ASPath *ASPath;
typedef struct {
size_t nodeSize; // the size of the structure being used for the nodes - important since nodes are copied into the resulting path
void (*nodeNeighbors)(ASNeighborList neighbors, void *node, void *context); // add nodes to the neighbor list if they are connected to this node
float (*pathCostHeuristic)(void *fromNode, void *toNode, void *context); // estimated cost to transition from the first node to the second node -- optional, uses 0 if not specified
int (*earlyExit)(size_t visitedCount, void *visitingNode, void *goalNode, void *context); // early termination, return 1 for success, -1 for failure, 0 to continue searching -- optional
int (*nodeComparator)(void *node1, void *node2, void *context); // must return a sort order for the nodes (-1, 0, 1) -- optional, uses memcmp if not specified
} ASPathNodeSource;
// use in the nodeNeighbors callback to return neighbors
void ASNeighborListAdd(ASNeighborList neighbors, void *node, float edgeCost);
// if goalNode is NULL, it searches the entire graph and returns the cheapest deepest path
// context is optional and is simply passed through to the callback functions
// startNode and nodeSource is required
// as a path is created, the relevant nodes are copied into the path
ASPath ASPathCreate(const ASPathNodeSource *nodeSource, void *context, void *startNode, void *goalNode);
// paths created with ASPathCreate() must be destroyed or else it will leak memory
void ASPathDestroy(ASPath path);
// if you want to make a copy of a path result, this function will do the job
// you must call ASPathDestroy() with the resulting path to clean it up or it will cause a leak
ASPath ASPathCopy(ASPath path);
// fetches the total cost of the path
float ASPathGetCost(ASPath path);
// fetches the number of nodes in the path
size_t ASPathGetCount(ASPath path);
// returns a pointer to the given node in the path
void *ASPathGetNode(ASPath path, size_t index);
#endif