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Entity.h
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Entity.h
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#pragma once
#include <Windows.h>
#include "Vector.h"
#include <vector>
bool GetPid();
class cl_entity
{
public:
char pad_0000[56]; //0x0000
int64_t xor1; //0x0038
int64_t xor2; //0x0040
int64_t xorVar; //0x0048
char pad_0050[8]; //0x0050
uint64_t isAlive; //0x0058
char pad_0060[280]; //0x0060
Vector location; //0x0178
char pad_0184[24]; //0x0184
Vector rotation; //0x019C
char pad_01A8[56]; //0x01A8
uint16_t type; //0x01E0
char pad_01E2[2]; //0x01E2
uint8_t stance; //0x01E4
char pad_01E5[263]; //0x01E5
uint8_t valid; //0x02EC
char pad_02ED[43]; //0x02ED
}; //Size: 0x0318
namespace Entity
{
cl_entity* GetEntityByID(unsigned long i);
int GetTeamID(unsigned long i);
unsigned long GetLocalIndex();
uint64_t GetCGEntitys();
std::vector<cl_entity*> GetMaxEntitys();
}