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Not available for iPad #57

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smileBeda opened this issue Jun 23, 2023 · 4 comments
Open

Not available for iPad #57

smileBeda opened this issue Jun 23, 2023 · 4 comments

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@smileBeda
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macOS Ventura 13.1, iOS/iPadOS 16.2, Xcode 14.2. > macOS Ventura 13.1, iOS/iPadOS 16.2, Xcode 14.2.

However, on iPad App Store, says the only compatible hardware is "only on Mac"

@pcuenca
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pcuenca commented Jun 23, 2023

Hi @smileBeda! We haven't submitted an iPhone/iPadOS version yet, so you'd need to compile it yourself for now.

The reason was that it's harder to test on a variety of phones, as everyone can download it only to find it doesn't work on devices with a moderate amount of RAM. We'll try to sort it out!

Fortunately, iOS 17 will allow for lower memory consumption when it's released in September, so it'll be compatible with more devices.

@AndreaChiChengdu
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Hi @smileBeda! We haven't submitted an iPhone/iPadOS version yet, so you'd need to compile it yourself for now.

The reason was that it's harder to test on a variety of phones, as everyone can download it only to find it doesn't work on devices with a moderate amount of RAM. We'll try to sort it out!

Fortunately, iOS 17 will allow for lower memory consumption when it's released in September, so it'll be compatible with more devices.

But i had build for ios with a ipad pro simulator,it failed in line 12 & line 190(build and run for macos is ok)
what can i do for this error?
thanks !

截屏2023-08-08 00 33 29 截屏2023-08-08 00 35 31

@ghost
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ghost commented Aug 7, 2023

This is the proposed code update in 0b42e77

Option 1 - stay on your current version of Xcode and in DiffusionApp.swift change the deviceSupportsQuantization definition to this and build again:
let deviceSupportsQuantization: Bool = {
if #available(iOS 17, *) {
true
return true
} else {
false
return false
}

Option 2 - install Xcode 15 beta.

@yasirroni
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Can anyone share the app after the build?

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4 participants