Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lightsource ray generation -> GPU #135

Closed
Atraxus opened this issue Feb 10, 2023 · 2 comments
Closed

Lightsource ray generation -> GPU #135

Atraxus opened this issue Feb 10, 2023 · 2 comments
Labels
A-core-shaders Area: Shaders in the core library (rayx-core) C-enhancement Category: Adding a new feature

Comments

@Atraxus
Copy link
Collaborator

Atraxus commented Feb 10, 2023

No description provided.

@Atraxus
Copy link
Collaborator Author

Atraxus commented Feb 10, 2023

At this point, we should first determine how much benefit we could gain from this. As far as I know, ray generation only takes up a little time in the tracing process and therefore does not warrant the effort for a significant refactor of the code base.

We could revisit this at a later time should this change.

@Atraxus Atraxus added C-enhancement Category: Adding a new feature A-core-shaders Area: Shaders in the core library (rayx-core) and removed discussion labels Aug 7, 2023
@Atraxus
Copy link
Collaborator Author

Atraxus commented Jul 31, 2024

Moved to #313

@Atraxus Atraxus closed this as not planned Won't fix, can't repro, duplicate, stale Jul 31, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-core-shaders Area: Shaders in the core library (rayx-core) C-enhancement Category: Adding a new feature
Projects
None yet
Development

No branches or pull requests

1 participant