-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue] Render issue with Sync #2
Comments
|
you can see the issue? or you mean that you will look into the log and see which mods i have? i have like 200+ so if you want i can do a binary search |
I can reproduce the issue with only entity culling and sync |
ok |
It's an issue on their end. I will open an issue on their side but I don't think there will be an update. |
yeah, Ichun will never fix it, anyways thanks, i will keep using 1.0.3 |
mmm, is there a way to blacklist tile entities right? let me try it |
Entity Culling changes the way minecraft iterates over the render chunks and checks wether or not to render an entity/tile entity. That means there can't be a blacklist because the vanilla code is never called. |
oh, ok. |
Wanted to tell you about that right now. In there just replace every |
many many thanks, really, i will try it right now and report it to you. |
sorry for taking much, yeah it worked, i'm going to open a pull request, just for formality |
Describe the bug
The chambers from Sync mod are badly rendered, the glass is the only thing rendered.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
you will see how it is badly rendered
Screenshots
Without EntityCulling
With Entity Culling 2.0.0
Versions
Entity Culling: 2.0.0
Forge: 14.23.5.2854
Minecraft: 1.12.2
Sync: 7.1.0
Other
Latest log (upload as a file):
2020-12-15-4.log
Singleplayer
Other mods (Sync):
The text was updated successfully, but these errors were encountered: