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Render uses the base color of the hemi light. The texture does not appear.
The text was updated successfully, but these errors were encountered:
Can you give me a list of steps to reproduce? Thanks!
Sorry, something went wrong.
Create a scene, change the default light to a "hemi' lamp (second option I think) and add a texture to the image map parameter. Stir and render.
Great. Just pushed a fix. Let me know if it works.
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Render uses the base color of the hemi light. The texture does not appear.
The text was updated successfully, but these errors were encountered: