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snaptut-handlers.html
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snaptut-handlers.html
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<!DOCTYPE html>
<html>
<head>
<title>Snap.svg events testing</title>
<script src="analytics.js"></script>
</head>
<body>
<link href="/snapstyle.css" rel="stylesheet">
<div id="container"></div>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"></script>
<script src="snap.svg.js"></script>
<a href="http://snapsvg.io/docs/">Snap Docs</a>
<article>
<h1 class="heading">Fiddling with Handlers</h1>
<div class="intro">Lets just testing getting a basic shape up and filling it</div>
<pre class="codestuff"><code contenteditable="true">
// lets add a click handler to the svg, so any events will propogate from the element
var s = Snap("#svgout").mousedown( function( event ) {
var dragObj = Snap( event.target );
if( !dragObj._drag ) { // hmm I don't want to use this method, but maybe illustrates idea
dragObj.drag(); // we don't want to add a drag twice to same object
}
});
//standard way of drag
var r = s.rect(100,100,100,100,20,20)
.attr({ stroke: '#123456', 'strokeWidth': 20, fill: 'red', 'opacity': 0.2 })
.drag();
var c = s.circle(150,50,50).attr({ fill: 'blue' });
Snap.load('oct.svg', function( fragData ) {
//var myGroup = s.g();
s.g().append( fragData )
.drag(); //// both methods will conflict, so uncomment the drag here or above
});
</code>
<button class="run">Edit/Run</button>
</pre>
</article>
<div class="intro">SVGout area...</div>
<div class="output">
<svg id="svgout" width="400" height="400"></svg>
</div>
<div class="intro">The actual svg markup looks like this (when you've clicked on run)....</div>
<div id="htmlraw"></div>
<script src="snaptut.js"></script></script>
<script src="hijs.js"></script>
</body>