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[1.19.4]Crash when join multiplayer server #202
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Please add a crash log to the report |
Ok I found the issue. MC 1.19.4 made the damage sources semi-data driven, which means that they are not available until the world is loaded. Due to this, the FirstAid registry has been moved to be loaded when the level is read from disk. Which means the client now doesn't have a copy of the registry and thus crashes. Unfortunally this is not going to be solved easily, so it might take some time before I can fix this issue. |
I am playing 1.19.4 and got same crash, please fix it as soon as, I will be really thankful |
Got the same crash as-well, any news on the fix? |
Have the same crash here. any progress on the fix? |
Hello, I would like to know if you have documentation on version 1.19.2 or information to compile version 1.19.x into version 1.19.2-forge-43.3.0 |
This issue still remains any news to it? [10b�e2024 00:41:26.111] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, {MINECRAFT_USERNAME}, --version, 1.20.1, --gameDir, C:\Users*\AppData\Roaming\com.modrinth.theseus\profiles\CoCG [Classic] (1), --assetsDir, C:\Users*\AppData\Roaming\com.modrinth.theseus\meta\assets, --assetIndex, 5, --uuid, {MINECRAFT_UUID}, --accessToken, ????????, --clientId, c4502edb-87c6-40cb-b595-64a280cf8906, --xuid, 0, --userType, msa, --versionType, release, --width, 854, --height, 480, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [10b�e2024 00:45:43.022] [Render thread/INFO] [Framework/]: Unloading synced configs from server |
Minecraft crashed when I joined a multiplayer server.
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