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Create wrapper for sf::Font and enable serializing for the fontKey #15

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tlein opened this issue Apr 17, 2016 · 0 comments
Open

Create wrapper for sf::Font and enable serializing for the fontKey #15

tlein opened this issue Apr 17, 2016 · 0 comments
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tlein commented Apr 17, 2016

When loading, the fontKey of a TextDrawable is used to pull in the right font for the sf::Font object. The sf::Font object doesn't store this key anywhere so it cannot be changed and then saved by the game.

@tlein tlein added this to the 1.0 milestone Apr 17, 2016
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