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When loading, the fontKey of a TextDrawable is used to pull in the right font for the sf::Font object. The sf::Font object doesn't store this key anywhere so it cannot be changed and then saved by the game.
The text was updated successfully, but these errors were encountered:
When loading, the fontKey of a TextDrawable is used to pull in the right font for the sf::Font object. The sf::Font object doesn't store this key anywhere so it cannot be changed and then saved by the game.
The text was updated successfully, but these errors were encountered: