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lve_pipeline.hpp
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#pragma once
#include "lve_device.hpp"
// std
#include <string>
#include <vector>
namespace lve {
struct PipelineConfigInfo {
//prohibit copying
PipelineConfigInfo(const PipelineConfigInfo&) = delete;
PipelineConfigInfo& operator=(const PipelineConfigInfo&) = delete;
VkViewport viewport;
VkRect2D scissor;
VkPipelineViewportStateCreateInfo viewportInfo;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
VkPipelineRasterizationStateCreateInfo rasterizationInfo;
VkPipelineMultisampleStateCreateInfo multisampleInfo;
VkPipelineColorBlendAttachmentState colorBlendAttachment;
VkPipelineColorBlendStateCreateInfo colorBlendInfo;
VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
VkPipelineLayout pipelineLayout = nullptr;
VkRenderPass renderPass = nullptr;
uint32_t subpass = 0;
};
class LvePipeline{
public:
LvePipeline(LveDevice& device, const std::string& vertFilepath, const std::string& fragFilepath, const PipelineConfigInfo& configInfo);
~LvePipeline();
//prohibit copying
LvePipeline(const LvePipeline&) = delete;
void operator=(const LvePipeline&) = delete;
void bind(VkCommandBuffer commandBuffer);
static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo, uint32_t width, uint32_t height);
private:
static std::vector<char> readFile(const std::string& filepath);
void createGraphicsPipeline(const std::string& vertFilepath, const std::string& fragFilepath, const PipelineConfigInfo& configInfo);
void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
LveDevice& lveDevice;
VkPipeline graphicsPipeline;
VkShaderModule vertShaderModule;
VkShaderModule fragShaderModule;
};
} //namespace lve