-
Notifications
You must be signed in to change notification settings - Fork 504
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
hit-test sample used as indoor navigation #183
Comments
You could save a path and access it later using persistent anchors but you cannot share anchors yet, so you couldn't define a path and have another user view it from another device. |
Also if i get realworld place position and maybe save it in a json file ? |
from a-frame: Fix any entity to a position and rotation in the real world. Apply the anchored component to an entity and call the method el.components.createAnchor(position, quaternion) to anchor it to a position and rotation corresponding to real world coordinates. If creatorAnchor is not called the entity is anchored to its initial position and rotation. The anchoring only applies when in immersive mode. |
The position and rotation will be relative to the space of your current session when a new session is started those coordinates will no longer correspond to the same location. |
I have found this: |
Hello, there is a project on github that use augmented reality for indoor navigation:
https://github.com/Gebort/FESTU.Navigator/tree/master
Is possible to use a modified version of hit-test sample in order to define a path (non necessary long) to a emergency exit and save the scene that will be retrieve pointing a qr-code for illustrate the path to an user. If yes can someone provide me sample code ?
The text was updated successfully, but these errors were encountered: