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BoneDetecter did compile and run, but the generated output same as the input #13

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thomaseatl opened this issue Aug 19, 2018 · 1 comment

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@thomaseatl
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First, your sharing and effort are great!

I am not sure where goes wrong, leading my generated app following your shared code "BoneDetecter", and run on iPhone 8 Plus, does not generate a video that having points and vectors of the Pose, the output video simple the same video I capture or selected from iPhone's album.

Pre-condition:
#1 iPhone 8 Plus with Xcode 10;
#2 Download pod install, and download MobileOpenPose.mlmodel
#3 Run on Phone, the UI allow select or capture video for processing
#4 The Processing taking longer time than your "Stickman Animator" as apple-to-apple compare
#5 The App said video generated, and i go and check the video, it is simply the same as input

Questions:
Q1: Does the shared source code very different to your "Stickman Animator" on AppStore?
Q2: Where I miss, leading the generated video does not contains the recognised vectors?

Many thanks for your sharing again.

@mbotsu
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mbotsu commented Aug 20, 2018

Thank you for trying.

Pre-condition:
"Bone Detecter" is confirmed to work with Xcode 9.
Xcode 10 is Beta, it is not a priority task.

Questions:
Q1: Does the shared source code very different to your "Stickman Animator" on AppStore?

It is different from "Stickman Animator" code.
"BoneDetecter" is a suggestion, a minimal implementation.

Q2: Where I miss, leading the generated video does not contains the recognised vectors?

In conclusion I do not know what is the cause.
This is the terminal at hand.
iPhoneX, iPhone 7, iPhone 6, iPad 5 th, iPad Pro
If it is caused by iPhone 8 Plus, it is very difficult for me to solve the problem.

Thank.

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