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Hey @inolen ,
I was trying to host a game with Noghost mod and noticed that the pk3 should be added to the public manifest.
Would it be possible to add the NoGhost server side mod to the public manifest? http://noghost.net
There are several server side enhancements to provide a smoother gameplay as well as a lot of mods to play.
We used to play this mod mostly on point of release 1.16n. And this was compatible with quake 3 demo as well as quake 3 1.11.
However afaik the ioq3 is based on 1.32 point of release. so i am not sure if this can be converted.
However there is a serverside mod for both:
1.16 / 1.11 / demo : http://www.noghost.net/modfiles/1.16/NoGhost.zip
1.32: http://www.noghost.net/modfiles/1.32/NoGhost_beta.zip (it says beta but this has been used for a while and didn't get an update afaik)
The text was updated successfully, but these errors were encountered:
This is probably not possible because Noghost requires native DLLs and QuakeJS only supports C code that has been compiled to WebAssembly.
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Hey @inolen ,
I was trying to host a game with Noghost mod and noticed that the pk3 should be added to the public manifest.
Would it be possible to add the NoGhost server side mod to the public manifest? http://noghost.net
There are several server side enhancements to provide a smoother gameplay as well as a lot of mods to play.
We used to play this mod mostly on point of release 1.16n. And this was compatible with quake 3 demo as well as quake 3 1.11.
However afaik the ioq3 is based on 1.32 point of release. so i am not sure if this can be converted.
However there is a serverside mod for both:
1.16 / 1.11 / demo : http://www.noghost.net/modfiles/1.16/NoGhost.zip
1.32: http://www.noghost.net/modfiles/1.32/NoGhost_beta.zip (it says beta but this has been used for a while and didn't get an update afaik)
The text was updated successfully, but these errors were encountered: