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edmcoverlay.py
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edmcoverlay.py
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"""
Client library for EDMCOverlay
"""
from __future__ import print_function
import sys
import socket
import json
import os
import subprocess
import time
SERVER_ADDRESS = "127.0.0.1"
SERVER_PORT = 5010
HERE = os.path.dirname(os.path.abspath(__file__))
PROG = "EDMCOverlay.exe"
try:
import monitor
except ImportError:
monitor = None
def trace(msg):
"""
Print a trace message
:param msg:
:return:
"""
print("EDMCOverlay: {}".format(msg), file=sys.stderr)
return msg
_prog = None
def find_server_program():
"""
Look for EDMCOverlay.exe
:return:
"""
global _prog
if _prog is not None:
return _prog
locations = [
os.path.join(HERE, PROG),
os.path.join(HERE, "EDMCOverlay", PROG),
os.path.join(HERE, "EDMCOverlay", "EDMCOverlay", "bin", "Release", PROG),
os.path.join(HERE, "EDMCOverlay", "EDMCOverlay", "bin", "Debug", PROG),
]
for item in locations:
if os.path.isfile(item):
trace("EDMCOverlay: exe found at {}...".format(item))
_prog = item
return item
return None
_service = None
def check_game_running():
if not monitor:
return True
return monitor.monitor.game_running()
def ensure_service(args=[]):
"""
Start the overlay service program
:return:
"""
if HERE not in sys.path:
sys.path.append(HERE)
if not check_game_running():
return
global _service
program = find_server_program()
exedir = os.path.abspath(os.path.dirname(program))
# see if it is alive
try:
internal.connect()
internal.send_message(0, ".", "black", 0, 0, 1)
return
except Exception:
trace("Overlay server is not running..")
# if it isnt running, start it
try:
if _service:
if _service.poll() is not None:
_service = None
if not _service:
if check_game_running():
trace("EDMCOverlay is starting {} with {}".format(program, args))
prog_args = [program]+args if args else [program]
_service = subprocess.Popen(prog_args, cwd=exedir)
time.sleep(2)
if _service.poll() is not None:
subprocess.check_call(prog_args, cwd=exedir)
raise Exception("{} exited with {}".format(program, _service.returncode))
except Exception as err:
if check_game_running():
trace("error in ensure_service: {}".format(err))
class Overlay(object):
"""
Client for EDMCOverlay
"""
def __init__(self, server=SERVER_ADDRESS, port=SERVER_PORT, args=[]):
self.server = server
self.port = port
self.args = args
self.connection = None
def connect(self):
"""
open the connection
:return:
"""
connection = socket.socket()
connection.connect((self.server, self.port))
self.connection = connection
def send_raw(self, msg):
"""
Encode a dict and send it to the server
:param msg:
:return:
"""
if not self.connection:
return None
assert isinstance(msg, dict)
try:
data = json.dumps(msg)
if sys.version_info.major == 3:
self.connection.send(data.encode("utf-8"))
self.connection.send(b"\n")
else:
self.connection.send(data)
self.connection.send("\n")
except Exception as err:
self.connection = None
print(u"send_raw failed with {}".format(err))
raise
return None
def send_shape(self, shapeid, shape, color, fill, x, y, w, h, ttl):
"""
Send a shape
:param shapeid:
:param shape:
:param color:
:param fill:
:param x:
:param y:
:param w:
:param h:
:param ttl:
:return:
"""
if not self.connection:
ensure_service(self.args)
self.connect()
msg = {"id": shapeid,
"shape": shape,
"color": color,
"fill": fill,
"x": x, "y": y,
"w": w, "h": h,
"ttl": ttl
}
self.send_raw(msg)
def send_message(self, msgid, text, color, x, y, ttl=4, size="normal"):
"""
Send a message
:param msgid:
:param text:
:param color:
:param x:
:param y:
:param ttl:
:param size:
:return:
"""
if not self.connection:
ensure_service(self.args)
self.connect()
msg = {"id": msgid,
"color": color,
"text": text,
"size": size,
"x": x, "y": y,
"ttl": ttl}
self.send_raw(msg)
def send_shape(self, shapeid, shape, color, fill, x, y, w, h, ttl):
"""
Send a shape
:param shapeid:
:param shape:
:param color:
:param fill:
:param x:
:param y:
:param w:
:param h:
:param ttl:
:return:
"""
if not self.connection:
ensure_service(self.args)
self.connect()
msg = {"id": shapeid,
"shape": shape,
"color": color,
"fill": fill,
"x": x, "y": y,
"w": w, "h": h,
"ttl": ttl
}
self.send_raw(msg)
def debugconsole():
"""
Print stuff
"""
import load as loader
loader.plugin_start()
cl = Overlay()
while True:
line = sys.stdin.readline().strip()
cl.send_message("msg", line, "red", 100, 100)
if __name__ == "__main__":
debugconsole()
internal = Overlay()