-
Notifications
You must be signed in to change notification settings - Fork 2
/
socket.js
128 lines (109 loc) · 4.43 KB
/
socket.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
const IO = require('socket.io');
const chalk = require('chalk');
const Game = require('./models/game');
// const gameController = require('./controllers/game-controller');
// let io;
// module.exports.createSocket = (server) => {
// io = IO(server);
// io.on('connection', gameController.onConnection);
// };
// module.exports.io = io;
module.exports = (server) => {
io = IO(server);
io.on('connection', (socket) => {
// eslint-disable-next-line
console.log(chalk.bgGreen('User connected', socket.id));
socket.on('disconnect', () => {
//if admin disconnect --> game.resetgamerunning
// eslint-disable-next-line
console.log(chalk.bgRed('User disconnected', socket.id));
});
socket.on('createGame', (gameId, adminCode) => {
Game.setAdmin(gameId, adminCode, socket);
socket.join(gameId);
// eslint-disable-next-line
console.log(chalk.green(Game.get(gameId).log()));
});
socket.on('joinGame', (gameCode, userId) => {
if (!gameCode) return;
const player = Game.addPlayer(gameCode, userId, socket);
socket.join(gameCode);
let { socket: _, ...playerData } = player;
socket.to(gameCode).emit('gameCommand', 'playerCreated', playerData);
});
socket.on('startGame', (gameId) => {
Game.assignRoles(gameId);
const game = Game.get(gameId);
const players = game.players;
let werewolves = [];
let specialRoles = [];
let villagers = [];
for (let id in players) {
if (players.hasOwnProperty(id)) {
let { socket: _, ...playerInfo } = players[id];
io.to(players[id].socket.id).emit('gameCommand', 'playerInfo', playerInfo);
if (playerInfo.role === 'werewolf') werewolves.push(playerInfo);
if (playerInfo.role !== 'werewolf' && playerInfo.role !== 'villager') specialRoles.push(playerInfo);
if (playerInfo.role === 'villager') villagers.push(playerInfo);
}
}
const allPlayers = {
werewolves,
specialRoles,
villagers
};
io.to(game.admin.id).emit('gameCommand', 'playersList', allPlayers);
// eslint-disable-next-line
console.log(chalk.bgGreen('Game started: ', gameId));
});
socket.on('startRound', (gameId, round) => {
// eslint-disable-next-line
if (round === 'day') console.log(chalk.bgYellow('Day round: ', gameId));
// eslint-disable-next-line
if (round === 'night') console.log(chalk.bgBlue('Night round: ', gameId));
Game.startRound(gameId, round);
io.in(gameId).emit('gameCommand', 'updateRound', round);
});
socket.on('killPlayer', (gameId, playerId) => {
const playerKilled = Game.killPlayer(gameId, playerId);
const game = Game.get(gameId);
let {
socket: _,
...playerInfo
} = playerKilled;
io.to(playerKilled.socket.id).emit('gameCommand', 'updateLifeStatus', playerKilled.lifeStatus);
io.to(game.admin.id).emit('gameCommand', 'updateLifeStatus', playerInfo);
// eslint-disable-next-line
console.log(chalk.bgMagenta('Kill player: ', playerId));
const gameFinished = Game.checkGameFinished(gameId);
if (gameFinished) {
const players = Game.get(gameId).players;
let playersAlive = [];
let werewolves = [];
let specialRoles = [];
let villagers = [];
for (let id in players) {
if (players.hasOwnProperty(id)) {
let { socket: _, ...playerInfo } = players[id];
if (playerInfo.role === 'werewolf') werewolves.push(playerInfo);
if (playerInfo.role !== 'werewolf' && playerInfo.role !== 'villager') specialRoles.push(playerInfo);
if (playerInfo.role === 'villager') villagers.push(playerInfo);
if (players[id].lifeStatus === 'alive') {
playersAlive.push(playerInfo);
io.to(players[id].socket.id).emit('gameCommand', 'gameEnd', playerInfo);
}
}
}
const allPlayers = { werewolves, specialRoles, villagers };
io.to(game.admin.id).emit('gameCommand', 'gameEnd', allPlayers);
// eslint-disable-next-line
console.log(chalk.bgRed('Game finished: ', gameId));
}
});
});
};
// //get allsockets in a room
// var clients_in_the_room = io.sockets.adapter.rooms[gameCode].sockets;
// for (var clientId in clients_in_the_room) { //the first is the admin
// console.log('client: %s', clientId); //Seeing is believing
// }