forked from microsoft/AirSim
-
Notifications
You must be signed in to change notification settings - Fork 1
/
build.cmd
150 lines (125 loc) · 6.65 KB
/
build.cmd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
@echo off
REM //---------- set up variable ----------
setlocal
set ROOT_DIR=%~dp0
REM // Check command line arguments
set "noFullPolyCar="
if "%1"=="" goto noargs
if "%1"=="--no-full-poly-car" set "noFullPolyCar=y"
:noargs
chdir /d %ROOT_DIR%
REM //---------- Check cmake version ----------
CALL check_cmake.bat
if ERRORLEVEL 1 (
CALL check_cmake.bat
if ERRORLEVEL 1 (
echo(
echo ERROR: cmake was not installed correctly.
goto :buildfailed
)
)
REM //---------- get rpclib ----------
IF NOT EXIST external\rpclib mkdir external\rpclib
IF NOT EXIST external\rpclib\rpclib-2.2.1 (
REM //leave some blank lines because powershell shows download banner at top of console
ECHO(
ECHO(
ECHO(
ECHO *****************************************************************************************
ECHO Downloading rpclib
ECHO *****************************************************************************************
@echo on
powershell -command "& { [Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; iwr https://github.com/rpclib/rpclib/archive/v2.2.1.zip -OutFile external\rpclib.zip }"
@echo off
REM //remove any previous versions
rmdir external\rpclib /q /s
powershell -command "& { Expand-Archive -Path external\rpclib.zip -DestinationPath external\rpclib }"
del external\rpclib.zip /q
REM //Don't fail the build if the high-poly car is unable to be downloaded
REM //Instead, just notify users that the gokart will be used.
IF NOT EXIST external\rpclib\rpclib-2.2.1 (
ECHO Unable to download high-polycount SUV. Your AirSim build will use the default vehicle.
goto :buildfailed
)
)
REM //---------- Build rpclib ------------
ECHO Starting cmake to build rpclib...
IF NOT EXIST external\rpclib\rpclib-2.2.1\build mkdir external\rpclib\rpclib-2.2.1\build
cd external\rpclib\rpclib-2.2.1\build
REM cmake -G"Visual Studio 15 2017 Win64" ..
cmake -G"Visual Studio 14 2015 Win64" ..
cmake --build .
cmake --build . --config Release
if ERRORLEVEL 1 goto :buildfailed
chdir /d %ROOT_DIR%
REM //---------- copy rpclib binaries and include folder inside AirLib folder ----------
set RPCLIB_TARGET_LIB=AirLib\deps\rpclib\lib\x64
if NOT exist %RPCLIB_TARGET_LIB% mkdir %RPCLIB_TARGET_LIB%
set RPCLIB_TARGET_INCLUDE=AirLib\deps\rpclib\include
if NOT exist %RPCLIB_TARGET_INCLUDE% mkdir %RPCLIB_TARGET_INCLUDE%
robocopy /MIR external\rpclib\rpclib-2.2.1\include %RPCLIB_TARGET_INCLUDE%
robocopy /MIR external\rpclib\rpclib-2.2.1\build\Debug %RPCLIB_TARGET_LIB%\Debug
robocopy /MIR external\rpclib\rpclib-2.2.1\build\Release %RPCLIB_TARGET_LIB%\Release
REM //---------- get High PolyCount SUV Car Model ------------
IF NOT EXIST Unreal\Plugins\AirSim\Content\VehicleAdv mkdir Unreal\Plugins\AirSim\Content\VehicleAdv
IF NOT EXIST Unreal\Plugins\AirSim\Content\VehicleAdv\SUV\v1.1.9 (
IF NOT DEFINED noFullPolyCar (
REM //leave some blank lines because powershell shows download banner at top of console
ECHO(
ECHO(
ECHO(
ECHO *****************************************************************************************
ECHO Downloading high-poly car assets.... The download is ~37MB and can take some time.
ECHO To install without this assets, re-run build.cmd with the argument --no-full-poly-car
ECHO *****************************************************************************************
IF EXIST suv_download_tmp rmdir suv_download_tmp /q /s
mkdir suv_download_tmp
@echo on
REM powershell -command "& { Start-BitsTransfer -Source https://github.com/Microsoft/AirSim/releases/download/v1.1.9/car_assets.zip -Destination suv_download_tmp\car_assets.zip }"
REM powershell -command "& { (New-Object System.Net.WebClient).DownloadFile('https://github.com/Microsoft/AirSim/releases/download/v1.1.9/car_assets.zip', 'suv_download_tmp\car_assets.zip') }"
powershell -command "& { [Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; iwr https://github.com/Microsoft/AirSim/releases/download/v1.1.9/car_assets.zip -OutFile suv_download_tmp\car_assets.zip }"
@echo off
rmdir /S /Q Unreal\Plugins\AirSim\Content\VehicleAdv\SUV
powershell -command "& { Expand-Archive -Path suv_download_tmp\car_assets.zip -DestinationPath Unreal\Plugins\AirSim\Content\VehicleAdv }"
rmdir suv_download_tmp /q /s
REM //Don't fail the build if the high-poly car is unable to be downloaded
REM //Instead, just notify users that the gokart will be used.
IF NOT EXIST Unreal\Plugins\AirSim\Content\VehicleAdv\SUV ECHO Unable to download high-polycount SUV. Your AirSim build will use the default vehicle.
) else (
ECHO Not downloading high-poly car asset. The default unreal vehicle will be used.
)
)
REM //---------- get Eigen library ----------
IF NOT EXIST AirLib\deps mkdir AirLib\deps
IF NOT EXIST AirLib\deps\eigen3 (
powershell -command "& { [Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; iwr http://bitbucket.org/eigen/eigen/get/3.3.2.zip -OutFile eigen3.zip }"
powershell -command "& { Expand-Archive -Path eigen3.zip -DestinationPath AirLib\deps }"
move AirLib\deps\eigen* AirLib\deps\del_eigen
mkdir AirLib\deps\eigen3
move AirLib\deps\del_eigen\Eigen AirLib\deps\eigen3\Eigen
rmdir /S /Q AirLib\deps\del_eigen
del eigen3.zip
)
IF NOT EXIST AirLib\deps\eigen3 goto :buildfailed
REM //---------- now we have all dependencies to compile AirSim.sln which will also compile MavLinkCom ----------
msbuild /p:Platform=x64 /p:Configuration=Debug AirSim.sln
if ERRORLEVEL 1 goto :buildfailed
msbuild /p:Platform=x64 /p:Configuration=Release AirSim.sln
if ERRORLEVEL 1 goto :buildfailed
REM //---------- copy binaries and include for MavLinkCom in deps ----------
set MAVLINK_TARGET_LIB=AirLib\deps\MavLinkCom\lib
if NOT exist %MAVLINK_TARGET_LIB% mkdir %MAVLINK_TARGET_LIB%
set MAVLINK_TARGET_INCLUDE=AirLib\deps\MavLinkCom\include
if NOT exist %MAVLINK_TARGET_INCLUDE% mkdir %MAVLINK_TARGET_INCLUDE%
robocopy /MIR MavLinkCom\include %MAVLINK_TARGET_INCLUDE%
robocopy /MIR MavLinkCom\lib %MAVLINK_TARGET_LIB%
REM //---------- all our output goes to Unreal/Plugin folder ----------
if NOT exist Unreal\Plugins\AirSim\Source\AirLib mkdir Unreal\Plugins\AirSim\Source\AirLib
robocopy /MIR AirLib Unreal\Plugins\AirSim\Source\AirLib /XD temp *. /njh /njs /ndl /np
REM //---------- done building ----------
exit /b 0
:buildfailed
chdir /d %ROOT_DIR%
echo(
echo #### Build failed - see messages above. 1>&2
exit /b 1