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And I've noticed that everytime the server autopauses it crashes because of watchdog from what I was able to understand.
[Autopause loop] MC Server listening for connections - pausing in 600 seconds
[Autopause loop] No client connected since startup / knocked - pausing
[15:38:08] [RCON Listener #1/INFO]: Thread RCON Client /0:0:0:0:0:0:0:1 started
[15:38:08] [Server thread/INFO]: [Rcon: Saved the game]
[15:38:08] [RCON Client /0:0:0:0:0:0:0:1 #2/INFO]: Thread RCON Client /0:0:0:0:0:0:0:1 shutting down
[2025-01-19T15:38:08+00:00] [Autopause] Pausing Java process
[15:40:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 143850ms or 2877 ticks behind
[15:40:32] [Server Watchdog/ERROR]: A single server tick took 143.85 seconds (should be max 0.05)
[15:40:32] [Server Watchdog/ERROR]: Considering it to be crashed, server will forcibly shutdown.
How are you always so fast? I was adding a comment with exactly that link when you replied lol, yeah, I tested here and just adding MAX_TICK_TIME=-1 fixed it, thanks
Enhancement Type
Improve an existing feature
Describe the enhancement
I'm running a cobblemon server https://modrinth.com/modpack/cobblemon-fabric with the following yaml
And I've noticed that everytime the server autopauses it crashes because of watchdog from what I was able to understand.
Crash report: https://logs.notifiarr.com/?208efb44bfba53ce#AVBL15eX7QKKgM7bKNfkNRvBWVDCK2hxM4tepbkdTsk8
Is there any way to circumvent this?
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