-
Notifications
You must be signed in to change notification settings - Fork 1
/
distancefieldfonts.cpp
663 lines (547 loc) · 23.2 KB
/
distancefieldfonts.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
/*
* Vulkan Example - Font rendering using signed distance fields
*
* Font generated using https://github.com/libgdx/libgdx/wiki/Hiero
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT)
* (http://opensource.org/licenses/MIT)
*/
#include <array>
#include <assert.h>
#include <sstream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vector>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "VulkanBuffer.hpp"
#include "VulkanTexture.hpp"
#include "vulkanexamplebase.h"
#include <vulkan/vulkan.h>
#define VERTEX_BUFFER_BIND_ID 0
#define ENABLE_VALIDATION false
// Vertex layout for this example
struct Vertex {
float pos[3];
float uv[2];
};
// AngelCode .fnt format structs and classes
struct bmchar {
uint32_t x, y;
uint32_t width;
uint32_t height;
int32_t xoffset;
int32_t yoffset;
int32_t xadvance;
uint32_t page;
};
// Quick and dirty : complete ASCII table
// Only chars present in the .fnt are filled with data!
std::array<bmchar, 255> fontChars;
int32_t nextValuePair(std::stringstream *stream) {
std::string pair;
*stream >> pair;
uint32_t spos = pair.find("=");
std::string value = pair.substr(spos + 1);
int32_t val = std::stoi(value);
return val;
}
class VulkanExample : public VulkanExampleBase {
public:
bool splitScreen = true;
struct {
vks::Texture2D fontSDF;
vks::Texture2D fontBitmap;
} textures;
struct {
VkPipelineVertexInputStateCreateInfo inputState;
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
} vertices;
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t indexCount;
struct {
vks::Buffer vs;
vks::Buffer fs;
} uniformBuffers;
struct UBOVS {
glm::mat4 projection;
glm::mat4 model;
} uboVS;
struct UBOFS {
glm::vec4 outlineColor = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f);
float outlineWidth = 0.6f;
float outline = true;
} uboFS;
struct {
VkPipeline sdf;
VkPipeline bitmap;
} pipelines;
struct {
VkDescriptorSet sdf;
VkDescriptorSet bitmap;
} descriptorSets;
VkPipelineLayout pipelineLayout;
VkDescriptorSetLayout descriptorSetLayout;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION) {
zoom = -2.0f;
title = "Distance field font rendering";
settings.overlay = true;
}
~VulkanExample() {
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
// Clean up texture resources
textures.fontSDF.destroy();
textures.fontBitmap.destroy();
vkDestroyPipeline(device, pipelines.sdf, nullptr);
vkDestroyPipeline(device, pipelines.bitmap, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vertexBuffer.destroy();
indexBuffer.destroy();
uniformBuffers.vs.destroy();
uniformBuffers.fs.destroy();
}
// Basic parser fpr AngelCode bitmap font format files
// See http://www.angelcode.com/products/bmfont/doc/file_format.html for
// details
void parsebmFont() {
std::string fileName = getAssetPath() + "font.fnt";
#if defined(__ANDROID__)
// Font description file is stored inside the apk
// So we need to load it using the asset manager
AAsset *asset = AAssetManager_open(androidApp->activity->assetManager,
fileName.c_str(), AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
void *fileData = malloc(size);
AAsset_read(asset, fileData, size);
AAsset_close(asset);
std::stringbuf sbuf((const char *)fileData);
std::istream istream(&sbuf);
#else
std::filebuf fileBuffer;
fileBuffer.open(fileName, std::ios::in);
std::istream istream(&fileBuffer);
#endif
assert(istream.good());
while (!istream.eof()) {
std::string line;
std::stringstream lineStream;
std::getline(istream, line);
lineStream << line;
std::string info;
lineStream >> info;
if (info == "char") {
// char id
uint32_t charid = nextValuePair(&lineStream);
// Char properties
fontChars[charid].x = nextValuePair(&lineStream);
fontChars[charid].y = nextValuePair(&lineStream);
fontChars[charid].width = nextValuePair(&lineStream);
fontChars[charid].height = nextValuePair(&lineStream);
fontChars[charid].xoffset = nextValuePair(&lineStream);
fontChars[charid].yoffset = nextValuePair(&lineStream);
fontChars[charid].xadvance = nextValuePair(&lineStream);
fontChars[charid].page = nextValuePair(&lineStream);
}
}
}
void loadAssets() {
textures.fontSDF.loadFromFile(getAssetPath() + "textures/font_sdf_rgba.ktx",
VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice,
queue);
textures.fontBitmap.loadFromFile(
getAssetPath() + "textures/font_bitmap_rgba.ktx",
VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
}
void reBuildCommandBuffers() {
if (!checkCommandBuffers()) {
destroyCommandBuffers();
createCommandBuffers();
}
buildCommandBuffers();
}
void buildCommandBuffers() {
VkCommandBufferBeginInfo cmdBufInfo =
vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = {1.0f, 0};
VkRenderPassBeginInfo renderPassBeginInfo =
vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo,
VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport(
(float)width, (splitScreen) ? (float)height / 2.0f : (float)height,
0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = {0};
// Signed distance field font
vkCmdBindDescriptorSets(drawCmdBuffers[i],
VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
0, 1, &descriptorSets.sdf, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelines.sdf);
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1,
&vertexBuffer.buffer, offsets);
vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0,
VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
// Linear filtered bitmap font
if (splitScreen) {
viewport.y = (float)height / 2.0f;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindDescriptorSets(drawCmdBuffers[i],
VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
0, 1, &descriptorSets.bitmap, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelines.bitmap);
vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
// Creates a vertex buffer containing quads for the passed text
void generateText(std::string text) {
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
uint32_t indexOffset = 0;
float w = textures.fontSDF.width;
float posx = 0.0f;
float posy = 0.0f;
for (uint32_t i = 0; i < text.size(); i++) {
bmchar *charInfo = &fontChars[(int)text[i]];
if (charInfo->width == 0)
charInfo->width = 36;
float charw = ((float)(charInfo->width) / 36.0f);
float dimx = 1.0f * charw;
float charh = ((float)(charInfo->height) / 36.0f);
float dimy = 1.0f * charh;
posy = 1.0f - charh;
float us = charInfo->x / w;
float ue = (charInfo->x + charInfo->width) / w;
float ts = charInfo->y / w;
float te = (charInfo->y + charInfo->height) / w;
float xo = charInfo->xoffset / 36.0f;
float yo = charInfo->yoffset / 36.0f;
vertices.push_back({{posx + dimx + xo, posy + dimy, 0.0f}, {ue, te}});
vertices.push_back({{posx + xo, posy + dimy, 0.0f}, {us, te}});
vertices.push_back({{posx + xo, posy, 0.0f}, {us, ts}});
vertices.push_back({{posx + dimx + xo, posy, 0.0f}, {ue, ts}});
std::array<uint32_t, 6> letterIndices = {0, 1, 2, 2, 3, 0};
for (auto &index : letterIndices) {
indices.push_back(indexOffset + index);
}
indexOffset += 4;
float advance = ((float)(charInfo->xadvance) / 36.0f);
posx += advance;
}
indexCount = indices.size();
// Center
for (auto &v : vertices) {
v.pos[0] -= posx / 2.0f;
v.pos[1] -= 0.5f;
}
// Generate host accesible buffers for the text vertices and indices and
// upload the data
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&vertexBuffer, vertices.size() * sizeof(Vertex), vertices.data()));
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&indexBuffer, indices.size() * sizeof(uint32_t), indices.data()));
}
void setupVertexDescriptions() {
// Binding description
vertices.bindingDescriptions.resize(1);
vertices.bindingDescriptions[0] =
vks::initializers::vertexInputBindingDescription(
VERTEX_BUFFER_BIND_ID, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX);
// Attribute descriptions
// Describes memory layout and shader positions
vertices.attributeDescriptions.resize(2);
// Location 0 : Position
vertices.attributeDescriptions[0] =
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0);
// Location 1 : Texture coordinates
vertices.attributeDescriptions[1] =
vks::initializers::vertexInputAttributeDescription(
VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32_SFLOAT,
sizeof(float) * 3);
vertices.inputState =
vks::initializers::pipelineVertexInputStateCreateInfo();
vertices.inputState.vertexBindingDescriptionCount =
vertices.bindingDescriptions.size();
vertices.inputState.pVertexBindingDescriptions =
vertices.bindingDescriptions.data();
vertices.inputState.vertexAttributeDescriptionCount =
vertices.attributeDescriptions.size();
vertices.inputState.pVertexAttributeDescriptions =
vertices.attributeDescriptions.data();
}
void setupDescriptorPool() {
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
4),
vks::initializers::descriptorPoolSize(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2)};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(poolSizes.size(),
poolSizes.data(), 2);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo,
nullptr, &descriptorPool);
assert(!vkRes);
}
void setupDescriptorSetLayout() {
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader image sampler
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT, 1),
// Binding 2 : Fragment shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT,
2)};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(
setLayoutBindings.data(), setLayoutBindings.size());
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout,
nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo,
nullptr, &pipelineLayout));
}
void setupDescriptorSet() {
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(descriptorPool,
&descriptorSetLayout, 1);
// Signed distance front descriptor set
VK_CHECK_RESULT(
vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sdf));
// Image descriptor for the color map texture
VkDescriptorImageInfo texDescriptor =
vks::initializers::descriptorImageInfo(
textures.fontSDF.sampler, textures.fontSDF.view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSets.sdf,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, &uniformBuffers.vs.descriptor),
// Binding 1 : Fragment shader texture sampler
vks::initializers::writeDescriptorSet(
descriptorSets.sdf, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1,
&texDescriptor),
// Binding 2 : Fragment shader uniform buffer
vks::initializers::writeDescriptorSet(
descriptorSets.sdf, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2,
&uniformBuffers.fs.descriptor)};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(),
writeDescriptorSets.data(), 0, NULL);
// Default font rendering descriptor set
VK_CHECK_RESULT(
vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bitmap));
// Image descriptor for the color map texture
texDescriptor.sampler = textures.fontBitmap.sampler;
texDescriptor.imageView = textures.fontBitmap.view;
writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSets.bitmap,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0, &uniformBuffers.vs.descriptor),
// Binding 1 : Fragment shader texture sampler
vks::initializers::writeDescriptorSet(
descriptorSets.bitmap, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1,
&texDescriptor)};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(),
writeDescriptorSets.data(), 0, NULL);
}
void preparePipelines() {
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
vks::initializers::pipelineInputAssemblyStateCreateInfo(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState =
vks::initializers::pipelineRasterizationStateCreateInfo(
VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE,
VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_TRUE);
blendAttachmentState.blendEnable = VK_TRUE;
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.dstColorBlendFactor =
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
blendAttachmentState.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo colorBlendState =
vks::initializers::pipelineColorBlendStateCreateInfo(
1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState =
vks::initializers::pipelineDepthStencilStateCreateInfo(
VK_FALSE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState =
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState =
vks::initializers::pipelineMultisampleStateCreateInfo(
VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo dynamicState =
vks::initializers::pipelineDynamicStateCreateInfo(
dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] =
loadShader(getAssetPath() + "shaders/distancefieldfonts/sdf.vert.spv",
VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] =
loadShader(getAssetPath() + "shaders/distancefieldfonts/sdf.frag.spv",
VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
pipelineCreateInfo.pRasterizationState = &rasterizationState;
pipelineCreateInfo.pColorBlendState = &colorBlendState;
pipelineCreateInfo.pMultisampleState = &multisampleState;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
pipelineCreateInfo.pDynamicState = &dynamicState;
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1,
&pipelineCreateInfo, nullptr,
&pipelines.sdf));
// Default bitmap font rendering pipeline
shaderStages[0] = loadShader(
getAssetPath() + "shaders/distancefieldfonts/bitmap.vert.spv",
VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(
getAssetPath() + "shaders/distancefieldfonts/bitmap.frag.spv",
VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1,
&pipelineCreateInfo, nullptr,
&pipelines.bitmap));
}
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers() {
// Vertex shader uniform buffer block
VK_CHECK_RESULT(
vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.vs, sizeof(uboVS)));
// Fragment sahder uniform buffer block (Contains font rendering parameters)
VK_CHECK_RESULT(
vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.fs, sizeof(uboFS)));
// Map persistent
VK_CHECK_RESULT(uniformBuffers.vs.map());
VK_CHECK_RESULT(uniformBuffers.fs.map());
updateUniformBuffers();
updateFontSettings();
}
void updateUniformBuffers() {
// Vertex shader
glm::mat4 viewMatrix = glm::mat4(1.0f);
uboVS.projection = glm::perspective(
glm::radians(splitScreen ? 30.0f : 45.0f),
(float)width / (float)(height * ((splitScreen) ? 0.5f : 1.0f)), 0.001f,
256.0f);
viewMatrix = glm::translate(
viewMatrix, glm::vec3(0.0f, 0.0f, splitScreen ? zoom : zoom - 2.0f));
uboVS.model = glm::mat4(1.0f);
uboVS.model = viewMatrix * glm::translate(uboVS.model, cameraPos);
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x),
glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y),
glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z),
glm::vec3(0.0f, 0.0f, 1.0f));
memcpy(uniformBuffers.vs.mapped, &uboVS, sizeof(uboVS));
}
void updateFontSettings() {
// Fragment shader
memcpy(uniformBuffers.fs.mapped, &uboFS, sizeof(uboFS));
}
void draw() {
VulkanExampleBase::prepareFrame();
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare() {
VulkanExampleBase::prepare();
parsebmFont();
loadAssets();
generateText("Vulkan");
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
virtual void render() {
if (!prepared)
return;
draw();
}
virtual void viewChanged() { updateUniformBuffers(); }
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) {
if (overlay->header("Settings")) {
bool outline = (uboFS.outline == 1.0f);
if (overlay->checkBox("Outline", &outline)) {
uboFS.outline = outline ? 1.0f : 0.0f;
updateFontSettings();
}
if (overlay->checkBox("Splitscreen", &splitScreen)) {
buildCommandBuffers();
updateUniformBuffers();
}
}
}
};
VULKAN_EXAMPLE_MAIN()