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randaugment.py
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randaugment.py
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# copyright: https://github.com/ildoonet/pytorch-randaugment
# code in this file is adpated from rpmcruz/autoaugment
# https://github.com/rpmcruz/autoaugment/blob/master/transformations.py
# This code is modified version of one of ildoonet, for randaugmentation of fixmatch.
import random
import numpy as np
import PIL
import PIL.ImageDraw
import PIL.ImageEnhance
import PIL.ImageOps
import torch
import torch.nn.functional as F
from PIL import Image
def AutoContrast(img, _):
return PIL.ImageOps.autocontrast(img)
def Brightness(img, v):
assert v >= 0.0
return PIL.ImageEnhance.Brightness(img).enhance(v)
def Color(img, v):
assert v >= 0.0
return PIL.ImageEnhance.Color(img).enhance(v)
def Contrast(img, v):
assert v >= 0.0
return PIL.ImageEnhance.Contrast(img).enhance(v)
def Equalize(img, _):
return PIL.ImageOps.equalize(img)
def Invert(img, _):
return PIL.ImageOps.invert(img)
def Identity(img, v):
return img
def Posterize(img, v): # [4, 8]
v = int(v)
v = max(1, v)
return PIL.ImageOps.posterize(img, v)
def Rotate(img, v): # [-30, 30]
#assert -30 <= v <= 30
#if random.random() > 0.5:
# v = -v
return img.rotate(v)
def Sharpness(img, v): # [0.1,1.9]
assert v >= 0.0
return PIL.ImageEnhance.Sharpness(img).enhance(v)
def ShearX(img, v): # [-0.3, 0.3]
#assert -0.3 <= v <= 0.3
#if random.random() > 0.5:
# v = -v
return img.transform(img.size, PIL.Image.AFFINE, (1, v, 0, 0, 1, 0))
def ShearY(img, v): # [-0.3, 0.3]
#assert -0.3 <= v <= 0.3
#if random.random() > 0.5:
# v = -v
return img.transform(img.size, PIL.Image.AFFINE, (1, 0, 0, v, 1, 0))
def TranslateX(img, v): # [-150, 150] => percentage: [-0.45, 0.45]
#assert -0.3 <= v <= 0.3
#if random.random() > 0.5:
# v = -v
v = v * img.size[0]
return img.transform(img.size, PIL.Image.AFFINE, (1, 0, v, 0, 1, 0))
def TranslateXabs(img, v): # [-150, 150] => percentage: [-0.45, 0.45]
#assert v >= 0.0
#if random.random() > 0.5:
# v = -v
return img.transform(img.size, PIL.Image.AFFINE, (1, 0, v, 0, 1, 0))
def TranslateY(img, v): # [-150, 150] => percentage: [-0.45, 0.45]
#assert -0.3 <= v <= 0.3
#if random.random() > 0.5:
# v = -v
v = v * img.size[1]
return img.transform(img.size, PIL.Image.AFFINE, (1, 0, 0, 0, 1, v))
def TranslateYabs(img, v): # [-150, 150] => percentage: [-0.45, 0.45]
#assert 0 <= v
#if random.random() > 0.5:
# v = -v
return img.transform(img.size, PIL.Image.AFFINE, (1, 0, 0, 0, 1, v))
def Solarize(img, v): # [0, 256]
assert 0 <= v <= 256
return PIL.ImageOps.solarize(img, v)
def Cutout(img, v): #[0, 60] => percentage: [0, 0.2] => change to [0, 0.5]
assert 0.0 <= v <= 0.5
if v <= 0.:
return img
v = v * img.size[0]
return CutoutAbs(img, v)
def CutoutAbs(img, v): # [0, 60] => percentage: [0, 0.2]
# assert 0 <= v <= 20
if v < 0:
return img
w, h = img.size
x0 = np.random.uniform(w)
y0 = np.random.uniform(h)
x0 = int(max(0, x0 - v / 2.))
y0 = int(max(0, y0 - v / 2.))
x1 = min(w, x0 + v)
y1 = min(h, y0 + v)
xy = (x0, y0, x1, y1)
color = (125, 123, 114)
# color = (0, 0, 0)
img = img.copy()
PIL.ImageDraw.Draw(img).rectangle(xy, color)
return img
def augment_list():
l = [(AutoContrast, 0, 1), (Brightness, 0.05, 0.95), (Color, 0.05, 0.95),
(Contrast, 0.05, 0.95), (Equalize, 0, 1), (Identity, 0, 1),
(Posterize, 4, 8), (Rotate, -30, 30), (Sharpness, 0.05, 0.95),
(ShearX, -0.3, 0.3), (ShearY, -0.3, 0.3), (Solarize, 0, 256),
(TranslateX, -0.3, 0.3), (TranslateY, -0.3, 0.3)]
return l
class RandAugment:
def __init__(self, n, m):
self.n = n
self.m = m # [0, 30] in fixmatch, deprecated.
self.augment_list = augment_list()
def __call__(self, img):
ops = random.choices(self.augment_list, k=self.n)
for op, min_val, max_val in ops:
val = min_val + float(max_val - min_val) * random.random()
img = op(img, val)
cutout_val = random.random() * 0.5
img = Cutout(img, cutout_val) #for fixmatch
return img