-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.csproj
86 lines (86 loc) · 3.66 KB
/
Game.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F09029C1-70F6-4BB8-88E3-C82739830CF8}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Game</RootNamespace>
<AssemblyName>Game</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Externalconsole>true</Externalconsole>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Item.cs" />
<Compile Include="Characteristics.cs" />
<Compile Include="Equipment.cs" />
<Compile Include="Body.cs" />
<Compile Include="Being.cs" />
<Compile Include="Inventory.cs" />
<Compile Include="Dice.cs" />
<Compile Include="Weapon.cs" />
<Compile Include="Map.cs" />
<Compile Include="Location.cs" />
<Compile Include="Door.cs" />
<Compile Include="BasicObject.cs" />
<Compile Include="Chest.cs" />
<Compile Include="Player.cs" />
<Compile Include="IPlace.cs" />
<Compile Include="ThisGame.cs" />
<Compile Include="IXml.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="Impassable.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="files\" />
</ItemGroup>
<ItemGroup>
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="NLua">
<HintPath>..\..\..\..\NLua\NLua\Run\Release\net40\NLua.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
<None Include="files\luascripts\config.lua" />
<None Include="files\luascripts\startup.lua" />
<None Include="files\luascripts\dungeons\directory.lua" />
<None Include="files\luascripts\dungeons\desert\desert_action.lua" />
<None Include="files\luascripts\dungeons\dungeon1\breakable_wall.lua" />
<None Include="files\luascripts\dungeons\dungeon1\broken_wall.lua" />
<None Include="files\luascripts\dungeons\dungeon1\burial_chamber_door.lua" />
<None Include="files\luascripts\dungeons\dungeon1\door_out.lua" />
<None Include="files\luascripts\dungeons\dungeon1\leave.lua" />
<None Include="files\luascripts\dungeons\dungeon1\madman.lua" />
<None Include="files\luascripts\dungeons\dungeon1\sarcophagus.lua" />
<None Include="files\luascripts\dungeons\dungeon1\statue.lua" />
<None Include="files\luascripts\dungeons\dungeon1\torch.lua" />
<None Include="files\luascripts\dungeons\dungeon1\warning.lua" />
<None Include="files\luascripts\generator\desert.lua" />
<None Include="files\luascripts\generator\dungeon1.lua" />
<None Include="files\luascripts\dungeons\desert\leave.lua" />
</ItemGroup>
</Project>