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immutable.go
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immutable.go
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// Package immutable provides immutable collection types.
//
// Introduction
//
// Immutable collections provide an efficient, safe way to share collections
// of data while minimizing locks. The collections in this package provide
// List, Map, and SortedMap implementations. These act similarly to slices
// and maps, respectively, except that altering a collection returns a new
// copy of the collection with that change.
//
// Because collections are unable to change, they are safe for multiple
// goroutines to read from at the same time without a mutex. However, these
// types of collections come with increased CPU & memory usage as compared
// with Go's built-in collection types so please evaluate for your specific
// use.
//
// Collection Types
//
// The List type provides an API similar to Go slices. They allow appending,
// prepending, and updating of elements. Elements can also be fetched by index
// or iterated over using a ListIterator.
//
// The Map & SortedMap types provide an API similar to Go maps. They allow
// values to be assigned to unique keys and allow for the deletion of keys.
// Values can be fetched by key and key/value pairs can be iterated over using
// the appropriate iterator type. Both map types provide the same API. The
// SortedMap, however, provides iteration over sorted keys while the Map
// provides iteration over unsorted keys. Maps improved performance and memory
// usage as compared to SortedMaps.
//
// Hashing and Sorting
//
// Map types require the use of a Hasher implementation to calculate hashes for
// their keys and check for key equality. SortedMaps require the use of a
// Comparer implementation to sort keys in the map.
//
// These collection types automatically provide built-in hasher and comparers
// for int, string, and byte slice keys. If you are using one of these key types
// then simply pass a nil into the constructor. Otherwise you will need to
// implement a custom Hasher or Comparer type. Please see the provided
// implementations for reference.
package immutable
import (
"fmt"
"math/bits"
"reflect"
"sort"
"strings"
"golang.org/x/exp/constraints"
)
// List is a dense, ordered, indexed collections. They are analogous to slices
// in Go. They can be updated by appending to the end of the list, prepending
// values to the beginning of the list, or updating existing indexes in the
// list.
type List[T any] struct {
root listNode[T] // root node
origin int // offset to zero index element
size int // total number of elements in use
}
// NewList returns a new empty instance of List.
func NewList[T any]() *List[T] {
return &List[T]{
root: &listLeafNode[T]{},
}
}
// clone returns a copy of the list.
func (l *List[T]) clone() *List[T] {
other := *l
return &other
}
// Len returns the number of elements in the list.
func (l *List[T]) Len() int {
return l.size
}
// cap returns the total number of possible elements for the current depth.
func (l *List[T]) cap() int {
return 1 << (l.root.depth() * listNodeBits)
}
// Get returns the value at the given index. Similar to slices, this method will
// panic if index is below zero or is greater than or equal to the list size.
func (l *List[T]) Get(index int) T {
if index < 0 || index >= l.size {
panic(fmt.Sprintf("immutable.List.Get: index %d out of bounds", index))
}
return l.root.get(l.origin + index)
}
// Set returns a new list with value set at index. Similar to slices, this
// method will panic if index is below zero or if the index is greater than
// or equal to the list size.
func (l *List[T]) Set(index int, value T) *List[T] {
return l.set(index, value, false)
}
func (l *List[T]) set(index int, value T, mutable bool) *List[T] {
if index < 0 || index >= l.size {
panic(fmt.Sprintf("immutable.List.Set: index %d out of bounds", index))
}
other := l
if !mutable {
other = l.clone()
}
other.root = other.root.set(l.origin+index, value, mutable)
return other
}
// Append returns a new list with value added to the end of the list.
func (l *List[T]) Append(value T) *List[T] {
return l.append(value, false)
}
func (l *List[T]) append(value T, mutable bool) *List[T] {
other := l
if !mutable {
other = l.clone()
}
// Expand list to the right if no slots remain.
if other.size+other.origin >= l.cap() {
newRoot := &listBranchNode[T]{d: other.root.depth() + 1}
newRoot.children[0] = other.root
other.root = newRoot
}
// Increase size and set the last element to the new value.
other.size++
other.root = other.root.set(other.origin+other.size-1, value, mutable)
return other
}
// Prepend returns a new list with value added to the beginning of the list.
func (l *List[T]) Prepend(value T) *List[T] {
return l.prepend(value, false)
}
func (l *List[T]) prepend(value T, mutable bool) *List[T] {
other := l
if !mutable {
other = l.clone()
}
// Expand list to the left if no slots remain.
if other.origin == 0 {
newRoot := &listBranchNode[T]{d: other.root.depth() + 1}
newRoot.children[listNodeSize-1] = other.root
other.root = newRoot
other.origin += (listNodeSize - 1) << (other.root.depth() * listNodeBits)
}
// Increase size and move origin back. Update first element to value.
other.size++
other.origin--
other.root = other.root.set(other.origin, value, mutable)
return other
}
// Slice returns a new list of elements between start index and end index.
// Similar to slices, this method will panic if start or end are below zero or
// greater than the list size. A panic will also occur if start is greater than
// end.
//
// Unlike Go slices, references to inaccessible elements will be automatically
// removed so they can be garbage collected.
func (l *List[T]) Slice(start, end int) *List[T] {
return l.slice(start, end, false)
}
func (l *List[T]) slice(start, end int, mutable bool) *List[T] {
// Panics similar to Go slices.
if start < 0 || start > l.size {
panic(fmt.Sprintf("immutable.List.Slice: start index %d out of bounds", start))
} else if end < 0 || end > l.size {
panic(fmt.Sprintf("immutable.List.Slice: end index %d out of bounds", end))
} else if start > end {
panic(fmt.Sprintf("immutable.List.Slice: invalid slice index: [%d:%d]", start, end))
}
// Return the same list if the start and end are the entire range.
if start == 0 && end == l.size {
return l
}
// Create copy, if immutable.
other := l
if !mutable {
other = l.clone()
}
// Update origin/size.
other.origin = l.origin + start
other.size = end - start
// Contract tree while the start & end are in the same child node.
for other.root.depth() > 1 {
i := (other.origin >> (other.root.depth() * listNodeBits)) & listNodeMask
j := ((other.origin + other.size - 1) >> (other.root.depth() * listNodeBits)) & listNodeMask
if i != j {
break // branch contains at least two nodes, exit
}
// Replace the current root with the single child & update origin offset.
other.origin -= i << (other.root.depth() * listNodeBits)
other.root = other.root.(*listBranchNode[T]).children[i]
}
// Ensure all references are removed before start & after end.
other.root = other.root.deleteBefore(other.origin, mutable)
other.root = other.root.deleteAfter(other.origin+other.size-1, mutable)
return other
}
// Iterator returns a new iterator for this list positioned at the first index.
func (l *List[T]) Iterator() *ListIterator[T] {
itr := &ListIterator[T]{list: l}
itr.First()
return itr
}
// ListBuilder represents an efficient builder for creating new Lists.
type ListBuilder[T any] struct {
list *List[T] // current state
}
// NewListBuilder returns a new instance of ListBuilder.
func NewListBuilder[T any]() *ListBuilder[T] {
return &ListBuilder[T]{list: NewList[T]()}
}
// List returns the current copy of the list.
// The builder should not be used again after the list after this call.
func (b *ListBuilder[T]) List() *List[T] {
assert(b.list != nil, "immutable.ListBuilder.List(): duplicate call to fetch list")
list := b.list
b.list = nil
return list
}
// Len returns the number of elements in the underlying list.
func (b *ListBuilder[T]) Len() int {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
return b.list.Len()
}
// Get returns the value at the given index. Similar to slices, this method will
// panic if index is below zero or is greater than or equal to the list size.
func (b *ListBuilder[T]) Get(index int) T {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
return b.list.Get(index)
}
// Set updates the value at the given index. Similar to slices, this method will
// panic if index is below zero or if the index is greater than or equal to the
// list size.
func (b *ListBuilder[T]) Set(index int, value T) {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
b.list = b.list.set(index, value, true)
}
// Append adds value to the end of the list.
func (b *ListBuilder[T]) Append(value T) {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
b.list = b.list.append(value, true)
}
// Prepend adds value to the beginning of the list.
func (b *ListBuilder[T]) Prepend(value T) {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
b.list = b.list.prepend(value, true)
}
// Slice updates the list with a sublist of elements between start and end index.
// See List.Slice() for more details.
func (b *ListBuilder[T]) Slice(start, end int) {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
b.list = b.list.slice(start, end, true)
}
// Iterator returns a new iterator for the underlying list.
func (b *ListBuilder[T]) Iterator() *ListIterator[T] {
assert(b.list != nil, "immutable.ListBuilder: builder invalid after List() invocation")
return b.list.Iterator()
}
// Constants for bit shifts used for levels in the List trie.
const (
listNodeBits = 5
listNodeSize = 1 << listNodeBits
listNodeMask = listNodeSize - 1
)
// listNode represents either a branch or leaf node in a List.
type listNode[T any] interface {
depth() uint
get(index int) T
set(index int, v T, mutable bool) listNode[T]
containsBefore(index int) bool
containsAfter(index int) bool
deleteBefore(index int, mutable bool) listNode[T]
deleteAfter(index int, mutable bool) listNode[T]
}
// newListNode returns a leaf node for depth zero, otherwise returns a branch node.
func newListNode[T any](depth uint) listNode[T] {
if depth == 0 {
return &listLeafNode[T]{}
}
return &listBranchNode[T]{d: depth}
}
// listBranchNode represents a branch of a List tree at a given depth.
type listBranchNode[T any] struct {
d uint // depth
children [listNodeSize]listNode[T]
}
// depth returns the depth of this branch node from the leaf.
func (n *listBranchNode[T]) depth() uint { return n.d }
// get returns the child node at the segment of the index for this depth.
func (n *listBranchNode[T]) get(index int) T {
idx := (index >> (n.d * listNodeBits)) & listNodeMask
return n.children[idx].get(index)
}
// set recursively updates the value at index for each lower depth from the node.
func (n *listBranchNode[T]) set(index int, v T, mutable bool) listNode[T] {
idx := (index >> (n.d * listNodeBits)) & listNodeMask
// Find child for the given value in the branch. Create new if it doesn't exist.
child := n.children[idx]
if child == nil {
child = newListNode[T](n.depth() - 1)
}
// Return a copy of this branch with the new child.
var other *listBranchNode[T]
if mutable {
other = n
} else {
tmp := *n
other = &tmp
}
other.children[idx] = child.set(index, v, mutable)
return other
}
// containsBefore returns true if non-nil values exists between [0,index).
func (n *listBranchNode[T]) containsBefore(index int) bool {
idx := (index >> (n.d * listNodeBits)) & listNodeMask
// Quickly check if any direct children exist before this segment of the index.
for i := 0; i < idx; i++ {
if n.children[i] != nil {
return true
}
}
// Recursively check for children directly at the given index at this segment.
if n.children[idx] != nil && n.children[idx].containsBefore(index) {
return true
}
return false
}
// containsAfter returns true if non-nil values exists between (index,listNodeSize).
func (n *listBranchNode[T]) containsAfter(index int) bool {
idx := (index >> (n.d * listNodeBits)) & listNodeMask
// Quickly check if any direct children exist after this segment of the index.
for i := idx + 1; i < len(n.children); i++ {
if n.children[i] != nil {
return true
}
}
// Recursively check for children directly at the given index at this segment.
if n.children[idx] != nil && n.children[idx].containsAfter(index) {
return true
}
return false
}
// deleteBefore returns a new node with all elements before index removed.
func (n *listBranchNode[T]) deleteBefore(index int, mutable bool) listNode[T] {
// Ignore if no nodes exist before the given index.
if !n.containsBefore(index) {
return n
}
// Return a copy with any nodes prior to the index removed.
idx := (index >> (n.d * listNodeBits)) & listNodeMask
var other *listBranchNode[T]
if mutable {
other = n
for i := 0; i < idx; i++ {
n.children[i] = nil
}
} else {
other = &listBranchNode[T]{d: n.d}
copy(other.children[idx:][:], n.children[idx:][:])
}
if other.children[idx] != nil {
other.children[idx] = other.children[idx].deleteBefore(index, mutable)
}
return other
}
// deleteBefore returns a new node with all elements before index removed.
func (n *listBranchNode[T]) deleteAfter(index int, mutable bool) listNode[T] {
// Ignore if no nodes exist after the given index.
if !n.containsAfter(index) {
return n
}
// Return a copy with any nodes after the index removed.
idx := (index >> (n.d * listNodeBits)) & listNodeMask
var other *listBranchNode[T]
if mutable {
other = n
for i := idx + 1; i < len(n.children); i++ {
n.children[i] = nil
}
} else {
other = &listBranchNode[T]{d: n.d}
copy(other.children[:idx+1], n.children[:idx+1])
}
if other.children[idx] != nil {
other.children[idx] = other.children[idx].deleteAfter(index, mutable)
}
return other
}
// listLeafNode represents a leaf node in a List.
type listLeafNode[T any] struct {
children [listNodeSize]T
// bitset with ones at occupied positions, position 0 is the LSB
occupied uint32
}
// depth always returns 0 for leaf nodes.
func (n *listLeafNode[T]) depth() uint { return 0 }
// get returns the value at the given index.
func (n *listLeafNode[T]) get(index int) T {
return n.children[index&listNodeMask]
}
// set returns a copy of the node with the value at the index updated to v.
func (n *listLeafNode[T]) set(index int, v T, mutable bool) listNode[T] {
idx := index & listNodeMask
var other *listLeafNode[T]
if mutable {
other = n
} else {
tmp := *n
other = &tmp
}
other.children[idx] = v
other.occupied |= 1 << idx
return other
}
// containsBefore returns true if non-nil values exists between [0,index).
func (n *listLeafNode[T]) containsBefore(index int) bool {
idx := index & listNodeMask
return bits.TrailingZeros32(n.occupied) < idx
}
// containsAfter returns true if non-nil values exists between (index,listNodeSize).
func (n *listLeafNode[T]) containsAfter(index int) bool {
idx := index & listNodeMask
lastSetPos := 31 - bits.LeadingZeros32(n.occupied)
return lastSetPos > idx
}
// deleteBefore returns a new node with all elements before index removed.
func (n *listLeafNode[T]) deleteBefore(index int, mutable bool) listNode[T] {
if !n.containsBefore(index) {
return n
}
idx := index & listNodeMask
var other *listLeafNode[T]
if mutable {
other = n
var empty T
for i := 0; i < idx; i++ {
other.children[i] = empty
}
} else {
other = &listLeafNode[T]{occupied: n.occupied}
copy(other.children[idx:][:], n.children[idx:][:])
}
// Set the first idx bits to 0.
other.occupied &= ^((1 << idx)-1)
return other
}
// deleteAfter returns a new node with all elements after index removed.
func (n *listLeafNode[T]) deleteAfter(index int, mutable bool) listNode[T] {
if !n.containsAfter(index) {
return n
}
idx := index & listNodeMask
var other *listLeafNode[T]
if mutable {
other = n
var empty T
for i := idx + 1; i < len(n.children); i++ {
other.children[i] = empty
}
} else {
other = &listLeafNode[T]{occupied: n.occupied}
copy(other.children[:idx+1][:], n.children[:idx+1][:])
}
// Set bits after idx to 0. idx < 31 because n.containsAfter(index) == true.
other.occupied &= (1 << (idx+1))-1
return other
}
// ListIterator represents an ordered iterator over a list.
type ListIterator[T any] struct {
list *List[T] // source list
index int // current index position
stack [32]listIteratorElem[T] // search stack
depth int // stack depth
}
// Done returns true if no more elements remain in the iterator.
func (itr *ListIterator[T]) Done() bool {
return itr.index < 0 || itr.index >= itr.list.Len()
}
// First positions the iterator on the first index.
// If source list is empty then no change is made.
func (itr *ListIterator[T]) First() {
if itr.list.Len() != 0 {
itr.Seek(0)
}
}
// Last positions the iterator on the last index.
// If source list is empty then no change is made.
func (itr *ListIterator[T]) Last() {
if n := itr.list.Len(); n != 0 {
itr.Seek(n - 1)
}
}
// Seek moves the iterator position to the given index in the list.
// Similar to Go slices, this method will panic if index is below zero or if
// the index is greater than or equal to the list size.
func (itr *ListIterator[T]) Seek(index int) {
// Panic similar to Go slices.
if index < 0 || index >= itr.list.Len() {
panic(fmt.Sprintf("immutable.ListIterator.Seek: index %d out of bounds", index))
}
itr.index = index
// Reset to the bottom of the stack at seek to the correct position.
itr.stack[0] = listIteratorElem[T]{node: itr.list.root}
itr.depth = 0
itr.seek(index)
}
// Next returns the current index and its value & moves the iterator forward.
// Returns an index of -1 if the there are no more elements to return.
func (itr *ListIterator[T]) Next() (index int, value T) {
// Exit immediately if there are no elements remaining.
var empty T
if itr.Done() {
return -1, empty
}
// Retrieve current index & value.
elem := &itr.stack[itr.depth]
index, value = itr.index, elem.node.(*listLeafNode[T]).children[elem.index]
// Increase index. If index is at the end then return immediately.
itr.index++
if itr.Done() {
return index, value
}
// Move up stack until we find a node that has remaining position ahead.
for ; itr.depth > 0 && itr.stack[itr.depth].index >= listNodeSize-1; itr.depth-- {
}
// Seek to correct position from current depth.
itr.seek(itr.index)
return index, value
}
// Prev returns the current index and value and moves the iterator backward.
// Returns an index of -1 if the there are no more elements to return.
func (itr *ListIterator[T]) Prev() (index int, value T) {
// Exit immediately if there are no elements remaining.
var empty T
if itr.Done() {
return -1, empty
}
// Retrieve current index & value.
elem := &itr.stack[itr.depth]
index, value = itr.index, elem.node.(*listLeafNode[T]).children[elem.index]
// Decrease index. If index is past the beginning then return immediately.
itr.index--
if itr.Done() {
return index, value
}
// Move up stack until we find a node that has remaining position behind.
for ; itr.depth > 0 && itr.stack[itr.depth].index == 0; itr.depth-- {
}
// Seek to correct position from current depth.
itr.seek(itr.index)
return index, value
}
// seek positions the stack to the given index from the current depth.
// Elements and indexes below the current depth are assumed to be correct.
func (itr *ListIterator[T]) seek(index int) {
// Iterate over each level until we reach a leaf node.
for {
elem := &itr.stack[itr.depth]
elem.index = ((itr.list.origin + index) >> (elem.node.depth() * listNodeBits)) & listNodeMask
switch node := elem.node.(type) {
case *listBranchNode[T]:
child := node.children[elem.index]
itr.stack[itr.depth+1] = listIteratorElem[T]{node: child}
itr.depth++
case *listLeafNode[T]:
return
}
}
}
// listIteratorElem represents the node and it's child index within the stack.
type listIteratorElem[T any] struct {
node listNode[T]
index int
}
// Size thresholds for each type of branch node.
const (
maxArrayMapSize = 8
maxBitmapIndexedSize = 16
)
// Segment bit shifts within the map tree.
const (
mapNodeBits = 5
mapNodeSize = 1 << mapNodeBits
mapNodeMask = mapNodeSize - 1
)
// Map represents an immutable hash map implementation. The map uses a Hasher
// to generate hashes and check for equality of key values.
//
// It is implemented as an Hash Array Mapped Trie.
type Map[K constraints.Ordered, V any] struct {
size int // total number of key/value pairs
root mapNode[K, V] // root node of trie
hasher Hasher[K] // hasher implementation
}
// NewMap returns a new instance of Map. If hasher is nil, a default hasher
// implementation will automatically be chosen based on the first key added.
// Default hasher implementations only exist for int, string, and byte slice types.
func NewMap[K constraints.Ordered, V any](hasher Hasher[K]) *Map[K, V] {
return &Map[K, V]{
hasher: hasher,
}
}
// Len returns the number of elements in the map.
func (m *Map[K, V]) Len() int {
return m.size
}
// clone returns a shallow copy of m.
func (m *Map[K, V]) clone() *Map[K, V] {
other := *m
return &other
}
// Get returns the value for a given key and a flag indicating whether the
// key exists. This flag distinguishes a nil value set on a key versus a
// non-existent key in the map.
func (m *Map[K, V]) Get(key K) (value V, ok bool) {
var empty V
if m.root == nil {
return empty, false
}
keyHash := m.hasher.Hash(key)
return m.root.get(key, 0, keyHash, m.hasher)
}
// Set returns a map with the key set to the new value. A nil value is allowed.
//
// This function will return a new map even if the updated value is the same as
// the existing value because Map does not track value equality.
func (m *Map[K, V]) Set(key K, value V) *Map[K, V] {
return m.set(key, value, false)
}
func (m *Map[K, V]) set(key K, value V, mutable bool) *Map[K, V] {
// Set a hasher on the first value if one does not already exist.
hasher := m.hasher
if hasher == nil {
hasher = NewHasher(key)
}
// Generate copy if necessary.
other := m
if !mutable {
other = m.clone()
}
other.hasher = hasher
// If the map is empty, initialize with a simple array node.
if m.root == nil {
other.size = 1
other.root = &mapArrayNode[K, V]{entries: []mapEntry[K, V]{{key: key, value: value}}}
return other
}
// Otherwise copy the map and delegate insertion to the root.
// Resized will return true if the key does not currently exist.
var resized bool
other.root = m.root.set(key, value, 0, hasher.Hash(key), hasher, mutable, &resized)
if resized {
other.size++
}
return other
}
// Delete returns a map with the given key removed.
// Removing a non-existent key will cause this method to return the same map.
func (m *Map[K, V]) Delete(key K) *Map[K, V] {
return m.delete(key, false)
}
func (m *Map[K, V]) delete(key K, mutable bool) *Map[K, V] {
// Return original map if no keys exist.
if m.root == nil {
return m
}
// If the delete did not change the node then return the original map.
var resized bool
newRoot := m.root.delete(key, 0, m.hasher.Hash(key), m.hasher, mutable, &resized)
if !resized {
return m
}
// Generate copy if necessary.
other := m
if !mutable {
other = m.clone()
}
// Return copy of map with new root and decreased size.
other.size = m.size - 1
other.root = newRoot
return other
}
// Iterator returns a new iterator for the map.
func (m *Map[K, V]) Iterator() *MapIterator[K, V] {
itr := &MapIterator[K, V]{m: m}
itr.First()
return itr
}
// MapBuilder represents an efficient builder for creating Maps.
type MapBuilder[K constraints.Ordered, V any] struct {
m *Map[K, V] // current state
}
// NewMapBuilder returns a new instance of MapBuilder.
func NewMapBuilder[K constraints.Ordered, V any](hasher Hasher[K]) *MapBuilder[K, V] {
return &MapBuilder[K, V]{m: NewMap[K, V](hasher)}
}
// Map returns the underlying map. Only call once.
// Builder is invalid after call. Will panic on second invocation.
func (b *MapBuilder[K, V]) Map() *Map[K, V] {
assert(b.m != nil, "immutable.SortedMapBuilder.Map(): duplicate call to fetch map")
m := b.m
b.m = nil
return m
}
// Len returns the number of elements in the underlying map.
func (b *MapBuilder[K, V]) Len() int {
assert(b.m != nil, "immutable.MapBuilder: builder invalid after Map() invocation")
return b.m.Len()
}
// Get returns the value for the given key.
func (b *MapBuilder[K, V]) Get(key K) (value V, ok bool) {
assert(b.m != nil, "immutable.MapBuilder: builder invalid after Map() invocation")
return b.m.Get(key)
}
// Set sets the value of the given key. See Map.Set() for additional details.
func (b *MapBuilder[K, V]) Set(key K, value V) {
assert(b.m != nil, "immutable.MapBuilder: builder invalid after Map() invocation")
b.m = b.m.set(key, value, true)
}
// Delete removes the given key. See Map.Delete() for additional details.
func (b *MapBuilder[K, V]) Delete(key K) {
assert(b.m != nil, "immutable.MapBuilder: builder invalid after Map() invocation")
b.m = b.m.delete(key, true)
}
// Iterator returns a new iterator for the underlying map.
func (b *MapBuilder[K, V]) Iterator() *MapIterator[K, V] {
assert(b.m != nil, "immutable.MapBuilder: builder invalid after Map() invocation")
return b.m.Iterator()
}
// mapNode represents any node in the map tree.
type mapNode[K constraints.Ordered, V any] interface {
get(key K, shift uint, keyHash uint32, h Hasher[K]) (value V, ok bool)
set(key K, value V, shift uint, keyHash uint32, h Hasher[K], mutable bool, resized *bool) mapNode[K, V]
delete(key K, shift uint, keyHash uint32, h Hasher[K], mutable bool, resized *bool) mapNode[K, V]
}
var _ mapNode[string, any] = (*mapArrayNode[string, any])(nil)
var _ mapNode[string, any] = (*mapBitmapIndexedNode[string, any])(nil)
var _ mapNode[string, any] = (*mapHashArrayNode[string, any])(nil)
var _ mapNode[string, any] = (*mapValueNode[string, any])(nil)
var _ mapNode[string, any] = (*mapHashCollisionNode[string, any])(nil)
// mapLeafNode represents a node that stores a single key hash at the leaf of the map tree.
type mapLeafNode[K constraints.Ordered, V any] interface {
mapNode[K, V]
keyHashValue() uint32
}
var _ mapLeafNode[string, any] = (*mapValueNode[string, any])(nil)
var _ mapLeafNode[string, any] = (*mapHashCollisionNode[string, any])(nil)
// mapArrayNode is a map node that stores key/value pairs in a slice.
// Entries are stored in insertion order. An array node expands into a bitmap
// indexed node once a given threshold size is crossed.
type mapArrayNode[K constraints.Ordered, V any] struct {
entries []mapEntry[K, V]
}
// indexOf returns the entry index of the given key. Returns -1 if key not found.
func (n *mapArrayNode[K, V]) indexOf(key K, h Hasher[K]) int {
for i := range n.entries {
if h.Equal(n.entries[i].key, key) {
return i
}
}
return -1
}
// get returns the value for the given key.
func (n *mapArrayNode[K, V]) get(key K, shift uint, keyHash uint32, h Hasher[K]) (value V, ok bool) {
i := n.indexOf(key, h)
if i == -1 {
return value, false
}
return n.entries[i].value, true
}
// set inserts or updates the value for a given key. If the key is inserted and
// the new size crosses the max size threshold, a bitmap indexed node is returned.
func (n *mapArrayNode[K, V]) set(key K, value V, shift uint, keyHash uint32, h Hasher[K], mutable bool, resized *bool) mapNode[K, V] {
idx := n.indexOf(key, h)
// Mark as resized if the key doesn't exist.
if idx == -1 {
*resized = true
}
// If we are adding and it crosses the max size threshold, expand the node.
// We do this by continually setting the entries to a value node and expanding.
if idx == -1 && len(n.entries) >= maxArrayMapSize {
var node mapNode[K, V] = newMapValueNode(h.Hash(key), key, value)
for _, entry := range n.entries {
node = node.set(entry.key, entry.value, 0, h.Hash(entry.key), h, false, resized)
}
return node
}
// Update in-place if mutable.
if mutable {
if idx != -1 {
n.entries[idx] = mapEntry[K, V]{key, value}
} else {
n.entries = append(n.entries, mapEntry[K, V]{key, value})
}
return n
}
// Update existing entry if a match is found.
// Otherwise append to the end of the element list if it doesn't exist.
var other mapArrayNode[K, V]
if idx != -1 {
other.entries = make([]mapEntry[K, V], len(n.entries))
copy(other.entries, n.entries)
other.entries[idx] = mapEntry[K, V]{key, value}
} else {
other.entries = make([]mapEntry[K, V], len(n.entries)+1)
copy(other.entries, n.entries)
other.entries[len(other.entries)-1] = mapEntry[K, V]{key, value}
}
return &other
}
// delete removes the given key from the node. Returns the same node if key does
// not exist. Returns a nil node when removing the last entry.
func (n *mapArrayNode[K, V]) delete(key K, shift uint, keyHash uint32, h Hasher[K], mutable bool, resized *bool) mapNode[K, V] {
idx := n.indexOf(key, h)
// Return original node if key does not exist.
if idx == -1 {
return n
}
*resized = true
// Return nil if this node will contain no nodes.
if len(n.entries) == 1 {
return nil
}
// Update in-place, if mutable.
if mutable {
copy(n.entries[idx:], n.entries[idx+1:])
n.entries[len(n.entries)-1] = mapEntry[K, V]{}
n.entries = n.entries[:len(n.entries)-1]
return n
}
// Otherwise create a copy with the given entry removed.
other := &mapArrayNode[K, V]{entries: make([]mapEntry[K, V], len(n.entries)-1)}
copy(other.entries[:idx], n.entries[:idx])
copy(other.entries[idx:], n.entries[idx+1:])
return other
}
// mapBitmapIndexedNode represents a map branch node with a variable number of
// node slots and indexed using a bitmap. Indexes for the node slots are
// calculated by counting the number of set bits before the target bit using popcount.
type mapBitmapIndexedNode[K constraints.Ordered, V any] struct {
bitmap uint32
nodes []mapNode[K, V]
}
// get returns the value for the given key.
func (n *mapBitmapIndexedNode[K, V]) get(key K, shift uint, keyHash uint32, h Hasher[K]) (value V, ok bool) {
bit := uint32(1) << ((keyHash >> shift) & mapNodeMask)
if (n.bitmap & bit) == 0 {
return value, false
}
child := n.nodes[bits.OnesCount32(n.bitmap&(bit-1))]
return child.get(key, shift+mapNodeBits, keyHash, h)
}
// set inserts or updates the value for the given key. If a new key is inserted
// and the size crosses the max size threshold then a hash array node is returned.
func (n *mapBitmapIndexedNode[K, V]) set(key K, value V, shift uint, keyHash uint32, h Hasher[K], mutable bool, resized *bool) mapNode[K, V] {
// Extract the index for the bit segment of the key hash.
keyHashFrag := (keyHash >> shift) & mapNodeMask
// Determine the bit based on the hash index.
bit := uint32(1) << keyHashFrag
exists := (n.bitmap & bit) != 0
// Mark as resized if the key doesn't exist.
if !exists {