Replies: 3 comments 4 replies
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Thanks for the feedback. I agree! I thought the middle frames would spice things up at first, but they don't look good when you've got a bunch of windows together, or over the beacon. I think a single pane for the normal glass might be best. As for the window transparency, I've had a hard time figuring out the best opacity and reflectivity for a few reasons. The window renders in Substance Painter look slightly different than how they appear in Minecraft. The stained glass windows need to be more opaque in order to make the RTX light coming in more colorful; however, the opacity still needs to stay within a certain threshold because the PBR texture guide says:
I'll try something different. I'm glad you said something! |
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It seems like the problem was caused by the file format. Converting the glass texture from PNG to TGA seems to have solved the problem. (A PNG is still currently intentionally included in the latest release's .mcpack.) |
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Was the issue fixed in 0.15.1-alpha ? In the description for that version it says "Converted glass texture file from PNG to TGA to improve glass transparency", but when I update the pack and try it in the Hilltop Lifestyle demo world, the lighthouse windows are still very opaque. |
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Firstly I want to say that I love this texture pack and I'm appreciative of the work you're doing!
The biggest issue I've run into with this pack is the glass. It's very difficult to see through.
RTX enabled:
RTX disabled:
I also personally dislike the wood frames going through the block but that's less of an issue for me.
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