-
Notifications
You must be signed in to change notification settings - Fork 207
/
server.go
466 lines (398 loc) · 10.9 KB
/
server.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
package codenames
import (
"crypto/subtle"
"encoding/json"
"html/template"
"io"
"log"
"net/http"
"net/http/pprof"
"os"
"sort"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/jbowens/dictionary"
)
var closed chan struct{}
func init() {
closed = make(chan struct{})
close(closed)
}
type Server struct {
Server http.Server
Store Store
tpl *template.Template
gameIDWords []string
mu sync.Mutex
games map[string]*GameHandle
defaultWords []string
mux *http.ServeMux
statOpenRequests int64 // atomic access
statTotalRequests int64 // atomic access
}
type Store interface {
Save(*Game) error
Delete(*Game) error
Checkpoint(io.Writer) error
}
type GameHandle struct {
store Store
mu sync.Mutex
updated chan struct{} // closed when the game is updated
replaced chan struct{} // closed when the game has been replaced
marshaled []byte
g *Game
}
func newHandle(g *Game, s Store) *GameHandle {
gh := &GameHandle{
store: s,
g: g,
updated: make(chan struct{}),
replaced: make(chan struct{}),
}
err := s.Save(g)
if err != nil {
log.Printf("Unable to write updated game %q to disk: %s\n", gh.g.ID, err)
}
return gh
}
func (gh *GameHandle) update(fn func(*Game) bool) {
gh.mu.Lock()
defer gh.mu.Unlock()
ok := fn(gh.g)
if !ok {
// game wasn't updated
return
}
gh.marshaled = nil
ch := gh.updated
gh.updated = make(chan struct{})
// write the updated game to disk
err := gh.store.Save(gh.g)
if err != nil {
log.Printf("Unable to write updated game %q to disk: %s\n", gh.g.ID, err)
}
close(ch)
}
func (gh *GameHandle) gameStateChanged(stateID *string) (updated <-chan struct{}, replaced <-chan struct{}) {
if stateID == nil {
return closed, nil
}
gh.mu.Lock()
defer gh.mu.Unlock()
if gh.g.StateID() != *stateID {
return closed, nil
}
return gh.updated, gh.replaced
}
// MarshalJSON implements the encoding/json.Marshaler interface.
// It caches a marshalled value of the game object.
func (gh *GameHandle) MarshalJSON() ([]byte, error) {
gh.mu.Lock()
defer gh.mu.Unlock()
var err error
if gh.marshaled == nil {
gh.marshaled, err = json.Marshal(struct {
*Game
StateID string `json:"state_id"`
}{gh.g, gh.g.StateID()})
}
return gh.marshaled, err
}
func (s *Server) getGame(gameID string) *GameHandle {
s.mu.Lock()
defer s.mu.Unlock()
gh, ok := s.games[gameID]
if ok {
return gh
}
gh = newHandle(newGame(gameID, randomState(s.defaultWords), GameOptions{}), s.Store)
s.games[gameID] = gh
return gh
}
// POST /game-state
func (s *Server) handleGameState(rw http.ResponseWriter, req *http.Request) {
var body struct {
GameID string `json:"game_id"`
StateID *string `json:"state_id"`
}
err := json.NewDecoder(req.Body).Decode(&body)
if err != nil {
http.Error(rw, "Error decoding request body", 400)
return
}
gh := s.getGame(body.GameID)
updated, replaced := gh.gameStateChanged(body.StateID)
select {
case <-req.Context().Done():
return
case <-time.After(15 * time.Second):
writeGame(rw, gh)
case <-updated:
writeGame(rw, gh)
case <-replaced:
gh = s.getGame(body.GameID)
writeGame(rw, gh)
}
}
// POST /guess
func (s *Server) handleGuess(rw http.ResponseWriter, req *http.Request) {
var request struct {
GameID string `json:"game_id"`
Index int `json:"index"`
}
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&request); err != nil {
http.Error(rw, "Error decoding", 400)
return
}
gh := s.getGame(request.GameID)
var err error
gh.update(func(g *Game) bool {
err = g.Guess(request.Index)
return err == nil
})
if err != nil {
http.Error(rw, err.Error(), 400)
return
}
writeGame(rw, gh)
}
// POST /end-turn
func (s *Server) handleEndTurn(rw http.ResponseWriter, req *http.Request) {
var request struct {
GameID string `json:"game_id"`
CurrentRound int `json:"current_round"`
}
decoder := json.NewDecoder(req.Body)
if err := decoder.Decode(&request); err != nil {
http.Error(rw, "Error decoding", 400)
return
}
gh := s.getGame(request.GameID)
gh.update(func(g *Game) bool {
return g.NextTurn(request.CurrentRound)
})
writeGame(rw, gh)
}
func (s *Server) handleNextGame(rw http.ResponseWriter, req *http.Request) {
var request struct {
GameID string `json:"game_id"`
WordSet []string `json:"word_set"`
CreateNew bool `json:"create_new"`
TimerDurationMS int64 `json:"timer_duration_ms"`
EnforceTimer bool `json:"enforce_timer"`
}
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
http.Error(rw, "Error decoding", 400)
return
}
wordSet := map[string]bool{}
for _, w := range request.WordSet {
wordSet[strings.TrimSpace(strings.ToUpper(w))] = true
}
if len(wordSet) > 0 && len(wordSet) < 25 {
http.Error(rw, "Need at least 25 words", 400)
return
}
if len(wordSet) > 10000 {
http.Error(rw, "Too many words in the set.", 400)
return
}
var gh *GameHandle
func() {
s.mu.Lock()
defer s.mu.Unlock()
words := s.defaultWords
if len(wordSet) > 0 {
words = nil
for w := range wordSet {
words = append(words, w)
}
sort.Strings(words)
}
opts := GameOptions{
TimerDurationMS: request.TimerDurationMS,
EnforceTimer: request.EnforceTimer,
}
var ok bool
gh, ok = s.games[request.GameID]
if !ok {
// no game exists, create for the first time
gh = newHandle(newGame(request.GameID, randomState(words), opts), s.Store)
s.games[request.GameID] = gh
} else if request.CreateNew {
replacedCh := gh.replaced
previousGame := gh.g
nextState := nextGameState(gh.g.GameState)
gh = newHandle(newGame(request.GameID, nextState, opts), s.Store)
s.games[request.GameID] = gh
// signal to waiting /game-state goroutines that the
// old game was swapped out for a new game.
close(replacedCh)
// Delete the old game from the store. This isn't strictly
// necessary, but it helps us reclaim disk space a little more
// quickly.
err := s.Store.Delete(previousGame)
if err != nil {
log.Printf("Unable to delete old game %q from disk: %s\n", previousGame.ID, err)
}
}
}()
writeGame(rw, gh)
}
type statsResponse struct {
GamesTotal int `json:"games_total"`
GamesInProgress int `json:"games_in_progress"`
GamesCreatedOneHour int `json:"games_created_1h"`
RequestsTotal int64 `json:"requests_total_process_lifetime"`
RequestsInFlight int64 `json:"requests_in_flight"`
}
func (s *Server) handleStats(rw http.ResponseWriter, req *http.Request) {
hourAgo := time.Now().Add(-time.Hour)
s.mu.Lock()
defer s.mu.Unlock()
var inProgress, createdWithinAnHour int
for _, gh := range s.games {
gh.mu.Lock()
if gh.g.WinningTeam == nil && gh.g.anyRevealed() {
inProgress++
}
if hourAgo.Before(gh.g.CreatedAt) {
createdWithinAnHour++
}
gh.mu.Unlock()
}
writeJSON(rw, statsResponse{
GamesTotal: len(s.games),
GamesInProgress: inProgress,
GamesCreatedOneHour: createdWithinAnHour,
RequestsTotal: atomic.LoadInt64(&s.statTotalRequests),
RequestsInFlight: atomic.LoadInt64(&s.statOpenRequests),
})
}
func (s *Server) handleCheckpoint(rw http.ResponseWriter, req *http.Request) {
err := s.Store.Checkpoint(rw)
if err != nil {
log.Printf("[ERROR] Write checkpoint %s\n", err)
}
}
func (s *Server) cleanupOldGames() {
s.mu.Lock()
defer s.mu.Unlock()
for id, gh := range s.games {
gh.mu.Lock()
if gh.g.WinningTeam != nil && gh.g.CreatedAt.Add(3*time.Hour).Before(time.Now()) {
delete(s.games, id)
log.Printf("Removed completed game %s\n", id)
} else if gh.g.CreatedAt.Add(72 * time.Hour).Before(time.Now()) {
delete(s.games, id)
log.Printf("Removed expired game %s\n", id)
}
gh.mu.Unlock()
}
}
func (s *Server) Start(games map[string]*Game) error {
gameIDs, err := dictionary.Load("assets/game-id-words.txt")
if err != nil {
return err
}
d, err := dictionary.Load("assets/original.txt")
if err != nil {
return err
}
s.tpl, err = template.New("index").Parse(tpl)
if err != nil {
return err
}
s.mux = http.NewServeMux()
s.mux.HandleFunc("/stats", s.handleStats)
s.mux.HandleFunc("/next-game", s.handleNextGame)
s.mux.HandleFunc("/end-turn", s.handleEndTurn)
s.mux.HandleFunc("/guess", s.handleGuess)
s.mux.HandleFunc("/game-state", s.handleGameState)
s.mux.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir("frontend/dist"))))
s.mux.HandleFunc("/", s.handleIndex)
bootstrapPW := os.Getenv("BOOTSTRAPPW")
// If no bootstrap PW is set, don't expose the checkpoint endpoint so we
// don't default to open.
if bootstrapPW != "" {
log.Printf("/checkpoint endpoint enabled\n")
s.mux.Handle("/checkpoint", basicAuth(
http.HandlerFunc(s.handleCheckpoint),
os.Getenv("BOOTSTRAPPW"),
"admin"))
}
gameIDs = dictionary.Filter(gameIDs, func(s string) bool { return len(s) >= 3 })
s.gameIDWords = gameIDs.Words()
for i, w := range s.gameIDWords {
s.gameIDWords[i] = strings.ToLower(w)
}
s.games = make(map[string]*GameHandle)
s.defaultWords = d.Words()
sort.Strings(s.defaultWords)
s.Server.Handler = withPProfHandler(s)
if s.Store == nil {
s.Store = discardStore{}
}
if games != nil {
for _, g := range games {
s.games[g.ID] = newHandle(g, s.Store)
}
}
go func() {
for range time.Tick(10 * time.Minute) {
s.cleanupOldGames()
}
}()
return s.Server.ListenAndServe()
}
func (s *Server) ServeHTTP(rw http.ResponseWriter, req *http.Request) {
atomic.AddInt64(&s.statTotalRequests, 1)
atomic.AddInt64(&s.statOpenRequests, 1)
defer func() { atomic.AddInt64(&s.statOpenRequests, -1) }()
s.mux.ServeHTTP(rw, req)
}
func withPProfHandler(next http.Handler) http.Handler {
mux := http.NewServeMux()
mux.HandleFunc("/debug/pprof/", pprof.Index)
mux.HandleFunc("/debug/pprof/cmdline", pprof.Cmdline)
mux.HandleFunc("/debug/pprof/profile", pprof.Profile)
mux.HandleFunc("/debug/pprof/symbol", pprof.Symbol)
mux.HandleFunc("/debug/pprof/trace", pprof.Trace)
pprofHandler := basicAuth(mux, os.Getenv("PPROFPW"), "admin")
return http.HandlerFunc(func(rw http.ResponseWriter, req *http.Request) {
if strings.HasPrefix(req.URL.Path, "/debug/pprof") {
pprofHandler.ServeHTTP(rw, req)
return
}
next.ServeHTTP(rw, req)
})
}
func basicAuth(handler http.Handler, password, realm string) http.Handler {
p := []byte(password)
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
_, pass, ok := r.BasicAuth()
if !ok || subtle.ConstantTimeCompare([]byte(pass), p) != 1 {
w.Header().Set("WWW-Authenticate", `Basic realm="`+realm+`"`)
w.WriteHeader(401)
io.WriteString(w, "Unauthorized\n")
return
}
handler.ServeHTTP(w, r)
})
}
func writeGame(rw http.ResponseWriter, gh *GameHandle) {
writeJSON(rw, gh)
}
func writeJSON(rw http.ResponseWriter, resp interface{}) {
j, err := json.Marshal(resp)
if err != nil {
http.Error(rw, "unable to marshal response: "+err.Error(), 500)
return
}
rw.Header().Set("Content-Type", "application/json")
rw.Write(j)
}