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MonsterMaze.userprefs
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MonsterMaze.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<MonoDevelop.Ide.Workbench ActiveDocument="MonsterMaze\ModelTests\ModelTests.cs">
<Files>
<File FileName="MonsterMaze\ModelTests\LoaderTests.cs" Line="16" Column="1" />
<File FileName="MonsterMaze\ModelTests\TileSetTests.cs" Line="19" Column="40" />
<File FileName="MonsterMaze\ModelTests\ModelTests.cs" Line="53" Column="5" />
<File FileName="MonsterMaze\GameModel\Tiles\TileLoader.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="MonsterMaze" expanded="True">
<Node name="References" expanded="True" />
<Node name="GameModel" expanded="True" />
<Node name="ModelTests" expanded="True">
<Node name="ModelTests.cs" selected="True" />
</Node>
</Node>
<Node name="ViewTestHarness" expanded="True">
<Node name="Properties" expanded="True" />
</Node>
</State>
</Pad>
<Pad Id="ClassPad">
<State expanded="True">
<Node name="ViewTestHarness" selected="True" />
</State>
</Pad>
<Pad Id="MonoDevelop.Debugger.WatchPad">
<State />
</Pad>
<Pad Id="MonoDevelop.NUnit.TestPad">
<State expanded="True">
<Node name="MonsterMaze" expanded="True">
<Node name="MonsterMaze" expanded="True">
<Node name="ModelTests" expanded="True">
<Node name="LoaderTests" expanded="True" />
<Node name="ModelTests" expanded="True">
<Node name="CanInjectControllerWithLevel" selected="True" />
</Node>
<Node name="TileSetTests" expanded="True" />
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>