You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Instead of inspecting, editing, recomponentizing and manually replacing an existing component, the player should be able to edit components in-place.
There's a problem with the I/O pins and the wires already attached to those, if the user decides to remove some of them. I cannot use the name of the pin to distinguish it between the 2 component versions (before and after the edit), because the only edit a user might want to do is to rename the component.
Scripted gates support editing and the wires stay in place if the width of the i-th pin didn't change. Should probably do the same here.
The text was updated successfully, but these errors were encountered:
Instead of inspecting, editing, recomponentizing and manually replacing an existing component, the player should be able to edit components in-place.
There's a problem with the I/O pins and the wires already attached to those, if the user decides to remove some of them. I cannot use the name of the pin to distinguish it between the 2 component versions (before and after the edit), because the only edit a user might want to do is to rename the component.
Scripted gates support editing and the wires stay in place if the width of the i-th pin didn't change. Should probably do the same here.
The text was updated successfully, but these errors were encountered: