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Hello Jens, Could you explain to me how the splatmap should be constituted? Which channels are used and which format works, which colorspace ?
Maybe you could send me a mail at [email protected]
Great work by the way. I have always been surprised that Unity does not have standard randomization of textures and UV,s
Thank you
Frens
The text was updated successfully, but these errors were encountered:
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Hello Jens,
Could you explain to me how the splatmap should be constituted? Which channels are used and which format works, which colorspace ?
Maybe you could send me a mail at [email protected]
Great work by the way. I have always been surprised that Unity does not have standard randomization of textures and UV,s
Thank you
Frens
The text was updated successfully, but these errors were encountered: