-
Notifications
You must be signed in to change notification settings - Fork 1
/
mapsPlay.js
594 lines (531 loc) · 16.1 KB
/
mapsPlay.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
Scores = new Mongo.Collection("scores");
Router.route('/', function(){
this.render('game');
});
Router.route('/game', function(){
this.render('game');
});
Router.route('/highscores', function(){
this.render('highscores');
});
if (Meteor.isClient) {
/*
* Game()
* constructor function for game Singleton
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- constructs a game object
*/
function Game(){
//Global data used throughout the game
this.globals = {
map:'',
panorama:'',
sv:'',
marker:'',
realMarker:'',
line:'',
currTurn:0,
currScore: ''
}
//Turn based information
this.turn = [];
var data = {
guessedLocation: '',
realLocation: '',
distance: '',
points:''
};
for(i =0;i<5;i++){
var newData = JSON.parse( JSON.stringify( data ) );
this.turn[i] = newData;
}
}
/*
* var game = new Game();
* initializes the global game function
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS-
The game object is used as the sole global object in this code. Everything that we need to
keep track of from score, to the map object, or the current turn is stored in this object
The reasoning behind this is to demonstrate the use of Singleton Design Pattern which I found
suited this application's structure.
*/
var game = new Game();
/*
* Game.prototype.set(key, value)
* set function for global game object
* INPUTS - key, value
* OUTPUTS - value
* SIDE EFFECTS- updates the game object accordingly
*/
Game.prototype.set = function(key,value){
if(key === "distance" || key==="points" || key==="currScore" || key==="currTurn")
if(typeof value === 'number')
value = Math.floor(value);
if(this.turn[this.globals.currTurn][key] !== undefined){
this.turn[this.globals.currTurn][key] = value;
}
else if(this.globals[key] !== undefined){
this.globals[key] = value;
}
else
console.log("incorrect set", key, value);
if(key === "distance" || key==="points" || key==="currScore" || key==="currTurn")
Session.set(key,value);
return value;
}
/*
* Game.prototype.get(key)
* set function for global game object
* INPUTS - key
* OUTPUTS - value
* SIDE EFFECTS- retrieves variables from the game object accordingly
*/
Game.prototype.get = function(key){
if(this.turn[this.globals.currTurn][key] !== undefined)
return this.turn[this.globals.currTurn][key];
else if(this.globals[key] !== undefined)
return this.globals[key];
else
console.log("incorrect get", key, value);
}
/*
* initMap()
* callback function once page recieves Google Maps API
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- initializes game variables, sets up pano and map, sets up event listeners.
*/
initMap = function() {
game.set("currScore",0);
$('#helperText').css({"display" : "initial"});
game.set("sv", new google.maps.StreetViewService());
// Set up the map.
game.set("panorama", new google.maps.StreetViewPanorama(document.getElementById('pano'),
{
fullScreenControl:false,
addressControl:false,
PanControlOptions : {
position: google.maps.ControlPosition.LEFT_BOTTOM
}
}) );
// Set up the map.
var map = game.set("map", new google.maps.Map(document.getElementById('map'), {
zoom: 1,
streetViewControl: false,
disableDefaultUI: true,
draggableCursor: "crosshair"
}) );
randomGenerate();
//hover map event listeners
$('#mapWrapper').mouseenter(function(){
$('#mapWrapper').addClass('mapWrapperHover');
$('#mapBox').addClass('mapBoxHover');
});
$('#pano').click(function(){
$('#mapWrapper').removeClass('mapWrapperHover');
$('#mapBox').removeClass('mapBoxHover');
$('#mapBox').removeClass('mapBoxHover');
});
//add button event listeners
document.getElementById("guessLocation").addEventListener("click", guessLocation);
document.getElementById("nextTurn").addEventListener("click", nextTurn);
document.getElementById("finishGame").addEventListener("click", finishGame);
document.getElementById("newGame").addEventListener("click", newGame);
document.getElementById("addHighScore").addEventListener("click", addHighScore);
$('#guessLocationMobile').click(showMapMobile);
//add event listener for guessLocation
map.addListener('click', function(event) {
if(game.get("points") === '')
{
if(game.get("marker") !== '')
game.get("marker").setMap(null);
game.set("guessedLocation", event.latLng);
game.set("marker", new google.maps.Marker({
position: event.latLng,
icon: 'http://maps.google.com/mapfiles/ms/icons/red-dot.png',
animation: google.maps.Animation.DROP,
map: map
}));
$('#guessLocation').prop("disabled", false);
}
});
}
/*
* showMapMobile()
* callback function when the "Show Map" button is clicked on mobile
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- shows the map, changes callback function, and changes the button's text
*/
function showMapMobile(){
$(this).off("click");
$('#mapBox').addClass("mapBoxMobile").removeClass("mapBoxHidden");
$('#mapWrapper').addClass("mapWrapperMobile").css({"transform": "translate(0px,-450px)",
"-webkit-transition": "transform .5s ease-in-out"});
$('#map').addClass("mapMobile");
var arrow = "<span class='glyphicon glyphicon-arrow-down' aria-hidden='true'></span>"
$( this ).html(arrow);
$(this).click(hideMapMobile);
}
/*
* hideMapMobile()
* callback function when the "hide map" button is clicked on mobile
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- hides the map, changes callback function, and changes the button's text
*/
function hideMapMobile(){
$("#guessLocationMobile").off("click");
setTimeout(function(){
$('#mapBox').addClass("mapBoxHidden").removeClass("mapBoxMobile");
},200)
$('#mapWrapper').css({"transform": "translate(0px,450px)",
"-webkit-transition": "transform .5s ease-in-out"});
//$('#map').removeClass("mapMobile");
$("#guessLocationMobile").html("Show Map");
$("#guessLocationMobile").click(showMapMobile);
}
/*
* randomGenerate()
* function used throughout the game to randomly select a location
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- finds a random location, updates game object accordingly
*/
function randomGenerate(event){
//Random number 0-6
var region = Math.floor(Math.random()*7);
var quadrilateral
var randLat, randLng;
switch(region){
//North America
case 0:
quadrilateral={a:{x:-97.21,y:7.88}, b:{x:-129.9,y:41.77}, c:{x:-149.24,y:65.73}, d:{x:-57.48,y:49.95} };
break;
//South America
case 1:
quadrilateral={b:{x:-32.34,y:-5.79}, a:{x:-73.83,y:13.01}, d:{x:-81.73,y:-2.28}, c:{x:-71.19,y:-55.97} };
break;
//Europe
case 2:
quadrilateral={a:{x:-10.89,y:35.46}, b:{x:-11.25,y:54.98}, c:{x:28.65,y:71.86}, d:{x:30.06,y:37.86} };
break;
//Africa
case 3:
quadrilateral={a:{x:24.08,y:-39.63}, b:{x:7.73,y:-19.64}, c:{x:31.46,y:37.99}, d:{x:63.81,y:22.59} };
break;
//Asia
case 4:
quadrilateral={a:{x:57.83,y:64.32}, b:{x:119.88,y:56.17}, c:{x:160.31,y:40.31}, d:{x:114.25,y:9.62} };
break;
//South Pacific
case 5:
quadrilateral={a:{x:197.75,y:-52.05}, b:{x:116.72,y:-39.63}, c:{x:78.22,y:34.59}, d:{x:143.26,y:-9.79} };
break;
//Total Random
case 6:
quadrilateral={a:{x:-167.87,y:-60.05}, b:{x:-169.72,y:74.63}, c:{x:176.66,y:75.85}, d:{x:176.66,y:-55.56} };
break;
}
var location = quadToLocation(quadrilateral);
game.get("sv").getPanorama({location: location, radius: 1000000, source: google.maps.StreetViewSource.OUTDOOR}, placePano);
}
/*
* quadToLocation(quad)
* Helper function for randomGenerate()
* INPUTS - quadrilateral object
* OUTPUTS - location object
* SIDE EFFECTS- Finds a random point on a quadrilateral
*/
function quadToLocation(quad){
var t1, t2, total;
var r1 = Math.random();
var r2 = Math.random();
//Calculate relative area of two tringles within quadrilateral
t1 = Math.abs(quad.a.x*(quad.b.y-quad.d.y) + quad.b.x*(quad.d.y-quad.a.y) + quad.d.x*(quad.a.y-quad.b.y));
t2 = Math.abs(quad.d.x*(quad.b.y-quad.c.y) + quad.b.x*(quad.c.y-quad.d.y) + quad.c.x*(quad.d.y-quad.b.y));
total = t1+t1;
//Decide ramdom triangle and alculate random points within said triangle
if(Math.random()*total < t1){
randLng = (1- Math.sqrt(r1)) * quad.a.x + (Math.sqrt(r1)*(1-r2)) * quad.b.x + (Math.sqrt(r1)*r2) * quad.d.x;
randLat = (1- Math.sqrt(r1)) * quad.a.y + (Math.sqrt(r1)*(1-r2)) * quad.b.y + (Math.sqrt(r1)*r2) * quad.d.y;
}
else{
randLng = (1- Math.sqrt(r1)) * quad.d.x + (Math.sqrt(r1)*(1-r2)) * quad.b.x + (Math.sqrt(r1)*r2) * quad.c.x;
randLat = (1- Math.sqrt(r1)) * quad.d.y + (Math.sqrt(r1)*(1-r2)) * quad.b.y + (Math.sqrt(r1)*r2) * quad.c.y;
}
var location = new google.maps.LatLng(randLat,randLng);
return location;
}
/*
* placePano(data,status)
* callback function for getPanorama
* INPUTS - data=pano info; status= status of getPano
* OUTPUTS - none
* SIDE EFFECTS- Sets panorama, or calls itself again with an expanded radius
*/
function placePano(data,status, quadrilateral){
if (status === google.maps.StreetViewStatus.OK) {
//set Pano
game.get("panorama").setPano(data.location.pano);
game.get("panorama").setPov({
heading: 270,
pitch: 0,
zoom:1
});
game.get("panorama").setVisible(true);
//set real location
game.set("realLocation", data.location.latLng);
game.get("map").setCenter({lat:25, lng:0});
game.get("map").setZoom(1);
}
else {
//console.log('Street View data not found for this location.');
// quadToLocation(quadrilateral);
// var location = new google.maps.LatLng(randLat,randLng);
// game.get("sv").getPanorama({location: data.location.latLng, radius: 1000000, source: google.maps.StreetViewSource.OUTDOOR}, placePano);
randomGenerate();
}
}
/*
* getPoints(distance)
* calculates points as a function of distance between guessed location and real location
* INPUTS - distance
* OUTPUTS - points
* SIDE EFFECTS-
*/
function getPoints(distance){
var a = 1000;
var b = 3;
var c =2000;
return a*Math.pow(b,-distance/c);
}
/*
* getdistance(latlng1, latlng2)
* calculates distance between two latitude longitude points
* INPUTS - latlng1, latlng2 = Google LatLng objects
* OUTPUTS - distance
* SIDE EFFECTS-
*/
function getDistance(latlng1, latlng2) {
var lat1 = latlng1.lat();
var lng1 = latlng1.lng();
var lat2 = latlng2.lat();
var lng2 = latlng2.lng();
var R = 6371; // Radius of the earth in km
var dLat = deg2rad(lat2-lat1); // deg2rad below
var dLon = deg2rad(lng2-lng1);
var a =
Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) *
Math.sin(dLon/2) * Math.sin(dLon/2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
var d = R * c; // Distance in km
d*=0.621371;
return d;
//helper function
function deg2rad(deg) {
return deg * (Math.PI/180)
}
}
/* -----------------------------EVENT LISTENER CALLBACKS ----------------------------- */
/*
* guessLocation()
* called when the user guesses a location on the map
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- calculates and updates distance/score, updates map, and updates game buttons
*/
function guessLocation(){
//Calculates Distance/Score
var latlngBound = new google.maps.LatLngBounds();
latlngBound.extend(game.get("realLocation"));
latlngBound.extend(game.get("guessedLocation"));
var distance = getDistance(game.get("realLocation"), game.get("guessedLocation"))
game.set("distance" , distance);
game.set("points", getPoints(distance));
var currScore = game.set("currScore", game.get("points") + game.get("currScore") );
Session.set("currScore", currScore);
//Updates Map
var lineCoordinates = [game.get("realLocation"),game.get("guessedLocation")];
game.set("line", new google.maps.Polyline({
path: lineCoordinates,
//geodesic: true,
strokeColor: '#FF0000',
strokeOpacity: 1.0,
strokeWeight: 2
}) );
game.set("realMarker", new google.maps.Marker({
position: game.get("realLocation"),
icon:'http://maps.google.com/mapfiles/ms/icons/green-dot.png',
map: game.get("map") }));
game.get("line").setMap(game.get("map"));
game.get("map").fitBounds(latlngBound);
//Updates Game Buttons
$('#guessLocation').css({"display" : "none"}).prop("disabled", true);;
if(game.get("currTurn") < 4)
$('#nextTurn').css({"display" : "initial"});
else
$('#finishGame').css({"display" :"initial"});
}
/*
* nextTurn()
* goes to the next turn
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- incraments currTurn and other properties, updates buttons, calls randomGenerate()
*/
function nextTurn(){
Session.set("currTurn",game.set("currTurn", game.get("currTurn") +1));
game.set("distance",'');
game.set("points",'');
game.get("marker").setMap(null);
game.get("line").setMap(null);
game.get("realMarker").setMap(null);
if($('#mapWrapper').hasClass("mapWrapperMobile"))
hideMapMobile();
$('#guessLocation').css({"display" : "inline-block"})
$('#nextTurn').css({"display" : "none"});
randomGenerate();
}
/*
* finishGame()
* finishes the game
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- updates buttons and opens highscore modal
*/
function finishGame(){
$('#scoreModal').css({"display" : "initial"});
$('#scoreModal').modal();
$('#finishGame').css({"display" : "none"});
$('#newGame').css({"display" : "initial"});
}
/*
* newGame()
* called when the user starts a new Game
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- creates new global game object and calls initMap()
*/
function newGame(){
game = new Game();
Session.set('currScore','0 ');
Session.set('currTurn',0);
Session.set('points','');
Session.set('distance','');
$('#newGame').css({"display" : "none"});
$('#guessLocation').css({"display" : "inline-block"})
if($('#mapWrapper').hasClass("mapWrapperMobile"))
hideMapMobile();
initMap();
}
/*
* addHighScore(event)
* called when the user enters in their score
* INPUTS - event
* OUTPUTS - none
* SIDE EFFECTS- updates the database and takes the user to the highscores page
*/
function addHighScore(event){
event.preventDefault();
var username = $('#username').val();
var score = game.get("currScore");
if(username.length < 3){
alert("Username must be at least 3 characters long");
return;
}
if(username.length >11){
alert("Username cannot be more than 11 characters long");
return;
}
Scores.insert({
username:username,
playedAt: new Date(),
score: score
});
$('#scoreModal').modal('hide');
$('.modal-backdrop').remove();
newGame();
Router.go('highscores');
}
/*
* Template.highscores.onRendered()
* called when the highscores template renders
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- manipulates dom elements
*/
Template.highscores.onRendered(function(){
Meteor.setTimeout(function(){
var topScore = $('.scoreBar')[0].innerHTML;
$('.scoreBar').each(function(){
if(window.innerWidth >400)
var score = $(this).html() /topScore * 300;
else
var score = $(this).html() /topScore * 200;
if(score <30)
score = 30;
$(this).css({width: score +"px"});
})
}, 2000)
$('#playGame').click(function(){Router.go('/');});
});
/*
* Template.game.helpers()
* helper functions for pushing variables to the game template
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- none
*/
Template.game.helpers({
distance: function(){
var distance = Session.setDefault('distance','');
distance = Session.get("distance");
return distance;
},
points: function(){
var points = Session.setDefault('points','');
points = Session.get("points");
return points;
},
currScore: function(){
var currScore = Session.setDefault('currScore','0 ');
currScore = Session.get("currScore");
return currScore;
},
currTurn: function(){
var currTurn = Session.setDefault('currTurn','');
currTurn = Session.get("currTurn") +1;
return currTurn;
}
});
/*
* Template.highscores.helpers()
* helper functions for pushing variables to the highscores template
* INPUTS - none
* OUTPUTS - none
* SIDE EFFECTS- none
*/
Template.highscores.helpers({
scores: function(){
return Scores.find({score : {$gt: 0}},{sort: {score: -1}}, {limit:10});
},
getWidth: function(score, index){
if(index ===0)
Session.set("topScore", score);
return width = score/Session.get("topScore")*200;
},
getColor: function(index){
var colorArray = ["#1abc9c","#D24D57","#674172","#4183D7","#F7CA18","#6C7A89","#D35400","#03C9A9","#DB0A5B","#22A7F0"];
return colorArray[index % 10];
}
});
//end Meteor.isClient
}
if (Meteor.isServer) {
}