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Can these samples run on the hololens? #6
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I don't have hololens hardware to test with and my attempts at getting the hololens emulator working have been pretty dismal so far. There are a number of places where the examples are hard-coded to assume a VR HMD, rather than AR (like where I set the environment blend mode to opaque in the I may open a patreon or github patron account for people who want to contribute to my examples work and if successful with that I may pop for a hololens rental for at least long enough to validate some working code. Keep an eye out for links in the readme. |
FYI, there are some hololens openxr samples here: Would love to know what do you like to see in addition in those samples. |
That repository is pretty abysmal when it comes to looking through code. They turned the modularity up for no reason and you are going to jump through functions and back to understand it like a madman. Not to mention it only targets d3d11. This example supports hololens with just a few changes, without regard of how to implement the swapchain rendering algo. Being MS also, there are functions that you will need specifically for hololens I think which is in |
Hello, I want to know if these openXR samples can run on the Hololens. If possible, can you tell me how to do that?
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