forked from zeromq/zproject
-
Notifications
You must be signed in to change notification settings - Fork 0
/
zproject_vs20xx.gsl
1067 lines (1001 loc) · 43.2 KB
/
zproject_vs20xx.gsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# Generate VC++ project file for project
#
# This is a code generator built using the iMatix GSL code generation
# language. See https://github.com/zeromq/gsl for details.
#
# Copyright (c) the Contributors as noted in the AUTHORS file.
# This file is part of zproject.
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
register_target ("vs2010", "Microsoft Visual Studio 2010")
register_target ("vs2012", "Microsoft Visual Studio 2012")
register_target ("vs2013", "Microsoft Visual Studio 2013")
register_target ("vs2015", "Microsoft Visual Studio 2015")
register_target ("vs2017", "Microsoft Visual Studio 2017")
.macro generate_vs20xx_main (path)
.directory.create (my.path)
.output "$(my.path)/.gitignore"
*.opensdf
*.suo
*.sdf
*.user
*.aps
*.log
*.tlog
ipch/
.terminator="\r\n"
.output "$(my.path)/resource.rc"
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\\r\\n"
"\\0"
END
3 TEXTINCLUDE
BEGIN
"\\r\\n"
"\\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION $(->version.major),$(->version.minor),$(->version.patch),0
PRODUCTVERSION $(->version.major),$(->version.minor),$(->version.patch),0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x7L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "The AUTHORS"
VALUE "FileDescription", "$(project.description:)"
VALUE "FileVersion", "$(->version.major).$(->version.minor).$(->version.patch).0"
VALUE "InternalName", "$(project.name:)"
VALUE "LegalCopyright", "Copyright (c) the Authors"
VALUE "OriginalFilename", "$(project.libname).dll"
VALUE "ProductName", "$(project.name:)"
VALUE "ProductVersion", "$(->version.major).$(->version.minor).$(->version.patch).0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
.output "$(my.path)/resource.h"
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by resource.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
.output "$(my.path)/platform.h"
#error "Run configure.bat to create platform.h"
.output "$(my.path)/configure.bat"
@if "%ECHOON%" == "" (@echo off) else (@echo %ECHOON%)&:: set ECHOON=on if you want to debug this script
$(project.generated_warning_header_for_dot_bat:)
@setlocal
:- configure.bat creates platform.h and configures the build process
:- You MUST run this before building via msbuild or VisualStudio.
IF %1.==--help. (
ECHO Syntax: configure [ switch ]
ECHO --help show this help
ECHO --enable-drafts from zip package, enables DRAFT API
ECHO --disable-drafts from git repository, disables DRAFT API
.for project.main
ECHO --without-$(name) do not build $(name).exe
.endfor
GOTO :eof
)
ECHO Configuring $(project.name:)...
:- make sure our directory is builds\\msvc no matter where user is when executing it from
@pushd %~dp0%
ECHO // Generated by configure.bat> platform.h
ECHO. >> platform.h
ECHO #ifndef __PLATFORM_H_INCLUDED__>> platform.h
ECHO #define __PLATFORM_H_INCLUDED__>> platform.h
ECHO. >> platform.h
ECHO #define $(PROJECT.PREFIX)_HAVE_WINDOWS 1>> platform.h
:- Check for dependencies
.for project.use
IF EXIST "..\\..\\..\\$(use.project)" (
ECHO Building with $(use.project)
ECHO #define HAVE_$(USE.PROJECT) 1>> platform.h
) ELSE (
. if optional
ECHO Building without $(use.project)
ECHO #undef HAVE_$(USE.PROJECT)>> platform.h
. else
ECHO Building without $(use.project)
ECHO $(project.name:) cannot build without $(use.project)
. if defined (use.repository)
ECHO Please clone $(use.repository), and then configure ^& build
. endif
ECHO TODO: resolve this problem automatically.
GOTO error
. endif
)
.endfor
:- Check if we want to build the draft API
if "%1" == "--enable-drafts" goto :with_draft
if "%1" == "--disable-drafts" goto :no_draft
IF NOT EXIST "..\\..\\.git" GOTO no_draft
:with_draft
ECHO Building with draft API (stable + legacy + draft API)
ECHO // Provide draft classes and methods>>platform.h
ECHO #define $(PROJECT.PREFIX)_BUILD_DRAFT_API 1>>platform.h
GOTO end_draft
:no_draft
ECHO Building without draft API (stable + legacy API)
ECHO #undef $(PROJECT.PREFIX)_BUILD_DRAFT_API 1>>platform.h
:end_draft
ECHO. >> platform.h
ECHO #endif>> platform.h
goto :done
:done
popd
@endlocal
:: this is how you code a return in a windows batch script... "goto :eof"
:: you see after a "call :label", %0 == ":label" inside :label, until "goto :eof" happens.
@if "%0:~1,1" == ":" @goto :eof
@exit /b 0
:error
call :done
@exit /b 1
.terminator="\n"
.endmacro
.##########################################################################
.macro generate_vs20xx_build (path, level, toolset)
.directory.create ("$(my.path)/$(project.libname)")
.# change terminator for Windows file (CR+LF)
.terminator="\r\n"
.output "$(my.path)/$(project.libname)/$(project.libname).vcxproj"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}</ProjectGuid>
<ProjectName>$(project.libname)</ProjectName>
<PlatformToolset>v$(my.toolset)</PlatformToolset>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugDLL|Win32">
<Configuration>DebugDLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseDLL|Win32">
<Configuration>ReleaseDLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugDLL|x64">
<Configuration>DebugDLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseDLL|x64">
<Configuration>ReleaseDLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLTCG|Win32">
<Configuration>DebugLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLTCG|Win32">
<Configuration>ReleaseLTCG</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLTCG|x64">
<Configuration>DebugLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLTCG|x64">
<Configuration>ReleaseLTCG</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLIB|Win32">
<Configuration>DebugLIB</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLIB|Win32">
<Configuration>ReleaseLIB</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLIB|x64">
<Configuration>DebugLIB</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLIB|x64">
<Configuration>ReleaseLIB</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType Condition="$\(Configuration.IndexOf('DLL')) == -1">StaticLibrary</ConfigurationType>
<ConfigurationType Condition="$\(Configuration.IndexOf('DLL')) != -1">DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.Default.props" />
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$\(ProjectDir)..\\..\\properties\\$\(Configuration).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\Output.props" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
</ImportGroup>
<ItemGroup>
<ClInclude Include="..\\..\\platform.h" />
<ClInclude Include="..\\..\\resource.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\\..\\..\\..\\include\\$(project.prefix)_library.$(project.header_ext)" />
.if file.exists ("include/$(project.prelude)")
<ClInclude Include="..\\..\\..\\..\\include\\$(project.prelude)" />
.endif
.if count (class, class.name = project.name) = 0
<ClInclude Include="..\\..\\..\\..\\include\\$(project.header)" />
.endif
.for header where scope = "public"
<ClInclude Include="..\\..\\..\\..\\include\\$(name:$(project.filename_prettyprint)).$(project.header_ext)" />
.endfor
.for extra
<ClInclude Include="..\\..\\..\\..\\src\\$(name)" />
.endfor
</ItemGroup>
<ItemGroup>
.for class
<ClCompile Include="..\\..\\..\\..\\src\\$(name:$(project.filename_prettyprint)).c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
.endfor
.if count (class)
<ClCompile Include="..\\..\\..\\..\\src\\$(project.prefix)_private_selftest.$(project.source_ext)">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
.endif
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\\..\\resource.rc" />
</ItemGroup>
<ItemGroup>
<None Include="..\\..\\nuget\\package.bat" />
<None Include="..\\..\\nuget\\package.nuspec" />
<None Include="..\\..\\nuget\\package.targets" />
<None Include="..\\..\\nuget\\package.xml" />
</ItemGroup>
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.targets" />
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</Project>
.output "$(my.path)/$(project.libname)/$(project.libname).vcxproj.filters"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
.for class
<ClCompile Include="..\\..\\..\\..\\src\\$(name:$(project.filename_prettyprint)).c">
<Filter>src</Filter>
</ClCompile>
.endfor
.if count (class)
<ClCompile Include="..\\..\\..\\..\\src\\$(project.prefix)_private_selftest.$(project.source_ext)">
<Filter>src</Filter>
</ClCompile>
.endif
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\\..\\..\\..\\include\\$(project.prefix)_library.$(project.header_ext)">
<Filter>include</Filter>
</ClInclude>
.if file.exists ("include/$(project.prelude)")
<ClInclude Include="..\\..\\..\\..\\include\\$(project.prelude)">
<Filter>include</Filter>
</ClInclude>
.endif
.if count (class, class.name = project.name) = 0
<ClInclude Include="..\\..\\..\\..\\include\\$(project.header)">
<Filter>include</Filter>
</ClInclude>
.endif
.for header where scope = "public"
<ClInclude Include="..\\..\\..\\..\\include\\$(name:$(project.filename_prettyprint)).$(project.header_ext)">
<Filter>include</Filter>
</ClInclude>
.endfor
.for extra
<ClInclude Include="..\\..\\..\\..\\src\\$(name)">
<Filter>src</Filter>
</ClInclude>
.endfor
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\\..\\platform.h">
<Filter>src\\include</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\\..\\resource.h">
<Filter>resource</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\\..\\resource.rc">
<Filter>resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{48f852d3-9723-4499-bf1a-35c0234b8ba9}</UniqueIdentifier>
</Filter>
<Filter Include="include">
<UniqueIdentifier>{95e5d24a-57a2-429a-a1f1-304165f2e3da}</UniqueIdentifier>
</Filter>
<Filter Include="src\\include">
<UniqueIdentifier>{d0c837b5-cb58-4b82-b9bf-38727c7b25bd}</UniqueIdentifier>
</Filter>
<Filter Include="resource">
<UniqueIdentifier>{48e93f8c-156c-4379-a901-4b5ad39a4eac}</UniqueIdentifier>
</Filter>
<Filter Include="packaging">
<UniqueIdentifier>{04a473ca-1d88-4e12-9190-8d9cc20efd74}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="..\\..\\nuget\\package.bat">
<Filter>packaging</Filter>
</None>
<None Include="..\\..\\nuget\\package.nuspec">
<Filter>packaging</Filter>
</None>
<None Include="..\\..\\nuget\\package.targets">
<Filter>packaging</Filter>
</None>
<None Include="..\\..\\nuget\\package.xml">
<Filter>packaging</Filter>
</None>
</ItemGroup>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</Project>
.for project.main
. directory.create ("$(my.path)/$(main.name)")
. output "$(my.path)/$(main.name)/$(main.name).vcxproj"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}</ProjectGuid>
<ProjectName>$(main.name)</ProjectName>
<PlatformToolset>v$(my.toolset)</PlatformToolset>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugDEXE|Win32">
<Configuration>DebugDEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseDEXE|Win32">
<Configuration>ReleaseDEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugDEXE|x64">
<Configuration>DebugDEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseDEXE|x64">
<Configuration>ReleaseDEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLEXE|Win32">
<Configuration>DebugLEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLEXE|Win32">
<Configuration>ReleaseLEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugLEXE|x64">
<Configuration>DebugLEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseLEXE|x64">
<Configuration>ReleaseLEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugSEXE|Win32">
<Configuration>DebugSEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseSEXE|Win32">
<Configuration>ReleaseSEXE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugSEXE|x64">
<Configuration>DebugSEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseSEXE|x64">
<Configuration>ReleaseSEXE</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Configuration">
<PlatformToolset>v$(my.toolset)</PlatformToolset>
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.Default.props" />
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.props" />
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugDEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugDEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseDEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseDEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugDEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugDEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseDEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseDEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugLEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugLEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseLEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseLEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugLEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugLEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseLEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseLEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugSEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugSEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseSEXE|Win32'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseSEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='DebugSEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\DebugSEXE.props" />
</ImportGroup>
<ImportGroup Condition="'$\(Configuration)|$\(Platform)'=='ReleaseSEXE|x64'" Label="PropertySheets">
<Import Project="$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props" Condition="exists('$\(UserRootDir)\\Microsoft.Cpp.$\(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$\(ProjectDir)$\(ProjectName).props" />
<Import Project="$\(ProjectDir)..\\..\\properties\\ReleaseSEXE.props" />
</ImportGroup>
<ItemGroup>
<ClCompile Include="..\\..\\..\\..\\src\\$(main.name).c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\\$(project.libname)\\$(project.libname).vcxproj">
<Project>{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$\(VCTargetsPath)\\Microsoft.Cpp.targets" />
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</Project>
.endfor
.output "$(my.path)/$(project.name:c).sln"
Microsoft Visual Studio Solution File, Format Version $(my.level).00
# $(my.path)
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "$(project.libname)", "$(project.libname)\\$(project.libname).vcxproj", "{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}"
EndProject
.for project.main
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "$(main.name)", "$(main.name)\\$(main.name).vcxproj", "{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}"
EndProject
.endfor
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DynDebug|Win32 = DynDebug|Win32
DynDebug|x64 = DynDebug|x64
DynRelease|Win32 = DynRelease|Win32
DynRelease|x64 = DynRelease|x64
LtcgDebug|Win32 = LtcgDebug|Win32
LtcgDebug|x64 = LtcgDebug|x64
LtcgRelease|Win32 = LtcgRelease|Win32
LtcgRelease|x64 = LtcgRelease|x64
StaticDebug|Win32 = StaticDebug|Win32
StaticDebug|x64 = StaticDebug|x64
StaticRelease|Win32 = StaticRelease|Win32
StaticRelease|x64 = StaticRelease|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynDebug|Win32.ActiveCfg = DebugDLL|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynDebug|Win32.Build.0 = DebugDLL|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynDebug|x64.ActiveCfg = DebugDLL|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynDebug|x64.Build.0 = DebugDLL|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynRelease|Win32.ActiveCfg = ReleaseDLL|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynRelease|Win32.Build.0 = ReleaseDLL|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynRelease|x64.ActiveCfg = ReleaseDLL|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.DynRelease|x64.Build.0 = ReleaseDLL|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgDebug|Win32.ActiveCfg = DebugLTCG|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgDebug|Win32.Build.0 = DebugLTCG|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgDebug|x64.ActiveCfg = DebugLTCG|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgDebug|x64.Build.0 = DebugLTCG|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgRelease|Win32.ActiveCfg = ReleaseLTCG|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgRelease|Win32.Build.0 = ReleaseLTCG|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgRelease|x64.ActiveCfg = ReleaseLTCG|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.LtcgRelease|x64.Build.0 = ReleaseLTCG|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticDebug|Win32.ActiveCfg = DebugLIB|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticDebug|Win32.Build.0 = DebugLIB|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticDebug|x64.ActiveCfg = DebugLIB|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticDebug|x64.Build.0 = DebugLIB|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticRelease|Win32.ActiveCfg = ReleaseLIB|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticRelease|Win32.Build.0 = ReleaseLIB|Win32
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticRelease|x64.ActiveCfg = ReleaseLIB|x64
{0C4A2E28-8C9E-4B27-85D9-BB679AD84AC7}.StaticRelease|x64.Build.0 = ReleaseLIB|x64
.for project.main
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynDebug|Win32.ActiveCfg = DebugDEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynDebug|Win32.Build.0 = DebugDEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynDebug|x64.ActiveCfg = DebugDEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynDebug|x64.Build.0 = DebugDEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynRelease|Win32.ActiveCfg = ReleaseDEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynRelease|Win32.Build.0 = ReleaseDEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynRelease|x64.ActiveCfg = ReleaseDEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.DynRelease|x64.Build.0 = ReleaseDEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgDebug|Win32.ActiveCfg = DebugLEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgDebug|Win32.Build.0 = DebugLEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgDebug|x64.ActiveCfg = DebugLEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgDebug|x64.Build.0 = DebugLEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgRelease|Win32.ActiveCfg = ReleaseLEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgRelease|Win32.Build.0 = ReleaseLEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgRelease|x64.ActiveCfg = ReleaseLEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.LtcgRelease|x64.Build.0 = ReleaseLEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticDebug|Win32.ActiveCfg = DebugSEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticDebug|Win32.Build.0 = DebugSEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticDebug|x64.ActiveCfg = DebugSEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticDebug|x64.Build.0 = DebugSEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticRelease|Win32.ActiveCfg = ReleaseSEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticRelease|Win32.Build.0 = ReleaseSEXE|Win32
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticRelease|x64.ActiveCfg = ReleaseSEXE|x64
{A5497C4B-1CD1-4779-9458-$(string.hash(main.name))}.StaticRelease|x64.Build.0 = ReleaseSEXE|x64
.endfor
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
.output "$(my.path)/build.bat"
@if "%ECHOON%" == "" (@echo off) else (@echo %ECHOON%)&:: set ECHOON=on if you want to debug this script
$(project.generated_warning_header_for_dot_bat:)
:: Usage: build.bat [Clean]
@setlocal
:: make sure our directory is correct for building
@pushd %~dp0%
:: supports passing in Clean as third argument if "make clean" behavior is desired
SET action=Building
SET target=%1
if NOT "%target%" == "" set target=/t:%target%&set action=Cleaning
SET solution=$(project.name:c).sln
SET version=$(my.level)
SET log=build.log
SET tools=Microsoft Visual Studio %version%.0\\VC\\vcvarsall.bat
if "%version%" == "15" SET tools=Microsoft Visual Studio\\2017\\Community\\VC\\Auxiliary\\Build\\vcvarsall.bat
SET environment="%programfiles(x86)%\\%tools%"
IF NOT EXIST %environment% SET environment="%programfiles%\\%tools%"
IF NOT EXIST %environment% GOTO no_tools
SET packages=
.for project.use
IF EXIST "..\\..\\..\\..\\$(use.project)\\$(my.path)\\$(use.project).import.props" (
COPY /Y "..\\..\\..\\..\\$(use.project)\\$(my.path)\\$(use.project).import.props" . > %log%
IF errorlevel 1 GOTO error
. if optional
SET packages=%packages% /p:HAVE_$(USE.PROJECT)=1
ECHO Building with $(use.project)
. endif
) ELSE (
. if optional
ECHO Building without $(use.project)
. else
ECHO Did not find $(use.project), aborting.
. if defined (use.repository)
ECHO Please clone from $(use.repository), and then build.
. endif
GOTO error
. endif
)
.endfor
ECHO %action% $(project.name:)... (%packages%)
:: save original path
@set oldpath=%PATH%
:: set correct environment for build target
CALL %environment% x86 >> %log%
@if "%ECHOON%" == "" (@echo off) else (@echo %ECHOON%)&:: set ECHOON=on if you want to debug this script
ECHO Platform=x86
ECHO Configuration=DynDebug
msbuild /m /v:n /p:Configuration=DynDebug /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=DynRelease
msbuild /m /v:n /p:Configuration=DynRelease /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=LtcgDebug
msbuild /m /v:n /p:Configuration=LtcgDebug /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=LtcgRelease
msbuild /m /v:n /p:Configuration=LtcgRelease /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=StaticDebug
msbuild /m /v:n /p:Configuration=StaticDebug /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=StaticRelease
msbuild /m /v:n /p:Configuration=StaticRelease /p:Platform=Win32 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
:: restore original path
@set PATH=%oldpath%
:: set correct environment for build target
CALL %environment% x86_amd64 >> %log%
@if "%ECHOON%" == "" (@echo off) else (@echo %ECHOON%)&:: set ECHOON=on if you want to debug this script
ECHO Platform=x64
ECHO Configuration=DynDebug
msbuild /m /v:n /p:Configuration=DynDebug /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=DynRelease
msbuild /m /v:n /p:Configuration=DynRelease /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=LtcgDebug
msbuild /m /v:n /p:Configuration=LtcgDebug /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=LtcgRelease
msbuild /m /v:n /p:Configuration=LtcgRelease /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=StaticDebug
msbuild /m /v:n /p:Configuration=StaticDebug /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO Configuration=StaticRelease
msbuild /m /v:n /p:Configuration=StaticRelease /p:Platform=x64 %packages% %solution% %target% >> %log%
IF errorlevel 1 GOTO error
ECHO %action% complete: %packages% %solution%
GOTO end
:error
ECHO *** ERROR, build terminated early: see %log%
GOTO end
:no_tools
ECHO *** ERROR, build tools not found: %tools%
:end
:: restore original path
if NOT "%oldpath%" == "" @set PATH=%oldpath%
popd
@endlocal
.output "$(my.path)/$(project.libname)/$(project.libname).props"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<_PropertySheetDisplayName>$(project.name:) Common Settings</_PropertySheetDisplayName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<!-- Configuration -->
<ItemDefinitionGroup>
<PreBuildEvent>
<Command>copy "$\(BuildRoot)platform.h" "$\(RepoRoot)include\\"</Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>$\(RepoRoot)include\\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<EnablePREfast>false</EnablePREfast>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;BASE_THREADSAFE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$\(ConfigurationType)' == 'StaticLibrary'">$(PROJECT.PREFIX)_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$\(ConfigurationType)' == 'DynamicLibrary'">$(PROJECT.PREFIX)_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>Rpcrt4.lib;Ws2_32.lib;Iphlpapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Dependencies -->
<ImportGroup Label="PropertySheets">
.for project.use
<Import Project="$\(SolutionDir)$(use.project).import.props"\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
/>
.endfor
</ImportGroup>
<PropertyGroup Condition="'$\(DefaultLinkage)' == 'dynamic'">
.for project.use
<Linkage-$(use.project)\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
>dynamic</Linkage-$(use.project)>
.endfor
</PropertyGroup>
<PropertyGroup Condition="'$\(DefaultLinkage)' == 'ltcg'">
.for project.use
<Linkage-$(use.project)\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
>ltcg</Linkage-$(use.project)>
.endfor
</PropertyGroup>
<PropertyGroup Condition="'$\(DefaultLinkage)' == 'static'">
.for project.use
<Linkage-$(use.project)\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
>static</Linkage-$(use.project)>
.endfor
</PropertyGroup>
<!-- Messages -->
<Target Name="CustomInfo" BeforeTargets="PrepareForBuild">
<Message Text="Will copy $\(BuildRoot)platform.h -> $\(RepoRoot)include\\platform.h" Importance="high"/>
</Target>
<Target Name="LinkageInfo" BeforeTargets="PrepareForBuild">
.for project.use
<Message Text="Linkage-$(use.project): $\(Linkage-$(use.project))" Importance="high"\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
/>
.endfor
</Target>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</Project>
.output "$(my.path)/$(project.name:c).import.props"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<_PropertySheetDisplayName>$(PROJECT.NAME) Import Settings</_PropertySheetDisplayName>
</PropertyGroup>
<!-- User Interface -->
<ItemGroup Label="BuildOptionsExtension">
<PropertyPageSchema Include="$\(MSBuildThisFileDirectory)$(project.name).import.xml" />
</ItemGroup>
<!-- Linkage -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\include\\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$\(Linkage-$(project.linkname))' == 'static' Or '$\(Linkage-$(project.linkname))' == 'ltcg'">$(PROJECT.PREFIX)_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies Condition="'$\(Linkage-$(project.linkname))' != ''">$(project.libname).lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="$\(Configuration.IndexOf('Debug')) != -1">$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\bin\\$\(PlatformName)\\Debug\\$\(PlatformToolset)\\$\(Linkage-$(project.linkname))\\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="$\(Configuration.IndexOf('Release')) != -1">$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\bin\\$\(PlatformName)\\Release\\$\(PlatformToolset)\\$\(Linkage-$(project.linkname))\\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<!-- Copy -->
<Target Name="Linkage-$(project.linkname)-dynamic" AfterTargets="AfterBuild" Condition="'$\(Linkage-$(project.linkname))' == 'dynamic'">
<Copy Condition="$\(Configuration.IndexOf('Debug')) != -1"
SourceFiles="$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\bin\\$\(PlatformName)\\Debug\\$\(PlatformToolset)\\dynamic\\$(project.libname).dll"
DestinationFiles="$\(TargetDir)$(project.libname).dll"
SkipUnchangedFiles="true" />
<Copy Condition="$\(Configuration.IndexOf('Debug')) != -1"
SourceFiles="$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\bin\\$\(PlatformName)\\Debug\\$\(PlatformToolset)\\dynamic\\$(project.libname).pdb"
DestinationFiles="$\(TargetDir)$(project.libname).pdb"
SkipUnchangedFiles="true" />
<Copy Condition="$\(Configuration.IndexOf('Release')) != -1"
SourceFiles="$\(ProjectDir)..\\..\\..\\..\\..\\$(project.name)\\bin\\$\(PlatformName)\\Release\\$\(PlatformToolset)\\dynamic\\$(project.libname).dll"
DestinationFiles="$\(TargetDir)$(project.libname).dll"
SkipUnchangedFiles="true" />
</Target>
<!-- Messages -->
<Target Name="$(project.name)-info" BeforeTargets="AfterBuild" Condition="'$\(Linkage-$(project.linkname))' == 'dynamic'">
<Message Text="Copying $(project.libname).dll -> $\(TargetDir)$(project.libname).dll" Importance="high"/>
<Message Text="Copying $(project.libname).pdb -> $\(TargetDir)$(project.libname).pdb" Importance="high" Condition="$\(Configuration.IndexOf('Debug')) != -1" />
</Target>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</Project>
.output "$(my.path)/$(project.libname)/$(project.libname).import.xml"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<ProjectSchemaDefinitions xmlns="clr-namespace:Microsoft.Build.Framework.XamlTypes;assembly=Microsoft.Build.Framework">
<Rule Name="$(project.linkname)-linkage-uiextension" PageTemplate="tool" DisplayName="Local Dependencies" SwitchPrefix="/" Order="1">
<Rule.Categories>
<Category Name="$(project.libname)" DisplayName="$(project.name:)" />
</Rule.Categories>
<Rule.DataSource>
<DataSource Persistence="ProjectFile" ItemType="" />
</Rule.DataSource>
<EnumProperty Name="Linkage-$(project.linkname)" DisplayName="Linkage" Description="How $(project.name:) will be linked into the output of this project" Category="$(project.linkname)">
<EnumValue Name="" DisplayName="Not linked" />
<EnumValue Name="dynamic" DisplayName="Dynamic (DLL)" />
<EnumValue Name="static" DisplayName="Static (LIB)" />
<EnumValue Name="ltcg" DisplayName="Static using link time compile generation (LTCG)" />
</EnumProperty>
</Rule>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
</ProjectSchemaDefinitions>
.for project.main
. output "$(my.path)/$(main.name)/$(main.name).props"
<?xml version="1.0" encoding="utf-8"?>
<!--
$(project.GENERATED_WARNING_HEADER:)
-->
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<_PropertySheetDisplayName>$(project.name:) Self Test Common Settings</_PropertySheetDisplayName>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<!-- Configuration -->
<ItemDefinitionGroup>
<ClCompile>
<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
<EnablePREfast>false</EnablePREfast>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<AdditionalDependencies>Iphlpapi.lib;Rpcrt4.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Dependencies -->
<ImportGroup Label="PropertySheets">
<Import Project="$\(SolutionDir)$(project.name:c).import.props" />
.for project.use
<Import Project="$\(SolutionDir)$(use.project).import.props"\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
/>
.endfor
</ImportGroup>
<PropertyGroup Condition="$\(Configuration.IndexOf('DEXE')) != -1">
<Linkage-$(project.prefix)>dynamic</Linkage-$(project.prefix)>
.for project.use
<Linkage-$(use.project)\
. if optional
Condition="'$\(HAVE_$(USE.PROJECT))'=='1'"\
. endif
>dynamic</Linkage-$(use.project)>
.endfor
</PropertyGroup>
<PropertyGroup Condition="$\(Configuration.IndexOf('LEXE')) != -1">
<Linkage-$(project.prefix)>ltcg</Linkage-$(project.prefix)>
.for project.use