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It would be nice to use the ID2D1Effect to use the shader effects like Guassian blur. On the Microsoft page it says you can create the effect from the d2d device context.
It would be nice to use the ID2D1Effect to use the shader effects like Guassian blur. On the Microsoft page it says you can create the effect from the d2d device context.
m_d2dContext->CreateEffect(CLSID_D2D1GaussianBlur, &gaussianBlurEffect)
I hope this is possible.
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