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[Feature Request] Windows Media Foundation Source #25
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The driver is very much abandoned, and barely even working really. The only half-way "not decrepit" thing that I know is opentrack/opentrack#1331, but it goes through libusb (which to be extremely fair, isn't probably as much of a downside as it may seem in this case, given a ps3 should come itself with a driver.. so you could take advantage of that to have some kind of passthrough mode like I believe dolphin also has for some device) |
OBS actually doesn't work either since it also seems to use DirectShow xD |
Duh, right.. I guess that just made it from "buggy directshow" to "usable directshow". |
From the info here https://alax.info/blog/2245 You can try to communicate device directly via libusb-win32+PS3EyeDriver (like opentrack and my fork of this repo). |
OBS virtual camera has nothing to do with W11 virtual camera (or whatever that meant before). Anyway, not that it's any eminent downside, but is there any particular reason that you switched to libusb? |
My reasons for libusb:
And because the architecture is based on libusb-win32 driver, it's not recognized as camera class and thus we need to regist a virtual camera layer to communicate between ps3eye and virtual camera. |
You do have a point. You aren't really forced to make a kernel driver though. p.s. if you are going to stick with libsusb, then you should edit that odd flex mid-way through your readme |
Hi, I'm a developer of RPCS3, the PS3 emulator.
Sadly we are not able to connect the PS-Eye to our camera utility on Windows anymore, due to the recent change to Qt6, which seems to have dropped DirectShow support.
I was wondering if you could provide a Windows Media Foundation Source instead.
It seems to have been on your mind already, looking at the Readme section.
It would certainly be great for compatibility in general, since I expect that more and more applications will drop DirectShow sooner or later in favor of newer alternatives.
I noticed there hasn't been any changes to this project in a while, so I hope this reaches someone.
I would also be glad if someone happened to know a different driver for the PS-Eye in case this doesn't work out.
Thanks,
Megamouse
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