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Where every so often you fetch a few memories at random, and if they are older than some amount, you summarize them, dropping 50% of fidelity, and then resaving, overwriting the original.
And when you retrieve a memory you re-up it. The amount of decay should be how long since it was last accessed, and how distinctive it is.
The text was updated successfully, but these errors were encountered:
Where every so often you fetch a few memories at random, and if they are older than some amount, you summarize them, dropping 50% of fidelity, and then resaving, overwriting the original.
And when you retrieve a memory you re-up it. The amount of decay should be how long since it was last accessed, and how distinctive it is.
The text was updated successfully, but these errors were encountered: