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graphics.h
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graphics.h
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/*
* This file is part of 'Johnny Reborn'
*
* An open-source engine for the classic
* 'Johnny Castaway' screensaver by Sierra.
*
* Copyright (C) 2019 Jeremie GUILLAUME
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define MAX_BMP_SLOTS 6
#define MAX_SPRITES_PER_BMP 120
#define MAX_TTM_SLOTS 10
#define MAX_TTM_THREADS 10
struct TAdsScene {
uint16 slot;
uint16 tag;
uint16 numPlays;
};
struct TTtmSlot {
uint8 *data;
uint32 dataSize;
struct TTtmTag *tags;
int numTags;
int numSprites[MAX_BMP_SLOTS];
SDL_Surface *sprites[MAX_BMP_SLOTS][MAX_SPRITES_PER_BMP];
};
struct TTtmTag { // TODO : rename, used for ADS too
uint16 id;
uint32 offset;
};
struct TTtmThread {
struct TTtmSlot *ttmSlot;
int isRunning;
uint16 sceneSlot;
uint16 sceneTag;
short sceneTimer;
uint16 sceneIterations;
uint32 ip;
uint16 delay;
uint16 timer;
uint32 nextGotoOffset;
uint8 selectedBmpSlot;
uint8 fgColor;
uint8 bgColor;
SDL_Surface *ttmLayer;
};
extern SDL_Surface *grBackgroundSfc;
extern int grDx;
extern int grDy;
extern int grWindowed;
extern int grUpdateDelay;
void graphicsInit();
void graphicsEnd();
void grRefreshDisplay();
void grToggleFullScreen();
void grUpdateDisplay(struct TTtmThread *ttmBackgroundThread,
struct TTtmThread *ttmThreads,
struct TTtmThread *ttmHolidayThreads);
SDL_Surface *grNewEmptyBackground();
SDL_Surface *grNewLayer();
void grFreeLayer(SDL_Surface *sfc);
void grLoadBmp(struct TTtmSlot *ttmSlot, uint16 slotNo, char *strArg);
void grReleaseBmp(struct TTtmSlot *ttmSlot, uint16 bmpSlotNo);
void grSetClipZone(SDL_Surface *sfc, sint16 x1, sint16 y1, sint16 x2, sint16 y2);
void grCopyZoneToBg(SDL_Surface *sfc, uint16 arg0, uint16 arg1, uint16 arg2, uint16 arg3);
void grSaveImage1(SDL_Surface *sfc, uint16 arg0, uint16 arg1, uint16 arg2, uint16 arg3);
void grSaveZone(SDL_Surface *sfc, uint16 arg0, uint16 arg1, uint16 arg2, uint16 arg3);
void grRestoreZone(SDL_Surface *sfc, uint16 arg0, uint16 arg1, uint16 arg2, uint16 arg3);
void grDrawPixel(SDL_Surface *sfc, sint16 x, sint16 y, uint8 color);
void grDrawLine(SDL_Surface *sfc, sint16 x1, sint16 y1, sint16 x2, sint16 y2, uint8 color);
void grDrawRect(SDL_Surface *sfc, sint16 x, sint16 y, uint16 width, uint16 height, uint8 color);
void grDrawCircle(SDL_Surface *sfc, sint16 x1, sint16 y1, uint16 width, uint16 height, uint8 fgColor, uint8 bgColor);
void grDrawSprite(SDL_Surface *sfc, struct TTtmSlot *ttmSlot, sint16 x, sint16 y, uint16 spriteNo, uint16 imageNo);
void grDrawSpriteFlip(SDL_Surface *sfc, struct TTtmSlot *ttmSlot, sint16 x, sint16 y, uint16 spriteNo, uint16 imageNo);
void grInitEmptyBackground();
void grClearScreen(SDL_Surface *sfc);
void grFadeOut();
void grLoadPalette(); // TODO
void grLoadScreen(char *strArg);