From f81e5feab582e9a19c58965cbcfc82c656464c19 Mon Sep 17 00:00:00 2001 From: Jens Malmborg Date: Sat, 12 Nov 2022 15:36:55 +0100 Subject: [PATCH] 2.0.0 --- docs/assets/highlight.css | 40 ++- docs/assets/search.js | 2 +- docs/classes/AABB.html | 20 +- docs/classes/Animation.html | 18 +- docs/classes/Camera.html | 70 ++-- docs/classes/CameraOrbitControl.html | 16 +- docs/classes/Color.html | 30 +- ...essingSprite.html => CompositeSprite.html} | 48 ++- docs/classes/Container3D.html | 18 +- docs/classes/Cubemap.html | 10 +- docs/classes/CubemapResource.html | 4 +- docs/classes/ImageBasedLighting.html | 14 +- docs/classes/InstancedMesh3D.html | 20 +- docs/classes/InstancedModel.html | 22 +- docs/classes/InstancedStandardMaterial.html | 6 +- docs/classes/Joint.html | 20 +- docs/classes/Light.html | 28 +- docs/classes/LightingEnvironment.html | 16 +- docs/classes/Mat4.html | 2 +- docs/classes/Material.html | 34 +- docs/classes/MaterialRenderPass.html | 14 +- docs/classes/Matrix4.html | 156 --------- docs/classes/Matrix4x4.html | 306 ++++++++++++++++++ docs/classes/Mesh3D.html | 56 ++-- docs/classes/MeshGeometry3D.html | 10 +- docs/classes/MeshShader.html | 8 +- docs/classes/Model.html | 28 +- docs/classes/ObservablePoint3D.html | 49 --- docs/classes/ObservableQuaternion.html | 83 ----- docs/classes/PickingHitArea.html | 16 +- docs/classes/PickingInteraction.html | 10 +- docs/classes/Plane.html | 2 +- docs/classes/Point3D.html | 133 ++++++++ docs/classes/Quat.html | 2 +- docs/classes/Quaternion.html | 143 ++++++++ docs/classes/Ray.html | 2 +- docs/classes/ShadowCastingLight.html | 28 +- docs/classes/ShadowRenderPass.html | 12 +- docs/classes/Skin.html | 10 +- docs/classes/Skybox.html | 30 +- docs/classes/Sprite3D.html | 52 +-- docs/classes/SpriteBatchRenderer.html | 62 ++-- docs/classes/StandardMaterial.html | 90 +++--- .../StandardMaterialNormalTexture.html | 8 +- .../StandardMaterialOcclusionTexture.html | 8 +- docs/classes/StandardMaterialTexture.html | 8 +- docs/classes/StandardPipeline.html | 29 +- docs/classes/TextureTransform.html | 14 +- docs/classes/Transform3D.html | 28 +- docs/classes/Vec3.html | 2 +- docs/classes/glTFAsset.html | 19 +- docs/enums/LightType.html | 6 +- docs/enums/MaterialRenderSortType.html | 2 +- docs/enums/ShadowQuality.html | 6 +- docs/enums/SpriteBillboardType.html | 6 +- docs/enums/StandardMaterialAlphaMode.html | 6 +- docs/enums/StandardMaterialDebugMode.html | 2 +- docs/index.html | 46 ++- docs/interfaces/CompositeSpriteOptions.html | 10 + docs/interfaces/CubemapFaces.html | 12 +- docs/interfaces/MaterialFactory.html | 4 +- docs/interfaces/MeshDestroyOptions.html | 2 +- docs/interfaces/MeshGeometryAttribute.html | 12 +- docs/interfaces/MeshGeometryTarget.html | 4 +- .../PostProcessingSpriteOptions.html | 10 - docs/interfaces/RenderPass.html | 8 +- .../interfaces/ShadowCastingLightOptions.html | 4 +- docs/interfaces/SphereGeometryOptions.html | 6 +- docs/interfaces/glTFResourceLoader.html | 4 +- docs/modules.html | 2 +- docs/modules/Debug.html | 2 +- package-lock.json | 2 +- package.json | 2 +- 73 files changed, 1168 insertions(+), 846 deletions(-) rename docs/classes/{PostProcessingSprite.html => CompositeSprite.html} (72%) delete mode 100644 docs/classes/Matrix4.html create mode 100644 docs/classes/Matrix4x4.html delete mode 100644 docs/classes/ObservablePoint3D.html delete mode 100644 docs/classes/ObservableQuaternion.html create mode 100644 docs/classes/Point3D.html create mode 100644 docs/classes/Quaternion.html create mode 100644 docs/interfaces/CompositeSpriteOptions.html delete mode 100644 docs/interfaces/PostProcessingSpriteOptions.html diff --git a/docs/assets/highlight.css b/docs/assets/highlight.css index d1668279..f8802394 100644 --- a/docs/assets/highlight.css +++ b/docs/assets/highlight.css @@ -11,20 +11,24 @@ --dark-hl-4: #DCDCAA; --light-hl-5: #098658; --dark-hl-5: #B5CEA8; - --light-hl-6: #267F99; - --dark-hl-6: #4EC9B0; + --light-hl-6: #800000; + --dark-hl-6: #808080; --light-hl-7: #800000; - --dark-hl-7: #808080; - --light-hl-8: #800000; - --dark-hl-8: #569CD6; - --light-hl-9: #FF0000; - --dark-hl-9: #9CDCFE; - --light-hl-10: #0000FF; - --dark-hl-10: #CE9178; - --light-hl-11: #000000FF; - --dark-hl-11: #D4D4D4; - --light-hl-12: #A31515; - --dark-hl-12: #CE9178; + --dark-hl-7: #569CD6; + --light-hl-8: #FF0000; + --dark-hl-8: #9CDCFE; + --light-hl-9: #0000FF; + --dark-hl-9: #CE9178; + --light-hl-10: #000000FF; + --dark-hl-10: #D4D4D4; + --light-hl-11: #A31515; + --dark-hl-11: #CE9178; + --light-hl-12: #008000; + --dark-hl-12: #6A9955; + --light-hl-13: #AF00DB; + --dark-hl-13: #C586C0; + --light-hl-14: #267F99; + --dark-hl-14: #4EC9B0; --light-code-background: #FFFFFF; --dark-code-background: #1E1E1E; } @@ -43,6 +47,8 @@ --hl-10: var(--light-hl-10); --hl-11: var(--light-hl-11); --hl-12: var(--light-hl-12); + --hl-13: var(--light-hl-13); + --hl-14: var(--light-hl-14); --code-background: var(--light-code-background); } } @@ -60,6 +66,8 @@ --hl-10: var(--dark-hl-10); --hl-11: var(--dark-hl-11); --hl-12: var(--dark-hl-12); + --hl-13: var(--dark-hl-13); + --hl-14: var(--dark-hl-14); --code-background: var(--dark-code-background); } } @@ -77,6 +85,8 @@ body.light { --hl-10: var(--light-hl-10); --hl-11: var(--light-hl-11); --hl-12: var(--light-hl-12); + --hl-13: var(--light-hl-13); + --hl-14: var(--light-hl-14); --code-background: var(--light-code-background); } @@ -94,6 +104,8 @@ body.dark { --hl-10: var(--dark-hl-10); --hl-11: var(--dark-hl-11); --hl-12: var(--dark-hl-12); + --hl-13: var(--dark-hl-13); + --hl-14: var(--dark-hl-14); --code-background: var(--dark-code-background); } @@ -110,4 +122,6 @@ body.dark { .hl-10 { color: var(--hl-10); } .hl-11 { color: var(--hl-11); } .hl-12 { color: var(--hl-12); } +.hl-13 { color: var(--hl-13); } +.hl-14 { color: var(--hl-14); } pre, code { background: var(--code-background); } diff --git a/docs/assets/search.js b/docs/assets/search.js index d499964a..a10f6e29 100644 --- 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\ No newline at end of file diff --git a/docs/classes/AABB.html b/docs/classes/AABB.html index 595f5fa0..8b8bef12 100644 --- a/docs/classes/AABB.html +++ b/docs/classes/AABB.html @@ -1,24 +1,24 @@ -AABB | Pixi3D - v1.6.2
Options
All
  • Public
  • Public/Protected
  • All
Menu
+AABB | Pixi3D - v2.0.0
Options
All
  • Public
  • Public/Protected
  • All
Menu

Axis-aligned bounding box.

-

Hierarchy

  • AABB

Index

Constructors

constructor

Accessors

center

Hierarchy

  • AABB

Index

Constructors

constructor

Accessors

center

extents

extents

max

max

min

min

size

size

Methods

encapsulate

  • encapsulate(point: { x: number; y: number; z: number }): void

Methods

encapsulate

  • encapsulate(point: { x: number; y: number; z: number }): void
  • Grows the bounding box to include the point.

    Parameters

    • point: { x: number; y: number; z: number }

      The point to include.

      -
      • x: number
      • y: number
      • z: number

    Returns void

Static from

  • from(source: { max: Float32Array; min: Float32Array }): AABB

Returns void

Static from

  • from(source: { max: Float32Array; min: Float32Array }): AABB

Properties

Readonly Abstract duration

duration: number

The duration (in seconds) of this animation.

-

loop

loop: boolean = false
+

loop

loop: boolean = false

A value indicating if the animation is looping.

-

Optional name

name?: string

Abstract position

position: number
+

Optional name

name?: string

Abstract position

position: number

The current position (in seconds) of this animation.

-

speed

speed: number = 1
+

speed

speed: number = 1

The speed that the animation will play at.

Static prefixed

prefixed: string | boolean

Methods

addListener

  • addListener(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • Calls each of the listeners registered for a given event.

    @@ -25,7 +25,7 @@

    Add a listener for a given event.

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Add a one-time listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

play

  • play(ticker?: Ticker): void

play

  • play(ticker?: Ticker): void
  • Starts playing the animation using the specified ticker.

    Parameters

    • ticker: Ticker = Ticker.shared

      The ticker to use for updating the animation. If a ticker @@ -34,9 +34,9 @@

      Remove all listeners, or those of the specified event.

      Parameters

      • Optional event: string | symbol

      Returns Animation

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • Remove the listeners of a given event.

    -

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void
  • +

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void

update

  • update(delta: number): void

update

  • update(delta: number): void

screenToRay

  • screenToRay(x: number, y: number, viewSize?: { height: number; width: number }): undefined | Ray
  • Converts screen coordinates to a ray.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -392,7 +392,7 @@

      Screen y coordinate.

    • viewSize: { height: number; width: number } = ...

      The size of the view when not rendering to the entire screen.

      -
      • height: number
      • width: number

    Returns undefined | Ray

screenToWorld

Returns undefined | Ray

screenToWorld

  • screenToWorld(x: number, y: number, distance: number, point?: Point3D, viewSize?: { height: number; width: number }): undefined | Point3D
  • Converts screen coordinates to world coordinates.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -400,11 +400,11 @@

      Screen y coordinate.

    • distance: number

      Distance from the camera.

      -
    • point: ObservablePoint3D = ...
      +
    • point: Point3D = ...

      Point to set.

    • viewSize: { height: number; width: number } = ...

      The size of the view when not rendering to the entire screen.

      -
      • height: number
      • width: number

    Returns undefined | ObservablePoint3D

setChildIndex

  • setChildIndex(child: DisplayObject, index: number): void
  • +
    • height: number
    • width: number

Returns undefined | Point3D

setChildIndex

  • setChildIndex(child: DisplayObject, index: number): void
  • Changes the position of an existing child in the display object container

    Parameters

    • child: DisplayObject

      The child DisplayObject instance for which you want to change the index number

      @@ -476,7 +476,7 @@

updateTransform

  • updateTransform(): void
  • Updates the transform on all children of this container for rendering.

    -

    Returns void

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point

Properties

allowControl

allowControl: boolean = true

Allows the camera to be controlled by user.

-

camera

camera: Camera = Camera.main

target

target: { x: number; y: number; z: number } = ...
+

camera

camera: Camera = Camera.main

target

target: { x: number; y: number; z: number } = ...

Target position (x, y, z) to orbit.

-

Type declaration

  • x: number
  • y: number
  • z: number

Accessors

angles

  • get angles(): ObservablePoint<undefined>

Accessors

angles

  • get angles(): ObservablePoint<undefined>
  • Orientation euler angles (x-axis and y-axis). The angle for the x-axis will be clamped between -85 and 85 degrees.

    -

    Returns ObservablePoint<undefined>

distance

  • get distance(): number
  • set distance(value: number): void

distance

  • get distance(): number
  • set distance(value: number): void

Methods

updateCamera

  • updateCamera(): void

Methods

updateCamera

  • updateCamera(): void

Generated using TypeDoc

\ No newline at end of file diff --git a/docs/classes/Color.html b/docs/classes/Color.html index ccdde0c4..fde65607 100644 --- a/docs/classes/Color.html +++ b/docs/classes/Color.html @@ -1,6 +1,6 @@ -Color | Pixi3D - v1.6.2
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  • Public/Protected
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+Color | Pixi3D - v2.0.0
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  • Public/Protected
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Menu

Represents a color containing RGBA components.

-

Hierarchy

  • Color

Index

Constructors

Accessors

Methods

Constructors

constructor

  • new Color(r?: number, g?: number, b?: number, a?: number): Color

Hierarchy

  • Color

Index

Constructors

Accessors

Methods

Constructors

constructor

  • new Color(r?: number, g?: number, b?: number, a?: number): Color
  • Creates a new color with the specified components (in range 0-1).

    Parameters

    • r: number = 0

      The R (red) component.

      @@ -10,31 +10,31 @@

      The B (blue) component.

    • a: number = 1

      The A (alpha) component.

      -

    Returns Color

Accessors

a

  • get a(): number
  • set a(value: number): void

Returns Color

Accessors

a

  • get a(): number
  • set a(value: number): void

b

  • get b(): number
  • set b(value: number): void

b

  • get b(): number
  • set b(value: number): void

g

  • get g(): number
  • set g(value: number): void

g

  • get g(): number
  • set g(value: number): void

r

  • get r(): number
  • set r(value: number): void

r

  • get r(): number
  • set r(value: number): void

rgb

  • get rgb(): Float32Array

rgb

  • get rgb(): Float32Array
  • The color as an typed array containing RGB.

    -

    Returns Float32Array

rgba

  • get rgba(): Float32Array

rgba

  • get rgba(): Float32Array
  • The color as an typed array containing RGBA.

    -

    Returns Float32Array

Methods

Static from

  • from(source: Float32Array | number[]): Color

Methods

Static from

  • from(source: Float32Array | number[]): Color
  • Creates a new color from the specified source.

    Parameters

    • source: Float32Array | number[]

      The source to create the color from.

      -

    Returns Color

Static fromBytes

  • fromBytes(r?: number, g?: number, b?: number, a?: number): Color

Returns Color

Static fromBytes

  • fromBytes(r?: number, g?: number, b?: number, a?: number): Color
  • Creates a new color with the specified components (in range 0-255).

    Parameters

    • r: number = 0

      The R (red) component.

      @@ -44,7 +44,7 @@

      The B (blue) component.

    • a: number = 255

      The A (alpha) component.

      -

    Returns Color

Static fromHex

  • fromHex(hex: string | number): Color

Returns Color

Static fromHex

  • fromHex(hex: string | number): Color

Properties

Protected _anchor

_anchor: ObservablePoint<any>

The anchor point defines the normalized coordinates in the texture that map to the position of this sprite.

@@ -136,9 +136,7 @@

Returns number

  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    -

    Parameters

    • value: number

    Returns void

  • depthTexture

    • get depthTexture(): undefined | BaseTexture<Resource, IAutoDetectOptions>

    destroyed

    • get destroyed(): boolean
    • +

      Parameters

      • value: number

      Returns void

    destroyed

    • get destroyed(): boolean
    • Readonly flag for destroyed display objects.

      Returns boolean

    height

    • get height(): number
    • set height(value: number): void
    • The height of the sprite, setting this will actually modify the scale to achieve the value set.

      @@ -192,7 +190,7 @@

      Returns ObservablePoint<any>

    • The coordinate of the object relative to the local coordinates of the parent.

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    renderTexture

    • get renderTexture(): RenderTexture

    renderTexture

    • get renderTexture(): RenderTexture

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. @@ -299,7 +297,7 @@

    • index: number

      The index to place the child in

    Returns U

    The child that was added.

    -

    addListener

    • Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns PostProcessingSprite

    calculateBounds

    • calculateBounds(): void
    • +

    addListener

    • addListener(event: string | symbol, fn: ListenerFn, context?: any): CompositeSprite
    • Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns CompositeSprite

    calculateBounds

    • calculateBounds(): void
    • Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      @@ -313,7 +311,7 @@

      Parameters

      • point: IPointData

        the point to test

      Returns boolean

      The result of the test

      -

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • +

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void
    • Pair method for enableTempParent

      Parameters

      • cacheParent: Container<DisplayObject>

        Actual parent of element

        @@ -382,16 +380,16 @@

        Return the number of listeners listening to a given event.

        Parameters

        • event: string | symbol

        Returns number

    listeners

    • listeners(event: string | symbol): ListenerFn[]
    • Return the listeners registered for a given event.

      -

      Parameters

      • event: string | symbol

      Returns ListenerFn[]

    off

    • Parameters

      • event: string | symbol
      • Optional fn: ListenerFn
      • Optional context: any
      • Optional once: boolean

      Returns PostProcessingSprite

    on

    • +

      Parameters

      • event: string | symbol

      Returns ListenerFn[]

    off

    • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): CompositeSprite
    • Parameters

      • event: string | symbol
      • Optional fn: ListenerFn
      • Optional context: any
      • Optional once: boolean

      Returns CompositeSprite

    on

    • Add a listener for a given event.

      -

      Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns PostProcessingSprite

    Protected onChildrenChange

    • onChildrenChange(_length?: number): void
    • +

      Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns CompositeSprite

    Protected onChildrenChange

    • onChildrenChange(_length?: number): void
    • Overridable method that can be used by Container subclasses whenever the children array is modified.

      Parameters

      • Optional _length: number
        -

      Returns void

    once

    • +

    Returns void

    once

    • once(event: string | symbol, fn: ListenerFn, context?: any): CompositeSprite
    • Add a one-time listener for a given event.

      -

      Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns PostProcessingSprite

    removeAllListeners

    • +

      Parameters

      • event: string | symbol
      • fn: ListenerFn
      • Optional context: any

      Returns CompositeSprite

    removeAllListeners

    • Remove all listeners, or those of the specified event.

      -

      Parameters

      • Optional event: string | symbol

      Returns PostProcessingSprite

    removeChild

    • removeChild<U>(...children: U): U[0]
    • +

      Parameters

      • Optional event: string | symbol

      Returns CompositeSprite

    removeChild

    • removeChild<U>(...children: U): U[0]
    • Removes one or more children from the container.

      Type parameters

      • U: DisplayObject[]

      Parameters

      • Rest ...children: U

        The DisplayObject(s) to remove

        @@ -410,9 +408,9 @@

      Returns DisplayObject[]

      • List of removed children
      -

    removeListener

    • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): PostProcessingSprite
    • +

    removeListener

    • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): CompositeSprite
    • Remove the listeners of a given event.

      -

      Parameters

      • event: string | symbol
      • Optional fn: ListenerFn
      • Optional context: any
      • Optional once: boolean

      Returns PostProcessingSprite

    render

    • render(renderer: Renderer): void
    • +

      Parameters

      • event: string | symbol
      • Optional fn: ListenerFn
      • Optional context: any
      • Optional once: boolean

      Returns CompositeSprite

    render

    • render(renderer: Renderer): void
    • Renders the object using the WebGL renderer.

      The [_render]{@link PIXI.Container#_render} method is be overriden for rendering the contents of the container itself. This render method will invoke it, and also invoke the render methods of all @@ -436,7 +434,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    renderObject

    • renderObject(object: DisplayObject): void

    Returns void

    renderObject

    • renderObject(object: DisplayObject): void
    • Updates the sprite's texture by rendering the specified object to it.

      Parameters

      • object: DisplayObject

        The object to render.

        @@ -453,11 +451,11 @@

      Returns Container<DisplayObject>

      • The Container that this DisplayObject was added to.
      -

    setResolution

    • setResolution(resolution: number): void

    setResolution

    • setResolution(resolution: number): void

    setTransform

    • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): PostProcessingSprite
    • +

    Returns void

    setTransform

    • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): CompositeSprite
    • Convenience function to set the position, scale, skew and pivot at once.

      Parameters

      • Optional x: number

        The X position

        @@ -477,7 +475,7 @@

        The X pivot value

      • Optional pivotY: number

        The Y pivot value

        -

      Returns PostProcessingSprite

        +

    Returns CompositeSprite

    • The DisplayObject instance

    sortChildren

    • sortChildren(): void
    • @@ -526,4 +524,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Container3D.html b/docs/classes/Container3D.html index b140245e..bf48df8f 100644 --- a/docs/classes/Container3D.html +++ b/docs/classes/Container3D.html @@ -1,4 +1,4 @@ -Container3D | Pixi3D - v1.6.2
    Options
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    +Container3D | Pixi3D - v2.0.0
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    A container represents a collection of 3D objects.

    Hierarchy

    Index

    Constructors

    constructor

    • Returns Container3D

    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    @@ -61,7 +61,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -80,7 +80,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -120,15 +120,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -138,7 +138,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -152,10 +152,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • diff --git a/docs/classes/Cubemap.html b/docs/classes/Cubemap.html index 7cdf189b..69363288 100644 --- a/docs/classes/Cubemap.html +++ b/docs/classes/Cubemap.html @@ -1,4 +1,4 @@ -Cubemap | Pixi3D - v1.6.2
      Options
      All
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      +Cubemap | Pixi3D - v2.0.0
      Options
      All
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      Cubemap which supports multiple user specified mipmaps.

      Hierarchy

      Index

      Constructors

      constructor

      • new Cubemap(resource?: any, options?: IBaseTextureOptions<IAutoDetectOptions>): Cubemap
      • Parameters

        • Optional resource: any
        • Optional options: IBaseTextureOptions<IAutoDetectOptions>

          Collection of options

          @@ -68,7 +68,7 @@

          The width of the base texture set when the image has loaded

          readonly

      Static _globalBatch

      _globalBatch: number

      Global number of the texture batch, used by multi-texture renderers.

      -

      Static prefixed

      prefixed: string | boolean

      Accessors

      levels

      • get levels(): number

      Static prefixed

      prefixed: string | boolean

      Accessors

      levels

      • get levels(): number

      mipmap

      • get mipmap(): MIPMAP_MODES
      • set mipmap(value: MIPMAP_MODES): void
      • Mipmap mode of the texture, affects downscaled images

        @@ -92,7 +92,7 @@

        Returns WRAP_MODES

      • How the texture wraps

        default

        PIXI.settings.WRAP_MODE

        -

        Parameters

        • value: WRAP_MODES

        Returns void

      Static faces

      • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

      Static faces

      • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

      Methods

      addListener

      • addListener(event: string | symbol, fn: ListenerFn, context?: any): Cubemap
      • Parameters

        • event: string | symbol
        • fn: ListenerFn
        • Optional context: any

        Returns Cubemap

      castToBaseTexture

      • castToBaseTexture(): BaseTexture<Resource, IAutoDetectOptions>
      • Utility function for BaseTexture|Texture cast.

        @@ -202,7 +202,7 @@

      Returns BaseTexture<BufferResource, IAutoDetectOptions>

      • The resulting new BaseTexture
      -

    Static fromColors

    Static fromColors

    • Creates a new cubemap from the specified colors.

      Parameters

      • posx: Color

        The color for positive x.

        @@ -216,7 +216,7 @@

        The color for positive z.

      • negz: Color = posx

        The color for negative z.

        -

      Returns Cubemap

    Static fromFaces

    Returns Cubemap

    Static fromFaces

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • +

    Returns void

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • Unset the parent base texture.

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

      Returns void

    update

    • update(): void

    Returns ImageBasedLighting

    Properties

    Optional lookupBrdf

    lookupBrdf?: Texture<Resource>

    BRDF integration map lookup texture.

    -

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...
    +

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...

    The default BRDF integration map lookup texture.

    -

    Accessors

    diffuse

    Accessors

    diffuse

    specular

    specular

    valid

    • get valid(): boolean

    valid

    • get valid(): boolean

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/InstancedMesh3D.html b/docs/classes/InstancedMesh3D.html index ed5a1973..868020a7 100644 --- a/docs/classes/InstancedMesh3D.html +++ b/docs/classes/InstancedMesh3D.html @@ -1,4 +1,4 @@ -InstancedMesh3D | Pixi3D - v1.6.2
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    Class InstancedMesh3D

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds
    +InstancedMesh3D | Pixi3D - v2.0.0
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    Class InstancedMesh3D

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds

    The bounds object, this is used to calculate and store the bounds of the displayObject.

    Protected _boundsID

    _boundsID: number

    Flags the cached bounds as dirty.

    @@ -59,7 +59,7 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -78,7 +78,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -118,15 +118,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -136,7 +136,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -150,10 +150,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -200,7 +200,7 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

      Parameters

      • options: undefined | boolean | IDestroyOptions

      Returns void

    disableTempParent

    • disableTempParent(cacheParent: Container<DisplayObject>): void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -126,15 +126,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -144,7 +144,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -158,10 +158,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void

    Properties

    baseColor

    baseColor: Color

    The base color of the material.

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

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    \ No newline at end of file diff --git a/docs/classes/Joint.html b/docs/classes/Joint.html index ef773bcb..dde0176a 100644 --- a/docs/classes/Joint.html +++ b/docs/classes/Joint.html @@ -1,6 +1,6 @@ -Joint | Pixi3D - v1.6.2
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu
    +Joint | Pixi3D - v2.0.0
    Options
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    • Public/Protected
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    Represents a joint used for vertex skinning.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint
    • Creates a new joint.

      Parameters

      • inverseBindMatrix: Float32Array

        The inverse of the global transform matrix.

        @@ -65,7 +65,7 @@

        Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

        see

        PIXI.settings.SORTABLE_CHILDREN

        -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -84,7 +84,7 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -124,15 +124,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -142,7 +142,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -156,10 +156,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -130,15 +130,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -148,7 +148,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -162,10 +162,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void

    Returns LightingEnvironment

    Properties

    Optional imageBasedLighting

    imageBasedLighting?: ImageBasedLighting

    The image-based lighting object.

    -

    lights

    lights: Light[] = []
    +

    lights

    lights: Light[] = []

    The lights affecting this lighting environment.

    -

    renderer

    renderer: Renderer

    Static main

    +

    renderer

    renderer: Renderer

    Static main

    The main lighting environment which is used by default.

    -

    Accessors

    valid

    • get valid(): boolean

    Accessors

    valid

    • get valid(): boolean

    Methods

    destroy

    • destroy(): void

    Legend

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    \ No newline at end of file +

    Returns boolean

    Methods

    destroy

    • destroy(): void

    Legend

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    • Inherited property
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    \ No newline at end of file diff --git a/docs/classes/Mat4.html b/docs/classes/Mat4.html index ce7b25b8..3f70e5a1 100644 --- a/docs/classes/Mat4.html +++ b/docs/classes/Mat4.html @@ -1 +1 @@ -Mat4 | Pixi3D - v1.6.2
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu

    Hierarchy

    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Legend

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    \ No newline at end of file +Mat4 | Pixi3D - v2.0.0
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    Hierarchy

    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Material.html b/docs/classes/Material.html index 652246ae..b33cd758 100644 --- a/docs/classes/Material.html +++ b/docs/classes/Material.html @@ -1,55 +1,55 @@ -Material | Pixi3D - v1.6.2
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    +Material | Pixi3D - v2.0.0
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    Materials are used to render a mesh with a specific visual appearance.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    isInstancingSupported

    • get isInstancingSupported(): boolean

    isInstancingSupported

    • get isInstancingSupported(): boolean

    Methods

    createInstance

    • createInstance(): unknown

    Methods

    createInstance

    • createInstance(): unknown

    createShader

    createShader

    • Creates a shader used to render the specified mesh.

      Parameters

      • mesh: Mesh3D

        The mesh to create the shader for.

      • renderer: Renderer

        The renderer to use.

        -

      Returns undefined | MeshShader

    destroy

    • destroy(): void

    Returns undefined | MeshShader

    destroy

    • destroy(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    Optional updateUniforms

    Returns void

    Optional updateUniforms

    Static from

    Returns void

    Static from

    Properties

    Optional clearColor

    clearColor?: Color = ...

    The color (r,g,b,a) used for clearing the render texture. If this value is empty, the render texture will not be cleared.

    name

    name: string

    The name of the render pass.

    -

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    render

    • render(meshes: Mesh3D[]): void

    render

    • render(meshes: Mesh3D[]): void

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Matrix4.html b/docs/classes/Matrix4.html deleted file mode 100644 index 2178e209..00000000 --- a/docs/classes/Matrix4.html +++ /dev/null @@ -1,156 +0,0 @@ -Matrix4 | Pixi3D - v1.6.2
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    -

    Represents a 4x4 matrix.

    -

    Hierarchy

    • Matrix
      • Matrix4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4(array?: ArrayLike<number>): Matrix4
    • -

      Creates a new transform matrix using the specified matrix array.

      -

      Parameters

      • Optional array: ArrayLike<number>
        -

        The matrix array, expected length is 16. If empty, an identity -matrix is used by default.

        -

      Returns Matrix4

    Properties

    a

    a: number
    default

    1

    -

    array

    array: Float32Array
    -

    The array containing the matrix data.

    -

    b

    b: number
    default

    0

    -

    c

    c: number
    default

    0

    -

    d

    d: number
    default

    1

    -

    tx

    tx: number
    default

    0

    -

    ty

    ty: number
    default

    0

    -

    Accessors

    backward

    • get backward(): Float32Array

    down

    • get down(): Float32Array

    forward

    • get forward(): Float32Array

    left

    • get left(): Float32Array

    position

    • get position(): Float32Array

    right

    • get right(): Float32Array

    rotation

    • get rotation(): Float32Array

    scaling

    • get scaling(): Float32Array

    transformId

    • get transformId(): number

    up

    • get up(): Float32Array

    Static IDENTITY

    • get IDENTITY(): Matrix
    • -

      A default (identity) matrix

      -
      readonly

      Returns Matrix

    Static TEMP_MATRIX

    • get TEMP_MATRIX(): Matrix
    • -

      A temp matrix

      -
      readonly

      Returns Matrix

    Methods

    append

    • -

      Appends the given Matrix to this Matrix.

      -

      Parameters

      • matrix: Matrix
        -

        The matrix to append.

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    apply

    • apply<P>(pos: IPointData, newPos?: P): P
    • -

      Get a new position with the current transformation applied. -Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)

      -

      Type parameters

      • P: IPointData = Point

      Parameters

      • pos: IPointData
        -

        The origin

        -
      • Optional newPos: P

      Returns P

      The new point, transformed through this matrix

      -

    applyInverse

    • applyInverse<P>(pos: IPointData, newPos?: P): P
    • -

      Get a new position with the inverse of the current transformation applied. -Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)

      -

      Type parameters

      • P: IPointData = Point

      Parameters

      • pos: IPointData
        -

        The origin

        -
      • Optional newPos: P

      Returns P

      The new point, inverse-transformed through this matrix

      -

    clone

    • clone(): Matrix
    • -

      Creates a new Matrix object with the same values as this one.

      -

      Returns Matrix

      A copy of this matrix. Good for chaining method calls.

      -

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • -

      Changes the values of the given matrix to be the same as the ones in this matrix

      -

      Parameters

      • matrix: Matrix
        -

        The matrix to copy to.

        -

      Returns Matrix

      The matrix given in parameter with its values updated.

      -

    decompose

    • decompose(transform: Transform): Transform
    • -

      Decomposes the matrix (x, y, scaleX, scaleY, and rotation) and sets the properties on to a transform.

      -

      Parameters

      • transform: Transform
        -

        The transform to apply the properties to.

        -

      Returns Transform

      The transform with the newly applied properties

      -

    fromArray

    • fromArray(array: number[]): void
    • -

      Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:

      -

      a = array[0] -b = array[1] -c = array[3] -d = array[4] -tx = array[2] -ty = array[5]

      -

      Parameters

      • array: number[]
        -

        The array that the matrix will be populated from.

        -

      Returns void

    identity

    • -

      Resets this Matrix to an identity (default) matrix.

      -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    invert

    • -

      Inverts this matrix

      -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    multiply

    prepend

    • -

      Prepends the given Matrix to this Matrix.

      -

      Parameters

      • matrix: Matrix
        -

        The matrix to prepend

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    rotate

    • -

      Applies a rotation transformation to the matrix.

      -

      Parameters

      • angle: number
        -

        The angle in radians.

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    scale

    • scale(x: number, y: number): Matrix4
    • -

      Applies a scale transformation to the matrix.

      -

      Parameters

      • x: number
        -

        The amount to scale horizontally

        -
      • y: number
        -

        The amount to scale vertically

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    set

    • set(a: number, b: number, c: number, d: number, tx: number, ty: number): Matrix4
    • -

      Sets the matrix properties.

      -

      Parameters

      • a: number
        -

        Matrix component

        -
      • b: number
        -

        Matrix component

        -
      • c: number
        -

        Matrix component

        -
      • d: number
        -

        Matrix component

        -
      • tx: number
        -

        Matrix component

        -
      • ty: number
        -

        Matrix component

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    setFromRotationPositionScale

    setTransform

    • setTransform(x: number, y: number, pivotX: number, pivotY: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number): Matrix4
    • -

      Sets the matrix based on all the available properties

      -

      Parameters

      • x: number
        -

        Position on the x axis

        -
      • y: number
        -

        Position on the y axis

        -
      • pivotX: number
        -

        Pivot on the x axis

        -
      • pivotY: number
        -

        Pivot on the y axis

        -
      • scaleX: number
        -

        Scale on the x axis

        -
      • scaleY: number
        -

        Scale on the y axis

        -
      • rotation: number
        -

        Rotation in radians

        -
      • skewX: number
        -

        Skew on the x axis

        -
      • skewY: number
        -

        Skew on the y axis

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • translate(x: number, y: number): Matrix4
    • -

      Translates the matrix on the x and y.

      -

      Parameters

      • x: number
        -

        How much to translate x by

        -
      • y: number
        -

        How much to translate y by

        -

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    Legend

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    \ No newline at end of file diff --git a/docs/classes/Matrix4x4.html b/docs/classes/Matrix4x4.html new file mode 100644 index 00000000..b6c8cf60 --- /dev/null +++ b/docs/classes/Matrix4x4.html @@ -0,0 +1,306 @@ +Matrix4x4 | Pixi3D - v2.0.0
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    +

    Represents a 4x4 matrix.

    +

    Hierarchy

    • Matrix
      • Matrix4x4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4x4(array?: ArrayLike<number>): Matrix4x4
    • +

      Creates a new transform matrix using the specified matrix array.

      +

      Parameters

      • Optional array: ArrayLike<number>
        +

        The matrix array, expected length is 16. If empty, an identity +matrix is used by default.

        +

      Returns Matrix4x4

    Properties

    a

    a: number
    default

    1

    +

    array

    array: Float32Array
    +

    The array containing the matrix data.

    +

    b

    b: number
    default

    0

    +

    c

    c: number
    default

    0

    +

    d

    d: number
    default

    1

    +

    tx

    tx: number
    default

    0

    +

    ty

    ty: number
    default

    0

    +

    Accessors

    backward

    down

    forward

    left

    position

    right

    rotation

    scaling

    transformId

    • get transformId(): number

    up

    Static IDENTITY

    • get IDENTITY(): Matrix
    • +

      A default (identity) matrix

      +
      readonly

      Returns Matrix

    Static TEMP_MATRIX

    • get TEMP_MATRIX(): Matrix
    • +

      A temp matrix

      +
      readonly

      Returns Matrix

    Methods

    append

    • +

      Appends the given Matrix to this Matrix.

      +

      Parameters

      • matrix: Matrix
        +

        The matrix to append.

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    apply

    • apply<P>(pos: IPointData, newPos?: P): P
    • +

      Get a new position with the current transformation applied. +Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)

      +

      Type parameters

      • P: IPointData = Point

      Parameters

      • pos: IPointData
        +

        The origin

        +
      • Optional newPos: P

      Returns P

      The new point, transformed through this matrix

      +

    applyInverse

    • applyInverse<P>(pos: IPointData, newPos?: P): P
    • +

      Get a new position with the inverse of the current transformation applied. +Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)

      +

      Type parameters

      • P: IPointData = Point

      Parameters

      • pos: IPointData
        +

        The origin

        +
      • Optional newPos: P

      Returns P

      The new point, inverse-transformed through this matrix

      +

    clone

    • clone(): Matrix
    • +

      Creates a new Matrix object with the same values as this one.

      +

      Returns Matrix

      A copy of this matrix. Good for chaining method calls.

      +

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • +

      Changes the values of the given matrix to be the same as the ones in this matrix

      +

      Parameters

      • matrix: Matrix
        +

        The matrix to copy to.

        +

      Returns Matrix

      The matrix given in parameter with its values updated.

      +

    decompose

    • decompose(transform: Transform): Transform
    • +

      Decomposes the matrix (x, y, scaleX, scaleY, and rotation) and sets the properties on to a transform.

      +

      Parameters

      • transform: Transform
        +

        The transform to apply the properties to.

        +

      Returns Transform

      The transform with the newly applied properties

      +

    fromArray

    • fromArray(array: number[]): void
    • +

      Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:

      +

      a = array[0] +b = array[1] +c = array[3] +d = array[4] +tx = array[2] +ty = array[5]

      +

      Parameters

      • array: number[]
        +

        The array that the matrix will be populated from.

        +

      Returns void

    identity

    • +

      Resets this Matrix to an identity (default) matrix.

      +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    invert

    • +

      Inverts this matrix

      +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    multiply

    prepend

    • +

      Prepends the given Matrix to this Matrix.

      +

      Parameters

      • matrix: Matrix
        +

        The matrix to prepend

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    rotate

    • +

      Applies a rotation transformation to the matrix.

      +

      Parameters

      • angle: number
        +

        The angle in radians.

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    scale

    • +

      Applies a scale transformation to the matrix.

      +

      Parameters

      • x: number
        +

        The amount to scale horizontally

        +
      • y: number
        +

        The amount to scale vertically

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    set

    • set(a: number, b: number, c: number, d: number, tx: number, ty: number): Matrix4x4
    • +

      Sets the matrix properties.

      +

      Parameters

      • a: number
        +

        Matrix component

        +
      • b: number
        +

        Matrix component

        +
      • c: number
        +

        Matrix component

        +
      • d: number
        +

        Matrix component

        +
      • tx: number
        +

        Matrix component

        +
      • ty: number
        +

        Matrix component

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    setFrom

    setFromRotationPositionScale

    setTransform

    • setTransform(x: number, y: number, pivotX: number, pivotY: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number): Matrix4x4
    • +

      Sets the matrix based on all the available properties

      +

      Parameters

      • x: number
        +

        Position on the x axis

        +
      • y: number
        +

        Position on the y axis

        +
      • pivotX: number
        +

        Pivot on the x axis

        +
      • pivotY: number
        +

        Pivot on the y axis

        +
      • scaleX: number
        +

        Scale on the x axis

        +
      • scaleY: number
        +

        Scale on the y axis

        +
      • rotation: number
        +

        Rotation in radians

        +
      • skewX: number
        +

        Skew on the x axis

        +
      • skewY: number
        +

        Skew on the y axis

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • +

      Translates the matrix on the x and y.

      +

      Parameters

      • x: number
        +

        How much to translate x by

        +
      • y: number
        +

        How much to translate y by

        +

      Returns Matrix4x4

      This matrix. Good for chaining method calls.

      +

    Static fromQuaternion

    Static fromRotation

    • +

      Creates a matrix from a given angle around a given axis.

      +

      Parameters

      • rad: number
        +

        The angle in radians to rotate the matrix by.

        +
      • axis: Point3D
        +

        The axis to rotate around.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static fromRotationTranslationScale

    • +

      Creates a matrix from a quaternion rotation, point translation and point scale.

      +

      Parameters

      • q: Quaternion
        +

        The rotation quaternion.

        +
      • v: Point3D
        +

        The translation point.

        +
      • s: Point3D
        +

        The scale point.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static fromScaling

    Static fromTranslation

    Static identity

    Static invert

    Static lookAt

    • +

      Generates a look-at matrix with the given eye position, focal point, and up axis. If you want a matrix that actually makes an object look at another object, you should use targetTo instead.

      +

      Parameters

      • eye: Point3D
        +

        The position of the viewer.

        +
      • center: Point3D
        +

        The point the viewer is looking at.

        +
      • up: Point3D
        +

        The vector pointing up.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Matrix4x4): Matrix4x4
    • Parameters

      • left: number
        +

        The left bound of the frustum.

        +
      • right: number
        +

        The right bound of the frustum.

        +
      • bottom: number
        +

        The bottom bound of the frustum.

        +
      • top: number
        +

        The top bound of the frustum.

        +
      • near: number
        +

        The near bound of the frustum.

        +
      • far: number
        +

        The far bound of the frustum.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Matrix4x4): Matrix4x4
    • Parameters

      • fovy: number
        +

        The vertical field of view in radians.

        +
      • aspect: number
        +

        The aspect ratio, typically viewport width/height.

        +
      • near: number
        +

        The near bound of the frustum.

        +
      • far: number
        +

        The far bound of the frustum.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static rotate

    • +

      Rotates a matrix by the given angle around the given axis.

      +

      Parameters

      • a: Matrix4x4
        +

        The matrix to rotate.

        +
      • rad: number
        +

        The angle in radians to rotate the matrix by.

        +
      • axis: Point3D
        +

        The axis to rotate around.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static rotateX

    • +

      Rotates a matrix by the given angle around the x-axis.

      +

      Parameters

      • a: Matrix4x4
        +

        The matrix to rotate.

        +
      • rad: number
        +

        The angle in radians to rotate the matrix by.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static rotateY

    • +

      Rotates a matrix by the given angle around the y-axis.

      +

      Parameters

      • a: Matrix4x4
        +

        The matrix to rotate.

        +
      • rad: number
        +

        The angle in radians to rotate the matrix by.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static rotateZ

    • +

      Rotates a matrix by the given angle around the z-axis.

      +

      Parameters

      • a: Matrix4x4
        +

        The matrix to rotate.

        +
      • rad: number
        +

        The angle in radians to rotate the matrix by.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static scale

    • +

      Scales the matrix by the dimensions in the given point.

      +

      Parameters

      • a: Matrix4x4
        +

        The matrix to scale.

        +
      • v: Point3D
        +

        The point vector to scale the matrix by.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static targetTo

    • +

      Generates a matrix that makes something look at something else.

      +

      Parameters

      • eye: Point3D
        +

        The position of the viewer.

        +
      • target: Point3D
        +

        The point the viewer is looking at.

        +
      • up: Point3D
        +

        The vector pointing up.

        +
      • out: Matrix4x4 = ...
        +

        The receiving matrix. If not supplied, a new matrix will be created.

        +

      Returns Matrix4x4

    Static translate

    Static transpose

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

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    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Mesh3D.html b/docs/classes/Mesh3D.html index fa22f41f..5a3f52e3 100644 --- a/docs/classes/Mesh3D.html +++ b/docs/classes/Mesh3D.html @@ -1,6 +1,6 @@ -Mesh3D | Pixi3D - v1.6.2
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    +Mesh3D | Pixi3D - v2.0.0
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    Represents a mesh which contains geometry and has a material.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    cullable

    cullable: boolean

    Should this object be rendered if the bounds of this object are out of frame?

    Culling has no effect on whether updateTransform is called.

    -

    cursor

    cursor: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    enabledRenderPasses

    enabledRenderPasses: {} = ...
    +

    cursor

    cursor: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    enabledRenderPasses

    enabledRenderPasses: {} = ...

    The enabled render passes for this mesh.

    Type declaration

    • [name: string]: unknown

    filterArea

    filterArea: Rectangle

    The area the filter is applied to. This is used as more of an optimization @@ -53,15 +53,15 @@

    Does any other displayObject use this object as a mask?

    isSprite

    isSprite: boolean

    Used to fast check if a sprite is.. a sprite!

    -

    Optional material

    material?: Material

    name

    name: string

    parent

    parent: Container<DisplayObject>

    pluginName

    pluginName: string = "pipeline"
    +

    Optional material

    material?: Material

    name

    name: string

    parent

    parent: Container<DisplayObject>

    pluginName

    pluginName: string = "pipeline"

    The name of the plugin used for rendering the mesh.

    -

    renderSortOrder

    renderSortOrder: number = 0
    +

    renderSortOrder

    renderSortOrder: number = 0

    Used for sorting the mesh before render.

    renderable

    renderable: boolean

    Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

    Only affects recursive calls from parent. You can ask for bounds manually.

    -

    Optional skin

    skin?: Skin
    +

    Optional skin

    skin?: Skin

    The skin used for vertex skinning.

    sortDirty

    sortDirty: boolean

    Should children be sorted by zIndex at the next updateTransform call.

    @@ -75,9 +75,9 @@

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    see

    PIXI.settings.SORTABLE_CHILDREN

    -

    Optional targetWeights

    targetWeights?: number[]
    +

    Optional targetWeights

    targetWeights?: number[]

    Array of weights used for morphing between geometry targets.

    -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -96,9 +96,9 @@

    The height of the Container, setting this will actually modify the scale to achieve the value set.

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set.

    -

    Parameters

    • value: number

    Returns void

  • instances

    instances

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Returns InstancedMesh3D[]

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -138,15 +138,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -156,7 +156,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -170,10 +170,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -193,7 +193,7 @@ calculate the bounds of this specific object (not including children).

      Returns void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      -

      Returns void

    _render

    • _render(renderer: Renderer): void

    _render

    • _render(renderer: Renderer): void

    Protected _renderWithCulling

    • _renderWithCulling(renderer: Renderer): void
    • Renders this object and its children with culling.

      @@ -218,11 +218,11 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    createInstance

    createInstance

    destroy

    destroy

    disableRenderPass

    • disableRenderPass(name: string): void

    disableRenderPass

    • disableRenderPass(name: string): void
    • Disables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to disable.

        @@ -232,7 +232,7 @@

        Actual parent of element

      Returns void

    emit

    • emit(event: string | symbol, ...args: any[]): boolean
    • Calls each of the listeners registered for a given event.

      -

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • +

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • Enables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to enable.

        @@ -246,7 +246,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): undefined | AABB

    getBoundingBox

    • getBoundingBox(): undefined | AABB
    • Calculates and returns a axis-aligned bounding box of the mesh in world space.

      Returns undefined | AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.

      @@ -304,7 +304,7 @@

    Returns Rectangle

    • The rectangular bounding area.
    -

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean
    • Returns a value indicating if the specified render pass is enabled.

      Parameters

      • name: string

        The name of the render pass to check.

        @@ -340,7 +340,7 @@

      Returns DisplayObject[]

      • List of removed children
      -

    removeInstance

    removeInstance

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static createCube

    Static createCube

    Static createPlane

    Returns Mesh3D

    Static createPlane

    • Creates a new plane (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        -

      Returns Mesh3D

    Static createQuad

    Returns Mesh3D

    Static createQuad

    • Creates a new quad (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        -

      Returns Mesh3D

    Static createSphere

    Returns Mesh3D

    Static createSphere

    destroy

    • destroy(): void

    getShaderGeometry

    getShaderGeometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean

    Returns Geometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean
    • Returns a value indicating if geometry with required attributes has been created by the specified shader.

      Parameters

      • shader: MeshShader
        diff --git a/docs/classes/MeshShader.html b/docs/classes/MeshShader.html index f9332c09..34d95e0f 100644 --- a/docs/classes/MeshShader.html +++ b/docs/classes/MeshShader.html @@ -1,4 +1,4 @@ -MeshShader | Pixi3D - v1.6.2
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        +MeshShader | Pixi3D - v2.0.0
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        Shader used specifically to render a mesh.

        Hierarchy

        • Shader
          • MeshShader

        Index

        Constructors

        constructor

        • new MeshShader(program: Program, uniforms?: Dict<any>): MeshShader
        • Parameters

          • program: Program

            The program the shader will use.

            @@ -6,17 +6,17 @@

            Custom uniforms to use to augment the built-in ones.

          Returns MeshShader

        Properties

        program

        program: Program

        Program that the shader uses.

        -

        uniformGroup

        uniformGroup: UniformGroup<Dict<any>>

        Accessors

        name

        • get name(): string

        uniformGroup

        uniformGroup: UniformGroup<Dict<any>>

        Accessors

        name

        • get name(): string
        • The name of the mesh shader. Used for figuring out if geometry attributes is compatible with the shader. This needs to be set to something different than default value when custom attributes is used.

          Returns string

        uniforms

        • get uniforms(): Dict<any>
        • Shader uniform values, shortcut for uniformGroup.uniforms.

          -
          readonly

          Returns Dict<any>

        Methods

        checkUniformExists

        • checkUniformExists(name: string, group: UniformGroup<Dict<any>>): boolean
        • Parameters

          • name: string
          • group: UniformGroup<Dict<any>>

          Returns boolean

        createShaderGeometry

        • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry

        Methods

        checkUniformExists

        • checkUniformExists(name: string, group: UniformGroup<Dict<any>>): boolean
        • Parameters

          • name: string
          • group: UniformGroup<Dict<any>>

          Returns boolean

        createShaderGeometry

        • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry
        • Creates geometry with required attributes used by this shader. Override when using custom attributes.

          Parameters

          • geometry: MeshGeometry3D

            The geometry with mesh data.

          • instanced: boolean

            Value indicating if the geometry will be instanced.

            -

          Returns Geometry

        destroy

        • destroy(): void
        • Returns void

        render

        • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void

        Returns Geometry

    destroy

    • destroy(): void
    • Returns void

    render

    • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -125,15 +125,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -143,7 +143,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -157,10 +157,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -207,7 +207,7 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

    createInstance

    createInstance

    destroy

    • destroy(options?: boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. @@ -231,7 +231,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): AABB

    getBoundingBox

    • getBoundingBox(): AABB
    • Calculates and returns a axis-aligned bounding box of the model in world space. The bounding box will encapsulate the meshes included in the model.

      Returns AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • @@ -420,7 +420,7 @@

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static from

    Static from

    Properties

    Optional camera

    camera?: Camera

    id

    id: Uint8Array = ...

    The id which maps to the object.

    -

    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

    Static fromObject

    Generated using TypeDoc

    \ No newline at end of file +

    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/PickingInteraction.html b/docs/classes/PickingInteraction.html index 0afc562e..c00fbcae 100644 --- a/docs/classes/PickingInteraction.html +++ b/docs/classes/PickingInteraction.html @@ -1,15 +1,15 @@ -PickingInteraction | Pixi3D - v1.6.2
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    Class PickingInteraction

    +PickingInteraction | Pixi3D - v2.0.0
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    Class PickingInteraction

    Manages the picking hit areas by keeping track on which hit areas needs to be checked for interaction. Renders the hit area meshes to a texture which is then used to map a mesh to a x/y coordinate. The picking manager is registered as a renderer plugin.

    -

    Hierarchy

    • PickingInteraction

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Hierarchy

    • PickingInteraction

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Properties

    renderer

    renderer: Renderer

    Static main

    +

    Returns PickingInteraction

    Properties

    renderer

    renderer: Renderer

    Static main

    The main picking interaction which is used by default.

    -

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    destroy

    • destroy(): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

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    Generated using TypeDoc

    \ No newline at end of file +

    Returns boolean

    destroy

    • destroy(): void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Plane.html b/docs/classes/Plane.html index 5f695c16..a6cb223b 100644 --- a/docs/classes/Plane.html +++ b/docs/classes/Plane.html @@ -1 +1 @@ -Plane | Pixi3D - v1.6.2
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    Hierarchy

    • Plane

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    • new Plane(normal: Float32Array, distance: number): Plane

    Properties

    distance

    distance: number

    Accessors

    normal

    • get normal(): Float32Array

    Methods

    rayCast

    • rayCast(ray: Ray): number

    Generated using TypeDoc

    \ No newline at end of file +Plane | Pixi3D - v2.0.0
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    Hierarchy

    • Plane

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    distance

    distance: number

    Accessors

    normal

    Methods

    rayCast

    • rayCast(ray: Ray): number

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Point3D.html b/docs/classes/Point3D.html new file mode 100644 index 00000000..667e8da9 --- /dev/null +++ b/docs/classes/Point3D.html @@ -0,0 +1,133 @@ +Point3D | Pixi3D - v2.0.0
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    +

    Represents a point in 3D space.

    +

    Hierarchy

    • ObservablePoint
      • Point3D

    Index

    Constructors

    constructor

    • new Point3D(x?: number, y?: number, z?: number, cb?: () => void, scope?: any): Point3D
    • +

      Creates a new observable point.

      +

      Parameters

      • x: number = 0
        +

        The position on the x axis.

        +
      • y: number = 0
        +

        The position on the y axis.

        +
      • z: number = 0
        +

        The position on the z axis.

        +
      • cb: () => void = ...
        +

        The callback when changed.

        +
          • (): void
          • Returns void

      • scope: any = undefined
        +

        The owner of callback.

        +

      Returns Point3D

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • +

        The callback function triggered when x and/or y are changed

        +

        Returns any

    scope

    scope: any
    +

    The owner of the callback

    +

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    magnitude

    • get magnitude(): number

    x

    • get x(): number
    • set x(value: number): void
    • +

      Position on the x axis relative to the local coordinates of the parent.

      +

      Returns number

    • +

      Position on the x axis relative to the local coordinates of the parent.

      +

      Parameters

      • value: number

      Returns void

    y

    • get y(): number
    • set y(value: number): void
    • +

      Position on the y axis relative to the local coordinates of the parent.

      +

      Returns number

    • +

      Position on the y axis relative to the local coordinates of the parent.

      +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Position on the z axis relative to the local coordinates of the parent.

      +

      Returns number

    • +

      Position on the z axis relative to the local coordinates of the parent.

      +

      Parameters

      • value: number

      Returns void

    Methods

    clone

    • clone(cb?: () => any, scope?: any): Point3D
    • Parameters

      • cb: () => any = ...
          • (): any
          • +

            The callback function triggered when x and/or y are changed

            +

            Returns any

      • scope: any = ...

      Returns Point3D

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    equals

    normalize

    set

    • set(x: number, y?: number, z?: number): Point3D
    • +

      Sets the point to a new x, y and z position.

      +

      Parameters

      • x: number
        +

        The position on the x axis.

        +
      • y: number = x
        +

        The position on the y axis.

        +
      • z: number = x
        +

        The position on the z axis.

        +

      Returns Point3D

    setFrom

    • setFrom(array: ArrayLike<number>): Point3D
    • +

      Sets the point to a new x, y and z position.

      +

      Parameters

      • array: ArrayLike<number>
        +

        The array containing x, y and z, expected length is 3.

        +

      Returns Point3D

    toString

    • toString(): string
    • Returns string

    Static add

    Static cross

    Static distance

    Static dot

    Static inverse

    Static multiply

    Static negate

    Static scale

    • +

      Scales a point by a scalar number.

      +

      Parameters

      • a: Point3D
        +

        The point to scale.

        +
      • b: number
        +

        The amount to scale the point by.

        +
      • out: Point3D = ...
        +

        The receiving point. If not supplied, a new point will be created.

        +

      Returns Point3D

    Static squaredDistance

    Static subtract

    Static transform

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Quat.html b/docs/classes/Quat.html index 9f2f6b7e..8fbb860f 100644 --- a/docs/classes/Quat.html +++ b/docs/classes/Quat.html @@ -1 +1 @@ -Quat | Pixi3D - v1.6.2
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    Hierarchy

    • Quat

    Index

    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Quat | Pixi3D - v2.0.0
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    Hierarchy

    • Quat

    Index

    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotationTo

    • rotationTo(from: Float32Array, to: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • from: Float32Array
      • to: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Quaternion.html b/docs/classes/Quaternion.html new file mode 100644 index 00000000..9fe8a0b2 --- /dev/null +++ b/docs/classes/Quaternion.html @@ -0,0 +1,143 @@ +Quaternion | Pixi3D - v2.0.0
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    +

    Represents a rotation quaternion in 3D space.

    +

    Hierarchy

    • ObservablePoint
      • Quaternion

    Index

    Constructors

    constructor

    • new Quaternion(x?: number, y?: number, z?: number, w?: number, cb?: () => void, scope?: any): Quaternion
    • +

      Creates a new observable quaternion.

      +

      Parameters

      • x: number = 0
        +

        The x component.

        +
      • y: number = 0
        +

        The y component.

        +
      • z: number = 0
        +

        The z component.

        +
      • w: number = 1
        +

        The w component.

        +
      • cb: () => void = ...
        +

        The callback when changed.

        +
          • (): void
          • Returns void

      • scope: any = undefined
        +

        The owner of callback.

        +

      Returns Quaternion

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • +

        The callback function triggered when x and/or y are changed

        +

        Returns any

    scope

    scope: any
    +

    The owner of the callback

    +

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    w

    • get w(): number
    • set w(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    Methods

    clone

    • +

      Creates a clone of this quaternion.

      +

      Parameters

      • cb: () => any = ...
        +

        Callback when changed.

        +
          • (): any
          • +

            The callback function triggered when x and/or y are changed

            +

            Returns any

      • scope: any = ...
        +

        Owner of callback.

        +

      Returns Quaternion

    copyFrom

    copyTo

    • copyTo<T>(p: T): T
    • +

      Copies x, y, z and w into the given quaternion.

      +

      Type parameters

      • T: IPoint<T>

      Parameters

      • p: T
        +

        The quaternion to copy to.

        +

      Returns T

    equals

    • +

      Returns true if the given quaternion is equal to this quaternion.

      +

      Parameters

      Returns boolean

    normalize

    set

    • set(x: number, y?: number, z?: number, w?: number): Quaternion
    • +

      Sets the quaternion to new x, y, z and w components.

      +

      Parameters

      • x: number
        +

        X component to set.

        +
      • y: number = x
        +

        Y component to set.

        +
      • z: number = x
        +

        Z component to set.

        +
      • w: number = x
        +

        W component to set.

        +

      Returns Quaternion

    setEulerAngles

    • setEulerAngles(x: number, y: number, z: number): void
    • +

      Sets the euler angles in degrees.

      +

      Parameters

      • x: number
        +

        The x angle.

        +
      • y: number
        +

        The y angle.

        +
      • z: number
        +

        The z angle.

        +

      Returns void

    setFrom

    • +

      Sets the quaternion to a new x, y, z and w components.

      +

      Parameters

      • array: ArrayLike<number>
        +

        The array containing x, y, z and w, expected length is 4.

        +

      Returns Quaternion

    toString

    • toString(): string
    • Returns string

    Static conjugate

    • +

      Calculates the conjugate of a quaternion if the quaternion is normalized.

      +

      Parameters

      • a: Quaternion
        +

        The quaternion to calculate conjugate of.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Static fromEuler

    • +

      Creates a quaternion from the given euler angle x, y, z.

      +

      Parameters

      • x: number
        +

        X axis to rotate around in degrees.

        +
      • y: number
        +

        Y axis to rotate around in degrees.

        +
      • z: number
        +

        Z axis to rotate around in degrees.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Static rotateX

    • +

      Rotates a quaternion by the given angle about the X axis.

      +

      Parameters

      • a: Quaternion
        +

        The quaternion to rotate.

        +
      • rad: number
        +

        The angle (in radians) to rotate.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Static rotateY

    • +

      Rotates a quaternion by the given angle about the Y axis.

      +

      Parameters

      • a: Quaternion
        +

        The quaternion to rotate.

        +
      • rad: number
        +

        The angle (in radians) to rotate.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Static rotateZ

    • +

      Rotates a quaternion by the given angle about the Z axis.

      +

      Parameters

      • a: Quaternion
        +

        The quaternion to rotate.

        +
      • rad: number
        +

        The angle (in radians) to rotate.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Static slerp

    • +

      Performs a spherical linear interpolation between two quaternions.

      +

      Parameters

      • a: Quaternion
        +

        The first quaternion.

        +
      • b: Quaternion
        +

        The second quaternion.

        +
      • t: number
        +

        The interpolation amount, in the range [0-1], between the two inputs.

        +
      • out: Quaternion = ...
        +

        The receiving quaternion. If not supplied, a new quaternion +will be created.

        +

      Returns Quaternion

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Ray.html b/docs/classes/Ray.html index b43725fd..9941afc7 100644 --- a/docs/classes/Ray.html +++ b/docs/classes/Ray.html @@ -1 +1 @@ -Ray | Pixi3D - v1.6.2
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    • Ray

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    • new Ray(origin: Float32Array, direction: Float32Array): Ray

    Accessors

    direction

    • get direction(): Float32Array

    origin

    • get origin(): Float32Array

    Methods

    getPoint

    • getPoint(distance: number, point?: Float32Array): Float32Array
    • Parameters

      • distance: number
      • point: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Ray | Pixi3D - v2.0.0
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    Constructors

    constructor

    Accessors

    direction

    origin

    Methods

    getPoint

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ShadowCastingLight.html b/docs/classes/ShadowCastingLight.html index e3eb3caf..7ddb7a1e 100644 --- a/docs/classes/ShadowCastingLight.html +++ b/docs/classes/ShadowCastingLight.html @@ -1,6 +1,6 @@ -ShadowCastingLight | Pixi3D - v1.6.2
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    Class ShadowCastingLight

    +ShadowCastingLight | Pixi3D - v2.0.0
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    Class ShadowCastingLight

    Contains the required components used for rendering a shadow casted by a light.

    -

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Properties

    Optional camera

    camera?: Camera
    +

    Returns ShadowCastingLight

    Properties

    Optional camera

    camera?: Camera

    The camera to follow when using directional lights.

    -

    followCamera

    followCamera: boolean = true
    +

    followCamera

    followCamera: boolean = true

    Value indicating if the shadow should follow the specified camera. If the camera is not set, the main camera will be used as default. Only available when using directional lights.

    -

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50
    +

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50

    The area in units of the shadow when using directional lights. Reducing the area will improve the quality of the shadow.

    -

    softness

    softness: number = 0
    +

    softness

    softness: number = 0

    The softness of the edges for the shadow.

    -

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    lightViewProjection

    • get lightViewProjection(): Float32Array

    lightViewProjection

    • get lightViewProjection(): Float32Array

    shadowTexture

    • get shadowTexture(): RenderTexture

    shadowTexture

    • get shadowTexture(): RenderTexture

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean
    • Returns a value indicating if high quality (32-bit precision) shadows is supported by current platform.

      Parameters

      • renderer: Renderer

        The renderer to use.

        -

      Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean

    Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean

    clear

    • clear(): void

    removeShadowCastingLight

    removeShadowCastingLight

    render

    • render(meshes: Mesh3D[]): void

    Returns void

    render

    • render(meshes: Mesh3D[]): void

    Legend

    • Constructor
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    • Inherited property
    • Inherited accessor
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    \ No newline at end of file diff --git a/docs/classes/Skin.html b/docs/classes/Skin.html index 46df2827..3760e3ca 100644 --- a/docs/classes/Skin.html +++ b/docs/classes/Skin.html @@ -1,15 +1,15 @@ -Skin | Pixi3D - v1.6.2
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    +Skin | Pixi3D - v2.0.0
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    Represents a skin used for vertex skinning.

    -

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...
    +

    Returns Skin

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...

    The joint matrices which has been calculated.

    -

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...
    +

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...

    The joint normal matrices which has been calculated.

    -

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Legend

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    • Property
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    \ No newline at end of file diff --git a/docs/classes/Skybox.html b/docs/classes/Skybox.html index eb03cde6..65a99bb7 100644 --- a/docs/classes/Skybox.html +++ b/docs/classes/Skybox.html @@ -1,8 +1,8 @@ -Skybox | Pixi3D - v1.6.2
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    +Skybox | Pixi3D - v2.0.0
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    A skybox is a method of creating backgrounds in a 3D scene. It consists of a cubemap texture which has six sides. Note that the skybox should be rendered before all other objects in the scene.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    • Creates a new skybox using the specified cubemap.

      Parameters

      • cubemap: Cubemap

        Cubemap to use for rendering.

        @@ -67,7 +67,7 @@

        Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

        see

        PIXI.settings.SORTABLE_CHILDREN

        -

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean
    +

    trackedPointers

    trackedPointers: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

    Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

    @@ -80,15 +80,15 @@

    Returns number

  • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    -

    Parameters

    • value: number

    Returns void

  • camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    cubemap

    cubemap

    destroyed

    • get destroyed(): boolean
    • Readonly flag for destroyed display objects.

      @@ -96,7 +96,7 @@

      The height of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container<DisplayObject> | MaskData
    • set mask(value: null | Container<DisplayObject> | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -136,15 +136,15 @@ is the projection of pivot in the parent's local space.

      By default, the pivot is the origin (0, 0).

      since

      4.0.0

      -

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: IPointData

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      Returns number

    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      -

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • +

      Returns Quaternion

    • Parameters

      Returns void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: IPointData): void
    • The skew factor for the object in radians.

      since

      4.0.0

      Returns ObservablePoint<any>

    • @@ -154,7 +154,7 @@

      The width of the Container, setting this will actually modify the scale to achieve the value set.

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set.

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -168,10 +168,10 @@

      Returns number

    • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -426,7 +426,7 @@

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering.

      -

      Returns void

    Static from

    Static from

    • Creates a new skybox from the specified source.

      Parameters

      • source: CubemapFaces

        The source to create the skybox from.

        diff --git a/docs/classes/Sprite3D.html b/docs/classes/Sprite3D.html index fc1f694f..46087a48 100644 --- a/docs/classes/Sprite3D.html +++ b/docs/classes/Sprite3D.html @@ -1,8 +1,8 @@ -Sprite3D | Pixi3D - v1.6.2
        Options
        All
        • Public
        • Public/Protected
        • All
        Menu
        +Sprite3D | Pixi3D - v2.0.0
        Options
        All
        • Public
        • Public/Protected
        • All
        Menu

        Represents a sprite in 3D space.

        -

        Hierarchy

        Index

        Constructors

        constructor

        • new Sprite3D(texture: Texture<Resource>): Sprite3D

        Hierarchy

        Index

        Constructors

        constructor

        • new Sprite3D(texture?: Texture<Resource>): Sprite3D

        Properties

        _bounds

        _bounds: Bounds

        The bounds object, this is used to calculate and store the bounds of the displayObject.

        @@ -28,7 +28,7 @@ A higher value will mean it will be rendered on top of other displayObjects within the same container.

        alpha

        alpha: number

        The opacity of the object.

        -

        buttonMode

        buttonMode: boolean

        Optional camera

        camera?: Camera
        +

        buttonMode

        buttonMode: boolean

        Optional camera

        camera?: Camera

        The camera used when rendering the sprite. Uses main camera by default.

        Readonly children

        children: DisplayObject[]

        The array of children of this container.

        @@ -67,16 +67,16 @@

        Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

        see

        PIXI.settings.SORTABLE_CHILDREN

        -

        trackedPointers

        trackedPointers: {}

        Type declaration

        • [x: number]: InteractionTrackingData

        transform

        transform: Transform3D = ...

        visible

        visible: boolean
        +

        trackedPointers

        trackedPointers: {}

        Type declaration

        • [x: number]: InteractionTrackingData

        transform

        transform: Transform3D = ...

        visible

        visible: boolean

        The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

        Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

        worldAlpha

        worldAlpha: number

        The multiplied alpha of the displayObject.

        readonly

        Static prefixed

        prefixed: string | boolean

        Accessors

        Protected _tempDisplayObjectParent

        • get _tempDisplayObjectParent(): TemporaryDisplayObject
        • member

          {PIXI.Container}

          -

          Returns TemporaryDisplayObject

        anchor

        • get anchor(): ObservablePoint<any>
        • set anchor(value: ObservablePoint<any>): void

        anchor

        • get anchor(): ObservablePoint<any>
        • set anchor(value: ObservablePoint<any>): void

        angle

        • get angle(): number
        • set angle(value: number): void
        • The angle of the object in degrees. @@ -84,15 +84,15 @@

          Returns number

        • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

          -

          Parameters

          • value: number

          Returns void

        billboardType

        billboardType

        blendMode

        • get blendMode(): BLEND_MODES
        • set blendMode(value: BLEND_MODES): void

        blendMode

        • get blendMode(): BLEND_MODES
        • set blendMode(value: BLEND_MODES): void

        destroyed

        • get destroyed(): boolean
        • Readonly flag for destroyed display objects.

          @@ -100,7 +100,7 @@

          The height of the Container, setting this will actually modify the scale to achieve the value set.

          Returns number

        • The height of the Container, setting this will actually modify the scale to achieve the value set.

          -

          Parameters

          • value: number

          Returns void

        localTransform

        mask

        • get mask(): null | Container<DisplayObject> | MaskData
        • set mask(value: null | Container<DisplayObject> | MaskData): void
        • +

          Parameters

          • value: number

          Returns void

        localTransform

        mask

        • get mask(): null | Container<DisplayObject> | MaskData
        • set mask(value: null | Container<DisplayObject> | MaskData): void
        • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -140,39 +140,39 @@ is the projection of pivot in the parent's local space.

          By default, the pivot is the origin (0, 0).

          since

          4.0.0

          -

          Parameters

          • value: IPointData

          Returns void

        pixelsPerUnit

        • get pixelsPerUnit(): number
        • set pixelsPerUnit(value: number): void

        pixelsPerUnit

        • get pixelsPerUnit(): number
        • set pixelsPerUnit(value: number): void

        position

        rotation

        • get rotation(): number
        • set rotation(value: number): void
        • +

          Parameters

          • value: number

          Returns void

        position

        rotation

        • get rotation(): number
        • set rotation(value: number): void
        • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

          Returns number

        • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

          -

          Parameters

          • value: number

          Returns void

        rotationQuaternion

        • +

          Parameters

          • value: number

          Returns void

        rotationQuaternion

        scale

        skew

        • get skew(): ObservablePoint<any>
        • set skew(value: IPointData): void
        • +

          Returns Quaternion

        • Parameters

          Returns void

        scale

        skew

        • get skew(): ObservablePoint<any>
        • set skew(value: IPointData): void
        • The skew factor for the object in radians.

          since

          4.0.0

          Returns ObservablePoint<any>

        • The skew factor for the object in radians.

          since

          4.0.0

          -

          Parameters

          • value: IPointData

          Returns void

        texture

        • get texture(): Texture<Resource>
        • set texture(value: Texture<Resource>): void

        texture

        • get texture(): Texture<Resource>
        • set texture(value: Texture<Resource>): void

        tint

        • get tint(): number
        • set tint(value: number): void

        tint

        • get tint(): number
        • set tint(value: number): void
        • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

          -

          Returns number

        • +

          Returns number

        • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

          Parameters

          • value: number

          Returns void

        width

        • get width(): number
        • set width(value: number): void
        • The width of the Container, setting this will actually modify the scale to achieve the value set.

          Returns number

        • The width of the Container, setting this will actually modify the scale to achieve the value set.

          -

          Parameters

          • value: number

          Returns void

        worldTransform

        worldVisible

        • get worldVisible(): boolean
        • +

          Parameters

          • value: number

          Returns void

        worldTransform

        worldVisible

        • get worldVisible(): boolean
        • Indicates if the object is globally visible.

          readonly

          Returns boolean

        x

        • get x(): number
        • set x(value: number): void
        • The position of the displayObject on the x axis relative to the local coordinates of the parent. @@ -186,10 +186,10 @@

          Returns number

        • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

          -

          Parameters

          • value: number

          Returns void

        z

        • get z(): number
        • set z(value: number): void
        • +

          Parameters

          • value: number

          Returns void

        z

        • get z(): number
        • set z(value: number): void
        • The position of the object on the z axis relative to the local coordinates of the parent.

          -

          Returns number

        • +

          Returns number

        • The position of the object on the z axis relative to the local coordinates of the parent.

          Parameters

          • value: number

          Returns void

        zIndex

        • get zIndex(): number
        • set zIndex(value: number): void
        • @@ -209,7 +209,7 @@ calculate the bounds of this specific object (not including children).

          Returns void

        Protected _recursivePostUpdateTransform

        • _recursivePostUpdateTransform(): void
        • Recursively updates transform of all objects from the root to this one internal function for toLocal()

          -

          Returns void

        _render

        • _render(renderer: Renderer): void

        _render

        • _render(renderer: Renderer): void
        • Renders the sprite.

          Parameters

          • renderer: Renderer

            The renderer to use.

            @@ -236,7 +236,7 @@

            Recalculates the bounds of the container.

            This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

            -

            Returns void

        destroy

        • destroy(options?: boolean | IDestroyOptions): void

        destroy

        • destroy(options?: boolean | IDestroyOptions): void

        disableTempParent

        • disableTempParent(cacheParent: Container<DisplayObject>): void
        • Pair method for enableTempParent

          diff --git a/docs/classes/SpriteBatchRenderer.html b/docs/classes/SpriteBatchRenderer.html index 9e2725ab..e1aeedde 100644 --- a/docs/classes/SpriteBatchRenderer.html +++ b/docs/classes/SpriteBatchRenderer.html @@ -1,9 +1,9 @@ -SpriteBatchRenderer | Pixi3D - v1.6.2
          Options
          All
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          • Public/Protected
          • All
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          Class SpriteBatchRenderer

          Hierarchy

          • AbstractBatchRenderer
            • SpriteBatchRenderer

          Index

          Constructors

          constructor

          Properties

          MAX_TEXTURES

          MAX_TEXTURES: number
          +SpriteBatchRenderer | Pixi3D - v2.0.0
          Options
          All
          • Public
          • Public/Protected
          • All
          Menu

          Class SpriteBatchRenderer

          Hierarchy

          • BatchRenderer
            • SpriteBatchRenderer

          Index

          Constructors

          constructor

          Properties

          MAX_TEXTURES

          MAX_TEXTURES: number

          Maximum number of textures that can be uploaded to the GPU under the current context. It is initialized properly in this.contextChange.

          see

          PIXI.AbstractBatchRenderer#contextChange

          -
          readonly

          Protected _aBuffers

          _aBuffers: ViewableBuffer[]
          +
          readonly

          Protected _aBuffers

          _aBuffers: ViewableBuffer[]

          Pool of ViewableBuffer objects that are sorted in order of increasing size. The flush method uses the buffer with the least size above the amount @@ -12,15 +12,15 @@ buffer has double capacity of its previous.

          member

          {PIXI.ViewableBuffer[]}

          see

          PIXI.AbstractBatchRenderer#getAttributeBuffer

          -

          Protected _aIndex

          _aIndex: number

          Protected _attributeBuffer

          _attributeBuffer: ViewableBuffer

          Protected _bufferSize

          _bufferSize: number
          +

          Protected _aIndex

          _aIndex: number

          Protected _attributeBuffer

          _attributeBuffer: ViewableBuffer

          Protected _bufferSize

          _bufferSize: number

          Number of elements that are buffered and are waiting to be flushed.

          -

          Protected _bufferedElements

          _bufferedElements: IBatchableElement[]
          +

          Protected _bufferedElements

          _bufferedElements: IBatchableElement[]

          Buffer of objects that are yet to be rendered.

          member

          {PIXI.DisplayObject[]}

          -

          Protected _bufferedTextures

          _bufferedTextures: BaseTexture<Resource, IAutoDetectOptions>[]
          +

          Protected _bufferedTextures

          _bufferedTextures: BaseTexture<Resource, IAutoDetectOptions>[]

          Data for texture batch builder, helps to save a bit of CPU on a pass.

          member

          {PIXI.BaseTexture[]}

          -

          Protected _dcIndex

          _dcIndex: number

          Protected _flushId

          _flushId: number
          +

          Protected _dcIndex

          _dcIndex: number

          Protected _flushId

          _flushId: number

          A flush may occur multiple times in a single frame. On iOS devices or when settings.CAN_UPLOAD_SAME_BUFFER is false, the @@ -28,7 +28,7 @@ WebGLBuffer for performance reasons.

          This is the index into packedGeometries that points to geometry holding the most recent buffers.

          -

          Protected _iBuffers

          _iBuffers: Uint16Array[]
          +

          Protected _iBuffers

          _iBuffers: Uint16Array[]

          Pool of Uint16Array objects that are sorted in order of increasing size. The flush method uses the buffer with the least size above the amount @@ -37,22 +37,22 @@ buffer has double capacity of its previous.

          member

          {Uint16Array[]}

          see

          PIXI.AbstractBatchRenderer#getIndexBuffer

          -

          Protected _iIndex

          _iIndex: number

          Protected _indexBuffer

          _indexBuffer: Uint16Array

          Protected _indexCount

          _indexCount: number
          +

          Protected _iIndex

          _iIndex: number

          Protected _indexBuffer

          _indexBuffer: Uint16Array

          Protected _indexCount

          _indexCount: number

          Total count of all indices used by the currently buffered objects.

          -

          Protected _shader

          _shader: Shader
          +

          Protected _shader

          _shader: Shader

          This shader is generated by this.shaderGenerator.

          It is generated specifically to handle the required number of textures being batched together.

          -

          Protected _tempBoundTextures

          _tempBoundTextures: BaseTexture<Resource, IAutoDetectOptions>[]

          Protected _vertexCount

          _vertexCount: number
          +

          Protected _tempBoundTextures

          _tempBoundTextures: BaseTexture<Resource, IAutoDetectOptions>[]

          Protected _vertexCount

          _vertexCount: number

          Total count of all vertices used by the currently buffered objects.

          -

          Protected geometryClass

          geometryClass: typeof BatchGeometry
          +

          Protected geometryClass

          geometryClass: typeof BatchGeometry

          The class that represents the geometry of objects that are going to be batched with this.

          member

          {object}

          default

          PIXI.BatchGeometry

          -

          Protected renderer

          renderer: Renderer
          +

          Protected renderer

          renderer: Renderer

          The renderer this manager works for.

          -

          Protected shaderGenerator

          shaderGenerator: BatchShaderGenerator
          +

          Protected shaderGenerator

          shaderGenerator: BatchShaderGenerator

          This is used to generate a shader that can color each vertex based on a aTextureId attribute that points to an texture in uSampler.

          @@ -60,13 +60,13 @@ to be drawn in the same draw call.

          You can customize your shader by creating your custom shader generator.

          -

          size

          size: number
          +

          size

          size: number

          The number of bufferable objects before a flush occurs automatically.

          default

          settings.SPRITE_BATCH_SIZE * 4

          -

          Readonly state

          state: State
          +

          Readonly state

          state: State

          The WebGL state in which this renderer will work.

          -

          Protected vertexSize

          vertexSize: number
          +

          Protected vertexSize

          vertexSize: number

          Size of data being buffered per vertex in the attribute buffers (in floats). By default, the batch-renderer plugin uses 6:

          @@ -90,39 +90,39 @@ 1 -
          readonly

          Static _drawCallPool

          _drawCallPool: BatchDrawCall[]
          +
          readonly

          Static _drawCallPool

          _drawCallPool: BatchDrawCall[]

          Pool of BatchDrawCall objects that flush used to create "batches" of the objects being rendered.

          These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.

          member

          {PIXI.BatchDrawCall[]}

          -

          Static _textureArrayPool

          _textureArrayPool: BatchTextureArray[]
          +

          Static _textureArrayPool

          _textureArrayPool: BatchTextureArray[]

          Pool of BatchDrawCall objects that flush used to create "batches" of the objects being rendered.

          These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.

          member

          {PIXI.BatchTextureArray[]}

          -

          Methods

          bindAndClearTexArray

          • bindAndClearTexArray(texArray: BatchTextureArray): void
          • +

          Methods

          bindAndClearTexArray

          • bindAndClearTexArray(texArray: BatchTextureArray): void
          • Bind textures for current rendering

            Parameters

            • texArray: BatchTextureArray
              -

            Returns void

          buildDrawCalls

          • buildDrawCalls(texArray: BatchTextureArray, start: number, finish: number): void
          • +

          Returns void

        buildDrawCalls

        • buildDrawCalls(texArray: BatchTextureArray, start: number, finish: number): void
        • Populating drawcalls for rendering

          Parameters

          • texArray: BatchTextureArray
          • start: number
          • finish: number
            -

          Returns void

        buildTexturesAndDrawCalls

        • buildTexturesAndDrawCalls(): void
        • Returns void

        contextChange

        • contextChange(): void
        • +

        Returns void

    buildTexturesAndDrawCalls

    • buildTexturesAndDrawCalls(): void
    • Returns void

    contextChange

    • contextChange(): void
    • Handles the contextChange signal.

      It calculates this.MAX_TEXTURES and allocating the packed-geometry object pool.

      -

      Returns void

    destroy

    • destroy(): void
    • +

      Returns void

    destroy

    • destroy(): void
    • Destroys this AbstractBatchRenderer. It cannot be used again.

      -

      Returns void

    drawBatches

    • drawBatches(): void
    • Returns void

    flush

    • flush(): void
    • +

      Returns void

    drawBatches

    • drawBatches(): void
    • Returns void

    flush

    • flush(): void
    • Renders the content now and empties the current batch.

      -

      Returns void

    getAttributeBuffer

    • getAttributeBuffer(size: number): ViewableBuffer
    • +

      Returns void

    getAttributeBuffer

    • getAttributeBuffer(size: number): ViewableBuffer
    • Fetches an attribute buffer from this._aBuffers that can hold atleast size floats.

      Parameters

      • size: number

        minimum capacity required

      Returns ViewableBuffer

      • buffer than can hold atleast size floats
      -

    getIndexBuffer

    • getIndexBuffer(size: number): Uint16Array
    • +

    getIndexBuffer

    • getIndexBuffer(size: number): Uint16Array
    • Fetches an index buffer from this._iBuffers that can have at least size capacity.

      Parameters

      • size: number
        @@ -130,17 +130,17 @@

      Returns Uint16Array

      • buffer that can fit size indices.
      -

    initFlushBuffers

    • initFlushBuffers(): void
    • +

    initFlushBuffers

    • initFlushBuffers(): void
    • Makes sure that static and dynamic flush pooled objects have correct dimensions.

      -

      Returns void

    onPrerender

    • onPrerender(): void
    • +

      Returns void

    onPrerender

    • onPrerender(): void
    • Handles the prerender signal. It ensures that flushes start from the first geometry object again.

      -

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • +

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • Buffers the "batchable" object. It need not be rendered immediately.

      Parameters

      • element: IBatchableElement

        the element to render when using this renderer

        -

      Returns void

    start

    • start(): void
    • +

    Returns void

    start

    • start(): void
    • Starts a new sprite batch.

      -

      Returns void

    stop

    • stop(): void
    • +

      Returns void

    stop

    • stop(): void
    • Stops and flushes the current batch.

      -

      Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/StandardMaterial.html b/docs/classes/StandardMaterial.html index 9b6b365a..098d0aef 100644 --- a/docs/classes/StandardMaterial.html +++ b/docs/classes/StandardMaterial.html @@ -1,108 +1,108 @@ -StandardMaterial | Pixi3D - v1.6.2
    Options
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    Class StandardMaterial

    +StandardMaterial | Pixi3D - v2.0.0
    Options
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    Class StandardMaterial

    The standard material is using Physically-Based Rendering (PBR) which makes it suitable to represent a wide range of different surfaces. It's the default material when loading models from file.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5

    The cutoff threshold when alpha mode is set to "mask".

    -

    baseColor

    baseColor: Color = ...
    +

    baseColor

    baseColor: Color = ...

    The base color of the material.

    -

    Optional camera

    camera?: Camera
    +

    Optional camera

    camera?: Camera

    The camera used when rendering a mesh. If this value is not set, the main camera will be used by default.

    -

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    emissive

    emissive: Color = ...
    +

    emissive

    emissive: Color = ...

    The emissive color of the material.

    -

    exposure

    exposure: number = 1
    +

    exposure

    exposure: number = 1

    The exposure (brightness) of the material.

    -

    metallic

    metallic: number = 1
    +

    metallic

    metallic: number = 1

    The metalness of the material.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    roughness

    roughness: number = 1
    +

    roughness

    roughness: number = 1

    The roughness of the material.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    alphaMode

    Accessors

    alphaMode

    baseColorTexture

    baseColorTexture

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    debugMode

    debugMode

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void
    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Parameters

      • value: boolean

      Returns void

    emissiveTexture

    emissiveTexture

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    metallicRoughnessTexture

    metallicRoughnessTexture

    normalTexture

    normalTexture

    occlusionTexture

    occlusionTexture

    shadowCastingLight

    shadowCastingLight

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    Methods

    createInstance

    Methods

    createInstance

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    invalidateShader

    • invalidateShader(): void

    invalidateShader

    • invalidateShader(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    Static create

    Static create

    Static from

    Returns StandardMaterial

    Static from

    Properties

    Protected _meshes

    _meshes: Mesh3D[] = []

    Protected _spriteRenderer

    _spriteRenderer: SpriteBatchRenderer

    Protected _sprites

    _sprites: ProjectionSprite[] = []

    materialPass

    materialPass: MaterialRenderPass = ...

    The pass used for rendering materials.

    -

    renderPasses

    renderPasses: RenderPass[] = ...
    +

    renderPasses

    renderPasses: RenderPass[] = ...

    The array of render passes. Each mesh will be rendered with these passes (if it has been enabled on that mesh).

    -

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...
    +

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...

    The pass used for rendering shadows.

    -

    Methods

    createPostProcessingSprite

    destroy

    • destroy(): void
    • +

    Methods

    destroy

    • destroy(): void
    • Generic destruction method that frees all resources. This should be called by subclasses.

      -

      Returns void

    disableShadows

    disableShadows

    enableShadows

    Returns void

    enableShadows

    • Enables shadows for the specified object. Adds the shadow render pass to the specified object and enables the standard material to use the casting light.

      @@ -31,13 +26,13 @@
    • Optional light: ShadowCastingLight

      The shadow casting light to associate with the object when using the standard material.

      -

    Returns void

    flush

    • flush(): void

    Returns void

    flush

    • flush(): void

    render

    • render(object: Mesh3D | ProjectionSprite): void

    render

    • render(object: Mesh3D | ProjectionSprite): void

    sort

    • sort(): void

    Returns void

    sort

    • sort(): void

    start

    • start(): void
    • Stub method that initializes any state required before @@ -46,4 +41,4 @@ whenever an object requests this renderer specifically.

      Returns void

    stop

    • stop(): void
    • Stops the renderer. It should free up any state and become dormant.

      -

      Returns void

    Legend

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    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/TextureTransform.html b/docs/classes/TextureTransform.html index 87de61fc..b9cf0919 100644 --- a/docs/classes/TextureTransform.html +++ b/docs/classes/TextureTransform.html @@ -1,16 +1,16 @@ -TextureTransform | Pixi3D - v1.6.2
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    Class TextureTransform

    +TextureTransform | Pixi3D - v2.0.0
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    Class TextureTransform

    Transform used to offset, rotate and scale texture coordinates.

    -

    Hierarchy

    • TextureTransform

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    offset

    offset: ObservablePoint<undefined> = ...
    +

    Hierarchy

    • TextureTransform

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    offset

    offset: ObservablePoint<undefined> = ...

    The offset for the texture coordinates.

    -

    scale

    scale: ObservablePoint<undefined> = ...
    +

    scale

    scale: ObservablePoint<undefined> = ...

    The scale of the texture coordinates.

    -

    Accessors

    array

    • get array(): Float32Array

    Accessors

    array

    • get array(): Float32Array

    rotation

    • get rotation(): number
    • set rotation(value: number): void

    rotation

    • get rotation(): number
    • set rotation(value: number): void

    Methods

    Static fromTexture

    Methods

    Static fromTexture

    Methods

    lookAt

    Methods

    lookAt

    • lookAt(point: Point3D, up?: Float32Array): void

    Protected onChange

    • onChange(): void
    • Called when a value changes.

      -

      Returns void

    setFromMatrix

    • setFromMatrix(matrix: Matrix4): void

    setFromMatrix

    toString

    • toString(): string
    • Returns string

    updateLocalTransform

    • updateLocalTransform(): void

    Returns void

    toString

    • toString(): string
    • Returns string

    updateLocalTransform

    • updateLocalTransform(): void

    Protected updateSkew

    • updateSkew(): void
    • Called when the skew or the rotation changes.

      -

      Returns void

    updateTransform

    • updateTransform(parentTransform?: Transform): void

    updateTransform

    • updateTransform(parentTransform?: Transform): void
    • Updates the world transformation matrix.

      Parameters

      • Optional parentTransform: Transform

        The parent transform.

        diff --git a/docs/classes/Vec3.html b/docs/classes/Vec3.html index 8db7b3df..2901a636 100644 --- a/docs/classes/Vec3.html +++ b/docs/classes/Vec3.html @@ -1 +1 @@ -Vec3 | Pixi3D - v1.6.2
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        Hierarchy

        • Vec3

        Index

        Constructors

        constructor

        Methods

        Static add

        • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static copy

        • copy(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static create

        • create(): Float32Array

        Static cross

        • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static distance

        • distance(a: Float32Array, b: Float32Array): number

        Static dot

        • dot(a: Float32Array, b: Float32Array): number

        Static fromValues

        • fromValues(x: number, y: number, z: number): Float32Array

        Static inverse

        • inverse(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static lerp

        • lerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): vec3
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • t: number
          • out: Float32Array = ...

          Returns vec3

        Static magnitude

        • magnitude(a: Float32Array): number

        Static multiply

        • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static negate

        • negate(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static normalize

        • normalize(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static scale

        • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: number
          • out: Float32Array = ...

          Returns Float32Array

        Static set

        • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
        • Parameters

          • x: number
          • y: number
          • z: number
          • out: Float32Array = ...

          Returns Float32Array

        Static squaredDistance

        • squaredDistance(a: Float32Array, b: Float32Array): number

        Static squaredMagnitude

        • squaredMagnitude(a: Float32Array): number

        Static subtract

        • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformMat4

        • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • m: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformQuat

        • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • q: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Legend

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        \ No newline at end of file +Vec3 | Pixi3D - v2.0.0
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        • Vec3

        Index

        Constructors

        constructor

        Methods

        Static add

        • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static copy

        • copy(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static create

        • create(): Float32Array

        Static cross

        • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static distance

        • distance(a: Float32Array, b: Float32Array): number

        Static dot

        • dot(a: Float32Array, b: Float32Array): number

        Static fromValues

        • fromValues(x: number, y: number, z: number): Float32Array

        Static inverse

        • inverse(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static lerp

        • lerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • t: number
          • out: Float32Array = ...

          Returns Float32Array

        Static magnitude

        • magnitude(a: Float32Array): number

        Static multiply

        • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static negate

        • negate(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static normalize

        • normalize(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static scale

        • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: number
          • out: Float32Array = ...

          Returns Float32Array

        Static set

        • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
        • Parameters

          • x: number
          • y: number
          • z: number
          • out: Float32Array = ...

          Returns Float32Array

        Static squaredDistance

        • squaredDistance(a: Float32Array, b: Float32Array): number

        Static squaredMagnitude

        • squaredMagnitude(a: Float32Array): number

        Static subtract

        • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformMat4

        • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • m: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformQuat

        • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • q: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Legend

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        \ No newline at end of file diff --git a/docs/classes/glTFAsset.html b/docs/classes/glTFAsset.html index e924ddc5..664e33bc 100644 --- a/docs/classes/glTFAsset.html +++ b/docs/classes/glTFAsset.html @@ -1,6 +1,6 @@ -glTFAsset | Pixi3D - v1.6.2
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        +glTFAsset | Pixi3D - v2.0.0
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        glTF assets are JSON files plus supporting external data.

        -

        Hierarchy

        • glTFAsset

        Index

        Constructors

        constructor

        • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset

        Hierarchy

        • glTFAsset

        Index

        Constructors

        constructor

        • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset
        • Creates a new glTF asset using the specified JSON descriptor.

          Parameters

          • descriptor: any

            The JSON descriptor to create the asset from.

            @@ -8,22 +8,27 @@

            The buffers used by this asset.

          • images: Texture<Resource>[] = []

            The images used by this asset.

            -

          Returns glTFAsset

        Properties

        Readonly buffers

        buffers: ArrayBuffer[] = []

        Readonly descriptor

        descriptor: any

        Readonly images

        images: Texture<Resource>[] = []

        Methods

        Static fromBuffer

        • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void

        Returns glTFAsset

    Properties

    Readonly buffers

    buffers: ArrayBuffer[] = []

    Readonly descriptor

    descriptor: any

    Readonly images

    images: Texture<Resource>[] = []

    Methods

    Static fromBuffer

    • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void
    • Creates a new glTF asset from binary (glb) buffer data.

      Parameters

      • data: ArrayBuffer

        The binary buffer data to read from.

      • cb: (gltf: glTFAsset) => void

        The function which gets called when the asset has been created.

        -

      Returns void

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean | ""

    Returns void

    Static fromURL

    • +

      Loads a gltf asset from the specified url. This feature is only available +when using PixiJS v7+.

      +

      Parameters

      • url: string
        +

        The url to load.

        +

      Returns Promise<glTFAsset>

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean | ""
    • Returns a value indicating if the specified uri is embedded.

      Parameters

      • uri: string

        The uri to check.

        -

      Returns boolean | ""

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean

    Returns boolean | ""

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean
    • Returns a value indicating if the specified data buffer is a valid glTF.

      Parameters

      • buffer: ArrayBuffer

        The buffer data to validate.

        -

      Returns boolean

    Static load

    Returns boolean

    Static load

    • Loads a new glTF asset (including resources) using the specified JSON descriptor.

      Parameters

      • descriptor: any
        @@ -33,4 +38,4 @@ loader can be empty when all resources in the descriptor is embedded.

      • Optional cb: (asset: glTFAsset) => void

        Callback when all resources have been loaded.

        -

      Returns glTFAsset

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    Returns glTFAsset

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    \ No newline at end of file diff --git a/docs/enums/LightType.html b/docs/enums/LightType.html index 26daf1c6..ff923996 100644 --- a/docs/enums/LightType.html +++ b/docs/enums/LightType.html @@ -1,9 +1,9 @@ -LightType | Pixi3D - v1.6.2
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    Enumeration LightType

    Index

    Enumeration members

    Enumeration members

    directional

    directional = "directional"
    +LightType | Pixi3D - v2.0.0
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    Enumeration LightType

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    Enumeration members

    directional

    directional = "directional"

    A light that is located infinitely far away, and emits light in one direction only.

    -

    point

    point = "point"
    +

    point

    point = "point"

    A light that is located at a point and emits light in all directions equally.

    -

    spot

    spot = "spot"
    +

    spot

    spot = "spot"

    A light that is located at a point and emits light in a cone shape.

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    \ No newline at end of file diff --git a/docs/enums/MaterialRenderSortType.html b/docs/enums/MaterialRenderSortType.html index e699f5c8..7758bbfa 100644 --- a/docs/enums/MaterialRenderSortType.html +++ b/docs/enums/MaterialRenderSortType.html @@ -1 +1 @@ -MaterialRenderSortType | Pixi3D - v1.6.2
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    Enumeration MaterialRenderSortType

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    Enumeration members

    opaque

    opaque = "opaque"

    transparent

    transparent = "transparent"

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    \ No newline at end of file +MaterialRenderSortType | Pixi3D - v2.0.0
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    Enumeration MaterialRenderSortType

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    Enumeration members

    opaque

    opaque = "opaque"

    transparent

    transparent = "transparent"

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    \ No newline at end of file diff --git a/docs/enums/ShadowQuality.html b/docs/enums/ShadowQuality.html index 51cc2c89..49448f04 100644 --- a/docs/enums/ShadowQuality.html +++ b/docs/enums/ShadowQuality.html @@ -1,7 +1,7 @@ -ShadowQuality | Pixi3D - v1.6.2
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    Enumeration ShadowQuality

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    Enumeration members

    high

    high = "high"
    +ShadowQuality | Pixi3D - v2.0.0
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    Enumeration ShadowQuality

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    high

    high = "high"

    High quality (32-bit) shadows.

    -

    low

    low = "low"
    +

    low

    low = "low"

    Low quality (8-bit) shadows.

    -

    medium

    medium = "medium"
    +

    medium

    medium = "medium"

    Medium quality (16-bit) shadows.

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    \ No newline at end of file diff --git a/docs/enums/SpriteBillboardType.html b/docs/enums/SpriteBillboardType.html index 78afa6a0..a8c756c6 100644 --- a/docs/enums/SpriteBillboardType.html +++ b/docs/enums/SpriteBillboardType.html @@ -1,7 +1,7 @@ -SpriteBillboardType | Pixi3D - v1.6.2
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    Enumeration SpriteBillboardType

    +SpriteBillboardType | Pixi3D - v2.0.0
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    Enumeration SpriteBillboardType

    Represents different billboard types.

    -

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    Enumeration members

    cylindrical

    cylindrical = "cylindrical"
    +

    Index

    Enumeration members

    Enumeration members

    cylindrical

    cylindrical = "cylindrical"

    Sprite will be rotated towards the viewer on the y-plane.

    -

    spherical

    spherical = "spherical"
    +

    spherical

    spherical = "spherical"

    Sprite will be rotated towards the viewer on both the x-plane and y-plane.

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    \ No newline at end of file diff --git a/docs/enums/StandardMaterialAlphaMode.html b/docs/enums/StandardMaterialAlphaMode.html index d843d315..cc1e6360 100644 --- a/docs/enums/StandardMaterialAlphaMode.html +++ b/docs/enums/StandardMaterialAlphaMode.html @@ -1,11 +1,11 @@ -StandardMaterialAlphaMode | Pixi3D - v1.6.2
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    Enumeration StandardMaterialAlphaMode

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    blend

    blend = "blend"
    +StandardMaterialAlphaMode | Pixi3D - v2.0.0
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    Enumeration StandardMaterialAlphaMode

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    blend

    blend = "blend"

    The rendered output is combined with the background using the normal painting operation (i.e. the Porter and Duff over operator). This mode is used to simulate geometry such as guaze cloth or animal fur.

    -

    mask

    mask = "mask"
    +

    mask

    mask = "mask"

    The rendered output is either fully opaque or fully transparent depending on the alpha value and the specified alpha cutoff value. This mode is used to simulate geometry such as tree leaves or wire fences.

    -

    opaque

    opaque = "opaque"
    +

    opaque

    opaque = "opaque"

    The rendered output is fully opaque and any alpha value is ignored.

    Legend

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    \ No newline at end of file diff --git a/docs/enums/StandardMaterialDebugMode.html b/docs/enums/StandardMaterialDebugMode.html index a45981bc..7022a754 100644 --- a/docs/enums/StandardMaterialDebugMode.html +++ b/docs/enums/StandardMaterialDebugMode.html @@ -1 +1 @@ -StandardMaterialDebugMode | Pixi3D - v1.6.2
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    Enumeration StandardMaterialDebugMode

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    \ No newline at end of file +StandardMaterialDebugMode | Pixi3D - v2.0.0
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    Enumeration StandardMaterialDebugMode

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    \ No newline at end of file diff --git a/docs/index.html b/docs/index.html index 7938fe60..af2b04dc 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,4 +1,4 @@ -Pixi3D - v1.6.2
    Options
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    Pixi3D - v1.6.2

    +Pixi3D - v2.0.0
    Options
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    Pixi3D - v2.0.0

    Pixi3D

    @@ -9,6 +9,7 @@

    Pixi3D

  • Customized materials and shaders
  • 3D sprites
  • Transformation, morphing and skeletal animations
  • +
  • Compatible with PixiJS v5, v6 and v7.
  • SPY-HYPERSPORT

    "SPY-HYPERSPORT" (https://skfb.ly/o8z7t) by Amvall is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Rendered using Pixi3D.

    @@ -21,21 +22,31 @@

    Production ready?

    Getting started

    -

    The easiest way to get started is to use create-pixi3d-app which creates a simple project with everything needed to start immediatly. Node.js must be installed, go to https://nodejs.org to download.

    -
    npx create-pixi3d-app my-pixi3d-app
    cd my-pixi3d-app
    npm start +

    The easiest way to get started is to use the automatic setup which creates a simple project with everything needed to start immediatly. Node.js must be installed, go to https://nodejs.org to download.

    +
    npx create-pixi3d-app my-pixi3d-app
     
    -

    Another more old fashioned method to get started:

    +

    After installation is complete, type cd my-pixi3d-app and npm start to start local web server.

    + + +

    Manual setup

    +

    Next, create a file app.js with the following contents.

    -
    let app = new PIXI.Application({
    backgroundColor: 0xdddddd, resizeTo: window, antialias: true
    })
    document.body.appendChild(app.view)

    let mesh = app.stage.addChild(PIXI3D.Mesh3D.createCube())

    PIXI3D.LightingEnvironment.main.lights.push(
    Object.assign(new PIXI3D.Light(), { x: -1, z: 3 }))

    let rotation = 0
    app.ticker.add(() => {
    mesh.rotationQuaternion.setEulerAngles(0, rotation++, 0)
    }) +
    let app = new PIXI.Application({
    backgroundColor: 0xdddddd, resizeTo: window, antialias: true
    })
    document.body.appendChild(app.view)

    let mesh = app.stage.addChild(PIXI3D.Mesh3D.createCube())

    let light = new PIXI3D.Light()
    light.position.set(-1, 0, 3)
    PIXI3D.LightingEnvironment.main.lights.push(light)

    let rotation = 0
    app.ticker.add(() => {
    mesh.rotationQuaternion.setEulerAngles(0, rotation++, 0)
    })

    Then create index.html and include the required scripts.

    -
    <!doctype html>
    <html lang="en">
    <body>
    <script type="text/javascript" src="pixi.js"></script>
    <script type="text/javascript" src="pixi3d.js"></script>
    <script type="text/javascript" src="app.js"></script>
    </body>
    </html> +
    <!doctype html>
    <html lang="en">
    <body>
    <script type="text/javascript" src="pixi.js"></script>
    <script type="text/javascript" src="pixi3d.js"></script>
    <script type="text/javascript" src="app.js"></script>
    </body>
    </html>
    + +

    Using npm

    +
    +

    Pixi3D is also available as a npm package. Install the latest release with npm install pixi3d. This requires that an up-to-date version of Node.js is already installed.

    +

    If PixiJS v5 or v6 is used, import from pixi3d i.e. import { Model } from "pixi3d". If PixiJS v7 is used, instead import from pixi3d/pixi7 i.e. import { Model } from "pixi3d/pixi7".

    +

    Examples

    @@ -113,7 +124,11 @@

    Creating an application

    Loading a 3D model

    A model includes a hierarchy of 3D objects which are called meshes. A mesh contains the geometry and material used for rendering that object. Models are generally being loaded from a file which has been created in a 3D modeling tool like Maya or Blender. Pixi3D supports loading of models using the glTF 2.0 file format. Learn more about glTF at https://www.khronos.org/gltf/

    -
    app.loader.add(
    "teapot.gltf",
    "https://raw.githubusercontent.com/jnsmalm/pixi3d-sandbox/master/assets/teapot/teapot.gltf"
    );

    app.loader.load((_, resources) => {
    let teapot = app.stage.addChild(
    PIXI3D.Model.from(resources["teapot.gltf"].gltf));
    }) +

    Loading a model is different depending on the PixiJS version used. This is how to do it when using PixiJS v5 or v6.

    +
    app.loader.add(
    "teapot.gltf",
    "https://raw.githubusercontent.com/jnsmalm/pixi3d-sandbox/master/assets/teapot/teapot.gltf"
    );

    app.loader.load((_, resources) => {
    setup(resources["teapot.gltf"].gltf);
    })

    function setup(gltf) {
    let teapot = app.stage.addChild(PIXI3D.Model.from(gltf));
    } +
    +

    This is how to do it when using PixiJS v7.

    +
    // Using a self executing function just to make the different methods more comparable.
    (async function load() {
    let gltf = await PIXI.Assets.load("https://raw.githubusercontent.com/jnsmalm/pixi3d-sandbox/master/assets/teapot/teapot.gltf")
    setup(gltf)
    })()

    function setup(gltf) {
    let teapot = app.stage.addChild(PIXI3D.Model.from(gltf));
    }

    Loads a glTF 2.0 file and creates a model. The silhouette of a teapot should appear. For now, it will be rendered black because there is no lighting.

    @@ -131,7 +146,7 @@

    Lighting environment

    Lights are needed to illuminate the objects in the scene, otherwise they may be rendered completely black (depending on the material being used). A lighting environment contains the different components used for lighting a scene. The lighting environment can be shared across objects, or each object can have it's own. The main lighting environment is created and used by default.

    There are a few different types of lights available. The "point" type is a light that is located at a point and emits light in all directions equally. The "directional" type is a light that is located infinitely far away, and emits light in one direction only. The "spot" type is a light that is located at a point and emits light in a cone shape. Lights have a transform and can be attached to other objects.

    -
    let dirLight = Object.assign(new PIXI3D.Light(), {
    type: "directional", intensity: 0.5, x: -4, y: 7, z: -4
    });
    dirLight.rotationQuaternion.setEulerAngles(45, 45, 0);
    PIXI3D.LightingEnvironment.main.lights.push(dirLight);

    let pointLight = Object.assign(new PIXI3D.Light(), {
    type: "point", intensity: 10, range: 5, x: 1, y: 0, z: 3
    });
    PIXI3D.LightingEnvironment.main.lights.push(pointLight); +
    let dirLight = new PIXI3D.Light();
    dirLight.type = "directional";
    dirLight.intensity = 0.5;
    dirLight.rotationQuaternion.setEulerAngles(45, 45, 0);
    dirLight.position.set(-4, 7, -4);
    PIXI3D.LightingEnvironment.main.lights.push(dirLight);

    let pointLight = new PIXI3D.Light();
    pointLight.type = "point";
    pointLight.intensity = 10;
    pointLight.position.set(1, 0, 3);
    PIXI3D.LightingEnvironment.main.lights.push(pointLight);

    Adds a directional light and a point light to the main lighting environment. The teapot should now be illuminated by the light.

    @@ -139,7 +154,7 @@

    Lighting environment

    Changing the material

    Each mesh contains a material, and the standard material is used by default. The standard material has several properties which can be used for changing the appearance of a mesh. It's also possible to create custom materials to achieve almost any visual effect.

    -
    teapot.meshes.forEach((mesh) => {
    mesh.material.baseColor = PIXI3D.Color.fromHex("#ffefd5");
    }); +
    teapot.meshes.forEach((mesh) => {
    mesh.material.baseColor = PIXI3D.Color.fromHex("#ffefd5");
    });

    Gives the model a different color by setting the material color of each mesh.

    @@ -168,8 +183,8 @@

    2D and 3D

    Compositing 2D (PixiJS) and 3D (Pixi3D) containers is simple and can be combined in many ways. 2D containers can be added on top of 3D containers, and the other way around. Although the containers can be combined, the transforms used by 2D and 3D works differently from each other and are not compatible. The transforms won't be affected by each other, even if they have a parent-child relation.

    To be able to convert 3D coordinates to 2D coordinates (or the other way around) the camera methods screenToWorld and worldToScreen can be used.

    -

    Another way of combining 2D and 3D objects is to render a 3D object as a sprite using PostProcessingSprite. Thay way, the 3D object can easily be positioned in 2D space. This method also makes it possible to use regular PixiJS filters with 3D objects.

    -
    let vignette = app.stage.addChild(
    PIXI.Sprite.from(
    "https://raw.githubusercontent.com/jnsmalm/pixi3d-sandbox/master/assets/vignette.png"
    )
    );

    app.ticker.add(() => {
    Object.assign(vignette, {
    width: app.renderer.width, height: app.renderer.height
    });
    }); +

    Another way of combining 2D and 3D objects is to render a 3D object as a sprite using CompositeSprite. Thay way, the 3D object can easily be positioned in 2D space. This method also makes it possible to use regular PixiJS filters with 3D objects.

    +
    let vignette = app.stage.addChild(
    PIXI.Sprite.from(
    "https://raw.githubusercontent.com/jnsmalm/pixi3d-sandbox/master/assets/vignette.png"
    )
    );

    app.ticker.add(() => {
    Object.assign(vignette, {
    width: app.renderer.width, height: app.renderer.height
    });
    });

    Adds a 2D vignette layer on top of the 3D scene to give it a more cinematic effect. Resizes the vignette to the size of the renderer.

    @@ -194,10 +209,15 @@

    Changelog

    Development

    -

    For developing new features or fixing bugs, use serve/src/index.js with npm run serve.

    +

    For developing new features or fixing bugs, use serve/src/index.js with npm start.

    + + +

    Tests

    +
    +

    Automatic tests can run both using Puppeteer (Headless Chrome) and on a specific device/browser. Run command npm test to execute tests using Puppeteer or start local web server with npm run test:browser and go to http://localhost:8080/. Before running tests, build using npm run build.

    Building

    Build to dist folder with npm run build.

    -

    Legend

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    Settings

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    Generated using TypeDoc

    \ No newline at end of file +

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    \ No newline at end of file diff --git a/docs/interfaces/CompositeSpriteOptions.html b/docs/interfaces/CompositeSpriteOptions.html new file mode 100644 index 00000000..a49809bc --- /dev/null +++ b/docs/interfaces/CompositeSpriteOptions.html @@ -0,0 +1,10 @@ +CompositeSpriteOptions | Pixi3D - v2.0.0
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    Interface CompositeSpriteOptions

    Hierarchy

    • CompositeSpriteOptions

    Index

    Properties

    Optional height

    height?: number
    +

    The height of the texture for the sprite.

    +

    Optional objectToRender

    objectToRender?: DisplayObject
    +

    The object to render. When set, it will automatically be rendered to the +sprite's texture each frame.

    +

    Optional resolution

    resolution?: number
    +

    The resolution of the texture for the sprite.

    +

    Optional width

    width?: number
    +

    The width of the texture for the sprite.

    +

    Legend

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    \ No newline at end of file diff --git a/docs/interfaces/CubemapFaces.html b/docs/interfaces/CubemapFaces.html index 7cf4717e..e6486029 100644 --- a/docs/interfaces/CubemapFaces.html +++ b/docs/interfaces/CubemapFaces.html @@ -1,13 +1,13 @@ -CubemapFaces | Pixi3D - v1.6.2
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    negx

    negx: string | Texture<Resource>
    +CubemapFaces | Pixi3D - v2.0.0
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    Properties

    negx

    negx: string | Texture<Resource>

    The texture or url for negative x.

    -

    negy

    negy: string | Texture<Resource>
    +

    negy

    negy: string | Texture<Resource>

    The texture or url for negative y.

    -

    negz

    negz: string | Texture<Resource>
    +

    negz

    negz: string | Texture<Resource>

    The texture or url for negative z.

    -

    posx

    posx: string | Texture<Resource>
    +

    posx

    posx: string | Texture<Resource>

    The texture or url for positive x.

    -

    posy

    posy: string | Texture<Resource>
    +

    posy

    posy: string | Texture<Resource>

    The texture or url for positive y.

    -

    posz

    posz: string | Texture<Resource>
    +

    posz

    posz: string | Texture<Resource>

    The texture or url for positive z.

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    \ No newline at end of file diff --git a/docs/interfaces/MaterialFactory.html b/docs/interfaces/MaterialFactory.html index 3651aeea..d3cd80bf 100644 --- a/docs/interfaces/MaterialFactory.html +++ b/docs/interfaces/MaterialFactory.html @@ -1,6 +1,6 @@ -MaterialFactory | Pixi3D - v1.6.2
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    Interface MaterialFactory

    +MaterialFactory | Pixi3D - v2.0.0
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    Interface MaterialFactory

    Factory for creating materials.

    -

    Hierarchy

    • MaterialFactory

    Index

    Methods

    Methods

    create

    Hierarchy

    • MaterialFactory

    Index

    Methods

    Methods

    create